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PostPosted: Tue May 17, 2016 7:47 pm 
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I'd be down for more rats simply because it is in deathly need of some more tribal cards

However, I'd like to point out that in the promo image, there aren't any people in the background that are obviously not human. However, taking in the fact that none of them have any real detail, it could still mean that there are some non human sentient races.

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PostPosted: Wed May 18, 2016 8:38 am 
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Barinellos wrote:
The apparent absence of non-human races is a pity, though it might be a classical case of "we ain't seen nothin' yet". Maybe they could just go with anthropomorphic depictions of Hindu gods, or holy animals, or just animals native to India and base races off of them. Tiger people are somewhat unlikely, given tigers are already represented as horned beasts and Creative tries to avoid having both anthropomorphic animals and the real animal in the same setting. But maybe we could get Panther Warriors. Loxodon could also totally be a thing, and so could minotaurs and rat people. Nagas, too, though the nagas on Tarkir bothered me for not having the Snake type and generally looking kinda boring. Or maybe Kaladesh really won't have many non-human races to not distract from the artefact creatures too much. And I want it to have atogs or gremlins :evil:

Edit: Wasn't there an avatar in one of the Duels games that looked like a panther warrior with a vaguely Kaladeshian helmet or something?

Honestly, I really hope we have some variety.
Coming straight off of Innistrad the "no freaks allowed" plane, we are overdue for something besides humans.
That said, I do hope they don't just cough up the fantasy races and call it a day. Theros comes to mind.


What do you mean by this?

Theros was all things considered loyal to greek mythology. Even the whole "single individual races like Minotaurs becoming a full species" thing was acceptable, since actual mythology does occasionally treat things that way. And the Nostron were plain amazing.

My only regret was that we were negated ant-people for more leonin. But even then, I like lions.


Perhaps we've only seen a very little bit of Kaladesh? That's one thing I've noticed about recent blocks - Theros, Innistrad, Tarkir - these all feel like really small worlds compared to, say, Alara. I'd tack on Kamigawa, but its gotten quite old now.

Its kind of neat how well Avaricious Dragon's flavor text fits the plot hinted at through the artbook cover and the second set's name. Waste, being the mess that follows revolution, want being whatever contributed to the extravagance we see on the artbook.


That's on purpose actually.

Also, unfortunately, it makes sense. WHile something the scale of Dominaria would be prefferable, there's simply no way to explore it without feeling random and disjointed (case in point, Otaria).

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PostPosted: Wed May 18, 2016 10:55 am 
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Oh, the art book announcement also had this little tidbit in it:

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Optimism, innovation and the spirit of creativity fill these pages, lavishly illustrated with the award-winning art of Magic: The Gathering™! Welcome to Kaladesh – a vibrant, beautiful plane where anything is possible. Join the heroic Planeswalkers of the Gatewatch as they explore the Inventors’ Fair, and let your imagination soar alongside thopters and airships crafted by the best artificers in the Multiverse. Come discover the marvels of Kaladesh – its inhabitants, its inventors, and its artifacts. They all await you at the grand Inventors' Fair!


Bets on Jace bumping into Ral at the steampunk science fair and Ral being all "Dammit Jace! Ravnica is burning to the ground and you're here looking at new Thopter designs? Get back to work you bumb!"

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PostPosted: Wed May 18, 2016 2:45 pm 
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Perhaps we've only seen a very little bit of Kaladesh? That's one thing I've noticed about recent blocks - Theros, Innistrad, Tarkir - these all feel like really small worlds compared to, say, Alara. I'd tack on Kamigawa, but its gotten quite old now.

Its kind of neat how well Avaricious Dragon's flavor text fits the plot hinted at through the artbook cover and the second set's name. Waste, being the mess that follows revolution, want being whatever contributed to the extravagance we see on the artbook.


That's on purpose actually.

Also, unfortunately, it makes sense. WHile something the scale of Dominaria would be prefferable, there's simply no way to explore it without feeling random and disjointed (case in point, Otaria).
Well, that's an easy fix, they should just return to Dominaria more often :-P. And I still think Kaladesh would have been better off as a different continent on Fiora rather than being a plane of its own.

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PostPosted: Thu May 19, 2016 4:07 pm 
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They should roll Vryn and Kaladesh into Fiora as separate continents. I'd like to see another plane that's about as big as New Alara, Dominaria, and Ravnica. We can fix the logistics of Jace and Chandra being from the same plane by revealing that Jace mindsculpted away the memories of his real homeplane and replaced them with false memories of Vryn. :V

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PostPosted: Thu May 19, 2016 4:47 pm 
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They should roll Vryn and Kaladesh into Fiora as separate continents. I'd like to see another plane that's about as big as New Alara, Dominaria, and Ravnica. We can fix the logistics of Jace and Chandra being from the same plane by revealing that Jace mindsculpted away the memories of his real homeplane and replaced them with false memories of Vryn. :V

Ravnica is purportedly tiny. Brady once gave the population numbers as something like 10 million.

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PostPosted: Thu May 19, 2016 5:08 pm 
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Thanks for clarifying. Back in the first block when Cory briefly mentioned the poles and all, I got the impression of a much bigger world.

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PostPosted: Thu May 19, 2016 6:13 pm 
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AzureShade wrote:
As I said in the spoiler room, I'm glad to see us going to steampunk India, [...]

I’m not, I really don’t care for steampunk elements in muh high fantasy (or in anything, really) :/

I just hope that there’ll be enough flavor-wise “untainted” cards so that I can enjoy the hopefully included non-steampunk aspects of the upcoming block ;P


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PostPosted: Thu May 19, 2016 6:30 pm 
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I want a Dark Tower inspired setting...Dominaria could be ripe for that since they've been through an apocalypse or two.

But looking at the aesthetic of Kaladesh, I think it'd be neat if our elves, or naga if we're going with more folklore inspired creatures, had this kind of bauplan:

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These extra joints would let them nimbly navigate their constructs and adds an element of otherworldly strangeness to their basic movements.

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PostPosted: Thu May 19, 2016 7:41 pm 
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Hrm. Looks cool but don’t think bipedal creatures benefit from multiple joints. If anything that’d actually make it harder to walk. I mean if you look at the animal kingdom then the only ones who do have something like that are horizontally aligned arthropods such as spiders and crabs.

The Dark Tower idea is interesting. One would have to implement it in a way though that makes it look like not too much of a rip-off :P


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PostPosted: Fri May 20, 2016 12:53 am 
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Barinellos wrote:
The apparent absence of non-human races is a pity, though it might be a classical case of "we ain't seen nothin' yet". Maybe they could just go with anthropomorphic depictions of Hindu gods, or holy animals, or just animals native to India and base races off of them. Tiger people are somewhat unlikely, given tigers are already represented as horned beasts and Creative tries to avoid having both anthropomorphic animals and the real animal in the same setting. But maybe we could get Panther Warriors. Loxodon could also totally be a thing, and so could minotaurs and rat people. Nagas, too, though the nagas on Tarkir bothered me for not having the Snake type and generally looking kinda boring. Or maybe Kaladesh really won't have many non-human races to not distract from the artefact creatures too much. And I want it to have atogs or gremlins :evil:

Edit: Wasn't there an avatar in one of the Duels games that looked like a panther warrior with a vaguely Kaladeshian helmet or something?

Honestly, I really hope we have some variety.
Coming straight off of Innistrad the "no freaks allowed" plane, we are overdue for something besides humans.
That said, I do hope they don't just cough up the fantasy races and call it a day. Theros comes to mind.


What do you mean by this?

Theros was all things considered loyal to greek mythology. Even the whole "single individual races like Minotaurs becoming a full species" thing was acceptable, since actual mythology does occasionally treat things that way. And the Nostron were plain amazing.

My only regret was that we were negated ant-people for more leonin. But even then, I like lions.


Perhaps we've only seen a very little bit of Kaladesh? That's one thing I've noticed about recent blocks - Theros, Innistrad, Tarkir - these all feel like really small worlds compared to, say, Alara. I'd tack on Kamigawa, but its gotten quite old now.

Its kind of neat how well Avaricious Dragon's flavor text fits the plot hinted at through the artbook cover and the second set's name. Waste, being the mess that follows revolution, want being whatever contributed to the extravagance we see on the artbook.


That's on purpose actually.

Also, unfortunately, it makes sense. WHile something the scale of Dominaria would be prefferable, there's simply no way to explore it without feeling random and disjointed (case in point, Otaria).

Otaria's design history was... troubled. Most notably, the team behind Odyssey decided to give the traditional creature types a rest, not knowing that the Onslaught team was working on a tribal block.

Perhaps we've only seen a very little bit of Kaladesh? That's one thing I've noticed about recent blocks - Theros, Innistrad, Tarkir - these all feel like really small worlds compared to, say, Alara. I'd tack on Kamigawa, but its gotten quite old now.

Its kind of neat how well Avaricious Dragon's flavor text fits the plot hinted at through the artbook cover and the second set's name. Waste, being the mess that follows revolution, want being whatever contributed to the extravagance we see on the artbook.


That's on purpose actually.

Also, unfortunately, it makes sense. WHile something the scale of Dominaria would be prefferable, there's simply no way to explore it without feeling random and disjointed (case in point, Otaria).
Well, that's an easy fix, they should just return to Dominaria more often :-P. And I still think Kaladesh would have been better off as a different continent on Fiora rather than being a plane of its own.

That sounds like an awesome idea. Unfortunately, with the focus being squarely on Magic's planes, exploring different regions of the same plane is not a priority. I think it probably runs contrary to WOTC's marketing. Plus, Kaladesh and Fiora were mentioned as separate planes before they had much development.

Barinellos wrote:
They should roll Vryn and Kaladesh into Fiora as separate continents. I'd like to see another plane that's about as big as New Alara, Dominaria, and Ravnica. We can fix the logistics of Jace and Chandra being from the same plane by revealing that Jace mindsculpted away the memories of his real homeplane and replaced them with false memories of Vryn. :V

Ravnica is purportedly tiny. Brady once gave the population numbers as something like 10 million.

Dang. Considering the density of the plane, it's likely smaller than the kanto plain (over 30 mil inhabitants), which is just a small part of Japan, which is a small country. I knew Ravnica was small, but that's way smaller than I thought.

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PostPosted: Fri May 20, 2016 2:41 am 
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AzureShade wrote:
As I said in the spoiler room, I'm glad to see us going to steampunk India, [...]

I’m not, I really don’t care for steampunk elements in muh high fantasy (or in anything, really) :/

I just hope that there’ll be enough flavor-wise “untainted” cards so that I can enjoy the hopefully included non-steampunk aspects of the upcoming block ;P


It looks more aetherpunk and clockworkpunk than steampunk, and depending on how much diversity they put in the setting, it could end up looking really nice and diverse. If Ghirapur is the only city, on the other hand...

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PostPosted: Fri May 20, 2016 10:59 am 
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Yxoque wrote:
AzureShade wrote:
As I said in the spoiler room, I'm glad to see us going to steampunk India, [...]

I’m not, I really don’t care for steampunk elements in muh high fantasy (or in anything, really) :/

I just hope that there’ll be enough flavor-wise “untainted” cards so that I can enjoy the hopefully included non-steampunk aspects of the upcoming block ;P


It looks more aetherpunk and clockworkpunk than steampunk, and depending on how much diversity they put in the setting, it could end up looking really nice and diverse. If Ghirapur is the only city, on the other hand...


I have no idea what the difference is between those three things, and I am confident I'm not the only one.

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PostPosted: Fri May 20, 2016 11:34 am 
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Steampunk's technology is based around late 19th century - early 20th century (Pre WWI) technology. It generally focuses on elements of discovery and the idea that the world is wide and there's still a lot to be discovered by talented/skilful individuals (or small groups). Ideally it also tackles the issues of Victorian social mores and has a message of freedom and curiosity.

Clockpunk is based more on the European Renaissance or Baroque era. It often has more fantastical elements and stuff like alchemy generally works as if it's real. The focus is more on singular inventors, rather than discovery. It's less actual "punk" than most other genres in that it has less societal criticism. (Both of the time and current society)

Aetherpunk has general "punk" elements (often cyberpunk elements such as megacorps and individual "hackers" working against faceless organizations), but has actual magic. It's not really a well-defined genre.

I just hope they nail the actual "punk" regardless of what type they do.

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PostPosted: Fri May 20, 2016 11:42 am 
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I'm sure they will. The Origins story for Chandra had some very "punk" elements in it.

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PostPosted: Sat May 21, 2016 4:05 am 
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Cringeworthily so :p


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PostPosted: Sat May 21, 2016 10:21 am 
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I'm a fan of goo/slime punk myself.

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PostPosted: Sat May 21, 2016 9:59 pm 
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Yxoque wrote:
Aetherpunk has general "punk" elements (often cyberpunk elements such as megacorps and individual "hackers" working against faceless organizations), but has actual magic. It's not really a well-defined genre.


Would the Mistborn series be Aetherpunk, then? Especially Wax and Wayne, which swings wildly from genre to genre between books?


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PostPosted: Sat May 21, 2016 10:33 pm 
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Landis963 wrote:
Yxoque wrote:
Aetherpunk has general "punk" elements (often cyberpunk elements such as megacorps and individual "hackers" working against faceless organizations), but has actual magic. It's not really a well-defined genre.


Would the Mistborn series be Aetherpunk, then? Especially Wax and Wayne, which swings wildly from genre to genre between books?

I don't think so. While it has some elements, it doesn't really have the necessary elements at the same time.
The original trilogy had the punk elements, but lacked the advancement necessary for the dystopia to really feel punk. It cane across much more as classic high fantasy with punk elements.

The second series had the advancement, but the characters aren't the right fit. They much more come across as pulp fiction, which has a lot of the basis for punk, but it doesn't defy the genre like it should.

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PostPosted: Tue Jun 07, 2016 1:36 am 
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I could see dwarves on Kaladesh. They're already very humanlike, so it would be easy for creative to overlook them in previewing the world with Origins.

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