I just rediscovered
Quenchable Fire in one of those threads, which is pretty flavourful and also reminds me of its thirsty relative,
Mtenda Lion.
Obsidian Fireheart also sets things on fire and wins an award for the most flavourful reminder text ever.
Edit: I'd also suggest
Sacred Wolf, we still need some green commons after all. The card has very nice artwork and the name and flavour text really get across why it has Hexproof. And I don't want to totally go overboard and fix more archetypes in advance or anything, but maybe there's a way to smuggle in a bit of a wolf subtheme while tying a few other things together. If you look up all cards in Gatherer that say "wolf token" in their rules text, I think a lot of them would be easy to incorporate into the cube without punishing you for just doing your thing and not playing any other wolves. In fact, there might be a good deal of overlap if, say,
or
in general ended up being about tokens,
cared about creatures dying and
or
in general was about ramp.
Nice token generators that just happen to give you wolves are:
Bestial MenaceArguably
Master of the Wild Hunt, which is also quite flavourful and would really reward you for having more wolves around, but should be kinda okay on his own. Definitely a card that would make wolves and wolf tokens worthwhile.
Pack Guardian can set up a nice little trap for attackers to walk into.
Raised by Wolves is another card that just gives you decent value in limited, represents an old trope, and also synergises really well with additional wolves.
Wolfcaller's Howl is better in multiplayer but might just about work in limited, too, even if it's a bit unreliable.
Wren's Run Packmaster needs an elf to hit the battlefield, but if we reach a critical mass of mana elves etc. it might be playable. It's pretty powerful when it's there and gives your wolves deathtouch.
Sword of Body and Mind, if we can find room for it.
Token generators that might want some ramp:
Howl of the Night PackWolfbriar ElementalCards that would work well with a sacrifice/dying theme:
Feed the PackKessig Cagebreakers because sacrificing stuff fills your graveyard.
Predator's HowlCards for
tokens:
Tolsimir WolfbloodThen there's
Fable of Wolf and Owl which I find pretty flavourful and could work for enchantments, tokens, control, and just
in general. So, yeah, it's really just a suggestion and I understand warping large parts of the cube around some fringe synergy isn't worth it. It's just something we could keep in mind and incorporate if it happens to fit organically. I think it's nice if a cube has some stuff for players to discover between the established archetypes.
And I've mentioned blue cards with Investigate a couple of times, so I might as well bother to suggest some.
Confirm Suspicions is certainly flavourful and investigating three times is great. It's just a bit hard to pull off because you need to have five mana open to counter something.
Drownyard Explorers foreshadows Emrakul's arrival and gives you a decent blocker in addition to the Clue.
Jace's Scrutiny should be fine,
Ongoing Investigation lets you investigate repeatedly (and gives you something to do in
),
Press for Answers is also okay in limited.
Trail of Evidence has amazing art but is a bit harder to build around. Might be more relevant for
control than
artifacts.
Gone Missing sort of occupies the same space as Totally Lost, so I guess we'd have to choose between them. Totally Lost is probably more iconic.