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PostPosted: Fri Jun 23, 2017 8:30 am 
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The strange thing about hoopoes is, they actually live in my area (I think the south-west is the only region in all of Germany where you find them), and I even live on the edge of town in a pretty rural corner where they're likely to show up, but I've only seen them about twice or so. A few of them suddenly showed up in my street on two consecutive days a few years ago and were never to be seen again. They can actually move that feather mohawk. So cute >.<

We also have bee-eaters, which are incredibly rare (and incredibly shy) and live like a kilometre or two from my house, but I've never seen them in my entire life.

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PostPosted: Fri Jun 23, 2017 9:46 am 
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I just noticed the typo in the thread name.
goddamnit

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PostPosted: Fri Jun 23, 2017 9:48 am 
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Don't tread on the flavour!

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PostPosted: Fri Jun 23, 2017 1:36 pm 
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The Kaladesh stuff isn't even helpful. Rashmi's teleporter, if Tezzeret could remake it, can't actually teleport the lazotep army, because they're not artifacts.

Attachment:
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TERMINATOR.jpg [ 84.73 KiB | Viewed 4450 times ]


Come ON, what a lazy excuse for a gamebreaking tech not to be gamebreaking !

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War of the spark will have so many Planeswalkers, they won't even be planeswalking anymore.


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PostPosted: Fri Jun 23, 2017 1:44 pm 
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Well, I was proven wrong about the "purple fire artwork" not being .

Nice to see a pyromantic non- spell.

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PostPosted: Fri Jun 23, 2017 1:51 pm 
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War of the spark will have so many Planeswalkers, they won't even be planeswalking anymore.


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PostPosted: Fri Jun 23, 2017 9:18 pm 
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What's the over-under on Lazotep never really getting a proper explanation? Or the world soul, for that matter.



How dare you link tvtropes without a warning?

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PostPosted: Fri Jun 23, 2017 9:29 pm 
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Good odds that the Worldsoul bites it with the utter destruction of the Gods, but some Lifestream remains that Nissa believes will some day become a new worldsoul entity, even if its past 'identity' is lost. I'd say 60/40 with "World soul is rejuvinated"

I'm moderately confidant that they've drawn up at least as much of a rough sketch of the Gatewatch/Bolas arc as I have of the Ellia/Coven arc for the M:EM. It's subject to change and a LOT of beating around the bush but somebody, somewhere at wizards, 'knows' what the point of Lazotep is and if that information is lost before they reveal it they'll still, eventually, make something up to tie their story together. Odds of it being this block? Fairly low, 80-20 against.

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PostPosted: Fri Jun 23, 2017 9:34 pm 
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If the world soul dies, the zombies die I would assume
That doesnt seem to be the case.

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PostPosted: Fri Jun 23, 2017 10:14 pm 
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Agreed, Bolas' gambit pile-up still isn't coming together for me. Besides, he could just summon his freaking army to another plane if given enough time and/or mana. Oldwalkers used to do that sort of thing all the time back in the day, and Bolas should still be more powerful now than the average planeswalker was before the Mending. ...

It's not an issue of power, it's an issue of whether it's magically doable in a post-mending multiverse. And it's not doable. Except that one time in Agents Of Artifice. And now portals are apparently doable too. Whenever it would be convenient for the story really. So yeah, let's not kid ourselves, it's going to become increasingly less "impossible" as we go along.
My head canon has always been that the Mending didn't actually make interplanar travel impossible - that would make the multiverse a little too limited and the walkers a little too special, the Mending just changed the methods required or upped the mana cost.

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PostPosted: Fri Jun 23, 2017 10:21 pm 
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Jman22 wrote:
If the world soul dies, the zombies die I would assume
That doesnt seem to be the case.
The Curse of Wandering could have Ontological Inertia -- the loss of the Worldsoul would just stop them from reviving continuously in that case, the ones that are already undead have no reason to fall down and stop moving.

And we have soft evidence that suggests Amonkhet's native (non-Lazotep) zombies to be actually killable: Dust and Proven Combatant both show Anointed getting pwned, and they seem to stay down. I don't think we saw that in Amonkhet core

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PostPosted: Sat Jun 24, 2017 3:41 am 
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No, the first UR had them be slaughtered. They were just too overpowering

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PostPosted: Sat Jun 24, 2017 5:45 am 
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The more I think about it, the more I realize Bolas is actually really insecure.


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PostPosted: Sat Jun 24, 2017 6:06 am 
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Mata Hari wrote:
The more I think about it, the more I realize Bolas is actually really insecure.


Who's the multiverse's awesomest evildoer?
BOLAAAS!!!
(All right!!!)
Who's super strong and shoots out scary purple blightning?
BOLAAAS!!!
Who's really insecure and wishes he had a girlfriend?
Videos himself reading books in his bedroom?
BOLAAAS!!!
(All right!!!)

Jman22 wrote:


How dare you link tvtropes without a warning?

If I were a mod, I would edit your post.

I admit, it was a trap.


Ah, yes, clicking the link above will ruin your life.

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PostPosted: Sat Jun 24, 2017 6:41 am 
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TPmanW wrote:
Agreed, Bolas' gambit pile-up still isn't coming together for me. Besides, he could just summon his freaking army to another plane if given enough time and/or mana. Oldwalkers used to do that sort of thing all the time back in the day, and Bolas should still be more powerful now than the average planeswalker was before the Mending. ...

It's not an issue of power, it's an issue of whether it's magically doable in a post-mending multiverse. And it's not doable. Except that one time in Agents Of Artifice. And now portals are apparently doable too. Whenever it would be convenient for the story really. So yeah, let's not kid ourselves, it's going to become increasingly less "impossible" as we go along.
My head canon has always been that the Mending didn't actually make interplanar travel impossible - that would make the multiverse a little too limited and the walkers a little too special, the Mending just changed the methods required or upped the mana cost.
Planeswalkers in AoA summon creatures from other planes all the time, it's just explained or at least implied that their summonings don't stick around permanently, at least in Jace's case. But I'd be pretty shocked if Bolas couldn't do it the old school way and just dump people on another plane. He's infinitely more skilled at pretty much everything than Jace, so at least for him, it should be doable. If they want this to be completely impossible post-Mending, they should have explained it. If they don't establish it in advance, it's a plot hole as far as I'm concerned. I've said this before, but it really bothers me that some of the rules of how the multiverse works now still feel fuzzy ten years after the Mending. Can planes still touch and create natural connections between each other? Is it still possible with enough power and skill to summon an army to another plane and keep it there? Can people still summon aether copies of creatures? What about mana burn? I don't want any of this to change because I think there is absolutely no reason for it and it would just make the multiverse more boring. They can't use the Mending as a lazy excuse for everything. Mana burn in particular would be where I draw the line and say, no, I'm not buying the Mending changed it. At least the other things I mentioned have something to do with the fabric of the multiverse and the Blind Eternities. The fact that conventional planar portal technology doesn't work anymore was only established in-text when Liliana discovered the Planar Bridge, so it effectively didn't matter anymore. The exception to the rule was established together with the rule we didn't know for sure existed. But yeah, it's pretty much as you say, the New Era of Storytelling is all about what's convenient for Creative, not about committing to something and sticking with it. All this fuzziness and neglect of the rules of the setting together with the way they write magic and planeswalkers these days feels like they've forgotten they're writing for Magic: The Gathering. Apparently the 'core identity' of a thing only matters when Marketing dictates that it does.

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PostPosted: Sat Jun 24, 2017 11:34 pm 
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That Djeru card in Hour Of Destruction really has me bummed that he wasn't the one to ascend. His half of the Djeru/Samut story is the more interesting one.

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PostPosted: Sun Jun 25, 2017 6:29 am 
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https://www.youtube.com/watch?v=5lyBC_jQJrg

So, part of the cartouches' purpose is to store life force...

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PostPosted: Sun Jun 25, 2017 9:53 am 
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Is it just me or is all of this pretty convoluted?

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PostPosted: Sun Jun 25, 2017 12:07 pm 
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There's no way enslaving an entire plane only to burn it down is anything other than convoluted.

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PostPosted: Mon Jun 26, 2017 12:37 am 
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A trustworthy source(?) in MTGS spoiled a couple of things coming from the Amonkhet Art Book...

AMONKHET ART BOOK SPOILARS



- I'm happy to know that one of my favorite Gods survived (?) (wow, Bontu... just WOW). But until the last Hour of Devastation MTG Story is released. It's still up in the air.
- Gideon is vaguely alive. One of the only times imma gonna thank the MTG Plot Armour (I'm biased with Gideon. SUE ME...)


Discuss~

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