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PostPosted: Tue Mar 14, 2017 6:23 pm 
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What is the story behind the location? What was being excavated, by whom, for what purpose, and why did they stop?
also, it won't get more lively by not posting in it

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PostPosted: Tue Mar 14, 2017 6:30 pm 
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Mown wrote:
also, it won't get more lively by not posting in it

I figure that cross-posting would be authorized under the circumstances.

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PostPosted: Tue Mar 14, 2017 8:39 pm 
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@Tevish
- Yeah all three are mostly newish or casual players who haven't played in along time/ever. Looks like the party is shaping up to be a Tabaxi Rouge, a Tabaxi Bard, and a Human Wizard. I got Volo's Guide and the girls like the cat people. I expect the game to be a rather lighthearted adventurous romp in a mysterious place. That's the feel I'm going for anyway.

- I'm kind of wanting it to be a thing at the end where the players shut down the gem and get ready to celebrate a job well done before realizing that with the gem deactivated the cave is filling with water again and they have to rush to get themselves (and their heavy treasure chest) out before they drown.

- This is sort of a one-shot possibly springboard to more later. The fact that the town never knew the excavation site was there in the first place, and may later look to draining and reopening it later is a thing for another story.

@Mown
- I kind of kept the mystery of the ancient dig site pretty loose in-game. Out of game, I figure this site was a place that an group led by an ancient alchemist was digging in hopes of unearthing a lost iron titan of an even more ancient time for some scheme or another. Either way things went awry and everyone died. The event may have diverted a nearby river and flooded the site. Flashforward a few hundred years. An unsuspecting village has sprung up around the lake and some bored kids grew up in that town. During some random yearly festival an unrelated magical event nearby kicks the metal giant into reboot and the gem reactivates boiling away the lake and unearthing the site. Theoretically, the town elders would be freaked out and not only set up a token guard but also put out a call for adventurers to figure this out. However the local kids want in on that adventure and sneak down there first.

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PostPosted: Tue Mar 14, 2017 9:33 pm 
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Reminds me of Deep Carbon Observatory. That is much darker in tone though.
Perhaps the golem/whatever wants the players' help? It could be the thing that sens them on their next quest. Perhaps it wants to check up on its fellows. Or it needs some replacement parts before it can rise again to conquer the world.
In either event that map the PCs found is likely relevant.

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Last edited by TPmanW on Tue Mar 14, 2017 11:04 pm, edited 1 time in total.

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PostPosted: Tue Mar 14, 2017 10:52 pm 
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Here I was trying to come up with a story behind the place rather than what to do with the room.

Story in my head: Long ago, beyond the known history, there were devastating wars that left the land barren. The ancient inhabitants of the region stole a magical McGuffin that was said to keep local lands verdant (hence the map of a foreign kingdom). However, once taken, the thieving kingdom didn't know how to use the McGuffin. Years later, on the brink of disaster, they found out the McGuffin had to be submerged in order to work. Yada, fortress to protect it. Yada yada, decided it was safer if there wasn't a giant fortress pointing out where McGuffin was and flooded it into a lake to both allow protection and disguise. Yada, yada, left enough records to show the whole area will quickly revert to barren wasteland if McGuffin not submerged. Yada,yada, fortress broken, so complete submersion is the only option. Button for submersion is in the bottom room. Final note on button admits it wasn't the best design decision to put the button on the bottom level.


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PostPosted: Wed Mar 15, 2017 6:07 am 
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TPmanW wrote:
In either event that map the PCs found is likely relevant.
So, a note on all the trinkets items; they were all pretty much randomly generated and then picked out from the list if they might prove useful later or could add as an interesting substitute for small bits of treasure usually found laying around in dungeons (I hate rooms that have pocket change laying around on the floor to find). The two trinkets that are 100% relevant to the immediate situation are the gauntlet with the lens (that I'd like to work into some solution to turn off the gem) and the glove with the alien symbol (which "controls" the animated armor and magic mirror). The map is a hook to another adventure if the players want to pursue it later (and sure, probably ties in with more information about why there is a doomsday machine burried under their village). Pretty much everything else is a cool momento unless someone can come up with a good reason for it to be otherwise.

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PostPosted: Wed Mar 15, 2017 6:55 am 
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Is Vryn the only plane introduced in Planeschase that has gotten any exposition?

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PostPosted: Wed Mar 15, 2017 8:13 am 
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Mown wrote:
Is Vryn the only plane introduced in Planeschase that has gotten any exposition?
If you count out that either Kephalai or Arkhos became Theros and Mongseng turned into Tarkir....I think that's accurate.


I don't remember anything for:
Kolbahan
Luvion
Belenon
Muraganda (was that technically introduced in Future Sight?)
Moag
Fabacin
Pyrulea (again Future Sight?)
Valla
Azgol
Karsus
Kaldheim (wasn't there a 'Walker from here?)
Xerex
Kinshala
Iquatana (maybe Future Sight again?)
Kyneth
Ergamon

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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Wed Mar 15, 2017 8:32 am 
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Muraganda was put forward in future sight. [c]Imperiosaur[c] too. Iquatana seems likely given "Iquati"
I think some joker from DotP was a Kaldaheim native?
Moag was a place Urza went
Pyrulea was a place Dyfed took Yawgmoth to visit.
Ergamon was from the Alpha rulebook

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PostPosted: Wed Mar 15, 2017 8:57 am 
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Oh, I built a thread over here for dungeon talking, because Mown was right.

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You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Wed Mar 15, 2017 2:21 pm 
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Iquatana was on Narcomoeba, and Valla was on Warstorm Surge, and Fabacin was on Dreampod Druid.

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PostPosted: Wed Mar 15, 2017 2:35 pm 
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Arkhos was the one that was abandoned in favour of Theros and was technically previewed in Future Sight with River of Tears. Kephalai was introduced in the webcomics and fleshed out some more in The Purifying Fire. Dreampod Druid seems to be from Fabacin, though the card is from the Planechase set itself, so technically not "outside of Planechase". Ramaz was the guy who was implied to be from Kaldheim and I'm still waiting for him to show up in the card game and the story proper...

Edit: And I'm pretty sure Zoetic Cavern was intended to be from Belenon, because those greyish bubble structures look like the one at the top of the Planechase card.

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PostPosted: Fri Mar 17, 2017 1:24 pm 
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I posted up some NPCs is that D&D thread if anyone wants to chat about them.

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You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Sun Mar 19, 2017 2:04 pm 
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In between dutch right-wingers losing at the last moment, JonTron digging his grave, an old crush contacting me and Samurai Jack I feel strangely happy. I think I might stop doing **** fancards and start writing again

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PostPosted: Sun Mar 19, 2017 4:12 pm 
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I didnt think anyone actually watched Jontron. I thought he just existed for other youtbers to make fun of.

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PostPosted: Sun Mar 19, 2017 5:42 pm 
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He has over 3 million subs and is the face of numerous reaction images, what are you talking about. I mean, I don't know why, other than he was part of game grumps at one time, but he obviously has an audience.

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PostPosted: Sun Mar 19, 2017 9:21 pm 
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LilyStorm wrote:
I didnt think anyone actually watched Jontron. I thought he just existed for other youtbers to make fun of.


Lol, true.

Though, to be fair most of his videos actually were funny, as he was smart enough to not rely on political humour and actually got pretty creative.

Everything went downhill when he decided to consort with Sargon of Akkad. And he still digs his grave deeper and deeper.

Mown wrote:
He has over 3 million subs and is the face of numerous reaction images, what are you talking about. I mean, I don't know why, other than he was part of game grumps at one time, but he obviously has an audience.


Chris Chan has an audience.

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PostPosted: Sun Mar 19, 2017 9:50 pm 
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Everyone has an audience. I've personally never watched game grumps or jontron or pretty much anyone with more than 500k subs. Youtube always tries to shove them down my face but I try and avoid youtube recommendations.

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PostPosted: Sun Mar 19, 2017 11:42 pm 
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I watched some Jontron back a ways in the olden days. He never struck me as a whiny alt right type.

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PostPosted: Mon Mar 20, 2017 6:40 am 
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TPmanW wrote:
I watched some Jontron back a ways in the olden days. He never struck me as a whiny alt right type.

There doesn't really seem to be any way to recognize until the subject comes up.

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