It definitely feels pretty cringe-y and like things are going in a Pokemon/yu-gi-oh direction with the Planeswalkers summoning their big scary pets that are actually just cuddly creatures. Also getting a bit of a digimon vibe (Digimon had the large scary monster thing). Part of me enjoys the campy aspect as I started playing during Invasion, but at least Invasion was furnished with a whole world and backstory. Ikoria is just like...big monsters and that's it. When everything's big, it loses impact. Sorta like eating a four-course meal where everything is steak.
Just for technicality sake, it'd be Kaijudo rather than yu-gi-oh.
But part of me isn't really that upset about it either.
After what we've gotten, I can use a little camp and craziness.
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Gotta say I'm overall kind of fatigued from the one-off sets. Where Magic used to feel like one unified world, now we have all these random planes like Eldraine, Theros and now this. It just feels like WotC is desperately burning through every fantasy archetype and then tying it together with the thread of "Oh, Vivien Reid travelled here once."
I agree and disagree.
The entire Gatewatch story ended up being pretty awful, but that wasn't because we were jumping around, so continuity, in that sense, doesn't necessarily mean it's beneficial.
But I do miss something about the older settings. Maybe it's just because even when they were different, they had more total consistency. Rath, Mercadia, and Dominaria all had more in common than Eldraine to Ravnica to Innistrad.