miss_bun wrote:
When I look back through the history of magic, what really stands out to me is Mirage. It was just such a giant leap forward in art that is unmatched by anything before or since, imo. Not my favorite art, and there are individual cards from earlier that are still amazing, and there are sets that have done more since then, but as far as unified improvement, it was the biggest advancement overall, I think, and one of the most cohesive sets, while still having a ton of diversity.
Actually, you may be on to something here. Coincidentally, that is two years after the start of their book line. Like, I could literally hear folks in the art department saying something like this. "We have to get serious with the art here! How are we going to appeal to book enthusiasts and a larger market with art about Dominaria when the
Foglios are drawing cartoons?!"
After that, the sets became very planned with art and flavor text. I see a connection between Magic hitting into new markets (books) and really starting to go big at that point, and the much more serious-minded art design. In that case, I can see why the starter of this thread says what he said. Back in the early days, art was much more free-spirited, tongue-in-cheek, and whimsical. My favorite Foglio art was for the original
Sulfurous Springs, with the demon soaking in the hot spring with a grin on it's face...gloriously whimsical. Maybe they could only get these guys, but there were standouts even then. Richard Kane-Ferguson, Therese Nielsen, Rebecca Guay were three of my very favorites for their consistency and style, whereas Anson Maddocks, Quinton Hoover, and Mark Tedin all had their own style, too, and a consistent delivery. Who would draw a picture of three bombs dropping composed of brains in today's Magic, ala
Mind bomb? I don't think you'll ever see that type of creativity in this game again among the artists.
My only criticism of the books that drove this change of art is that the writing didn't have similar standards. Having read synopses of many of them, it seems like card designers wrote the storylines to fit as many cards into it as they could instead of an actual writer coming up with the plotlines...wait, I think that's what happened....sonufa....
Anyway, there was a marked difference between then and now. Back then, it was free and simpler. You could tell what a card was by the simplistic designs and coloration all the way across the table, which was very effective for the twelve person free-for-alls we played back then. Now, I can barely make out what cards are on the table two people down. The information in the picture is so dense with detail, it kind of mushes together.
Now, I will say that if you were to blow these pictures up to, say, 4x6 feet, then the detail in these things would be gorgeous, and I've read that many artists use canvases of incredible size only to have their work reduced to what it is on the card. So I understand where the guy is coming from when he says that the art lost it's soul from the early days, but I think he's being a bit harsh about today's art. It's quite good, actually, from a non-art-critic perspective, and just a fan of fantasy art. At least with Magic, it's not all boobs and butts like you get outside of the card game. So I'll take what Magic has, frankly.