All the UB stuff an D&D crossover stuff...I just won't look it over. And I know thst I'm probably a horrible person for saving this, but I will refuse to play against anyone using those cards. Not because I'll hold something against that individual for using those cards; to each their own, but because I won't enjoy a game playing against those cards...in fact I'm pretty sure I'll thoroughly hate it.
That's basically where I stand on this as well. The D&D set has caused several discussions to flare up in my playgroup, and I guess I might not realistically be able to avoid all cards from it
entirely if I ever want to play Magic again, but I'll definitely refuse to play against EDH decks that run cards from other IPs as their Commander, even if that means we'll end up splitting our game nights between real Magic and
Dungeons: The Dragoning and I'll only show up for real Magic.
A friend and I picked up a MH2 booster box to share and draft with, but it kinda feels like a farewell-set, basically the last time I'll be able to enjoy a proper Magic experience before the D&D set comes out and ruins it (well, it and the other IPs that will follow). If we really end up splitting game nights, that'll lead to me playing less Magic overall, and not being able to avoid certain cards from other IPs when I still do play Magic is probably going to have at least some impact on my enjoyment, so either way I'll end up spending less money on Magic in the future. Innistrad is my second favourite plane for instance, but I just can't bring myself to care about the two upcoming sets right now. Magic has done a lot of things to piss me off over the years, but very little of that actually mattered as soon as I'd sit down to play the game. Injecting other IPs into Magic is going to change that, however. Who knows, maybe I'll completely retreat into Cube building and never look back if the outside influences in Magic grow too strong.
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I've finally found the time to comment on a few more cards (some of them are complaints or nitpicks, admittedly, but those just stand out more, I don't have any complaints about the vast majority of cards in this set):
Looking at MH2, I was hit by the most important Vorthos question that nobody's asking:
Does Floodhound smell of wet dog? I kinda dislike the execution of
Rishadan Dockhand. For starters, all other Rishadans have the Pirate type, but this one doesn't, and that just stands out in a
Time Spiral like set full of references. The art does nothing to evoke Mercadian merfolk either (although those can be a bit all over the place), it looks more like the merfolk from, say, Zendikar (compare
Noyan Dar, Roil Shaper for instance). Which is really a shame when Mercadia has some cool and very distinct looking merfolk cards like
Saprazzan Heir.
I hate that
Cabal Initiate is a Warlock and not a Cleric. Then again, I hate all Warlocks for being Warlocks, but it's especially bothersome on creatures from Dominaria and other oldschool planes.
Vermin Gorger is at odds with the info established in the
Planeswalker's Guide to Innistrad: "A vampire will starve to death in one full cycle of the moon unless it drinks as much human blood as an average human contains (about five liters). [...] Because of the source magic that created all vampires, only blood from a living human will suffice. Vampire alchemists have attempted transmutations of animal blood to human blood, but all have failed."
https://magic.wizards.com/en/articles/a ... 2011-11-02Granted, we've seen Sorin drink blood from other humanoids, and we also know that Innistrad's elves were hunted to extinction by the vampires precisely because their blood was so tasty. Maybe the blood of most other humanoids is similar enough to human blood to be of
some use to Innistrad's vampires, but animal blood clearly isn't. Then again, maybe Vermin Gorger just has really bad taste or a strange form of madness that makes him drink the blood of rats even though he doesn't get any nutrition from it. Who knows, maybe this is even intended as a deliberate piece of foreshadowing that something's wrong on Innistrad (
again)...
The new artwork on
Patriarch's Bidding is a bit of an odd fit, but seeing werewolves on a black card again is a direction I approve of. Still hoping for some
werewolves from Dominaria's Northland one day...
Blessed Respite has amazing flavourtext by Greensleeves
The art is a nod to
Gaea's Blessing, which is also cool.
Sanctum Weaver should be a Nymph Dryad like all the other Dryads from Theros. I can buy
Sythis, Harvest's Hand not having more space on the type line, but Sanctum Weaver has no excuse. Then again, I've been arguing for abolishing the Dryad type and making everything a Nymph for years.
Shanodin Dryads was originally printed as a Nymph after all, and there are water nymphs in Yavimaya, so there is still some room to grow for Nymphs in other colours.
Getting flavourtext by Wasitora on
Smell Fear (and her paws in the art) is great and all, but it's kinda odd that the art shows a generic white guy. Not impossible, all things considered, but it would have made a lot more sense for Wasitora to encounter people from Madara or Suq'Ata, and we haven't seen any of those in card art for ages.
Urza's Saga is terrible on pretty much every level. I already complained about the artwork in the Spoiler Room, but I can't stand the card design either. More precisely, I hate that they made this an Enchantment Land. How can a Saga also be a land?
Maybe I could have bought it for Sagas that are tied to a particular place, like
History of Benalia or
The First Eruption, but Urza's Saga, the one story that basically stretches across the entire globe and spans millenia? Boo. "Urza's" was a stupid type to begin with*, but this "haha, look how witty I am" kind of design takes the cake. A stupid pun isn't worth a card design, at least not at Rare.
*Like, why is
Urza's Factory not a Factory when
Urza's Tower is a Tower etc.? And I get that there is an Urzatron but no Mishratron, but they could have made "Mishra's" a type as well,
Mishra's Factory and
Mishra's Workshop are a thing after all... Also, what Barinellos said. That said, would be cool if they made a trio of Mishra lands that do something different than just producing more mana. Maybe create Assembly-Worker tokens?