Barinellos wrote:
And you are welcome to have it, but I'm afraid you simply cannot state your opinion as if it were fact when there are more qualified individuals who have actually studied art telling you that the things you don't like aren't objectively bad just because you don't like them.
I went to college for graphic design. I know what I'm talking about. I'm at least AS qualified as y'all are.
Barinellos wrote:
Everything you have problems with are things others like, and your opinion doesn't invalidate theirs, nor does it make you right in comparison just in the same way that their opinion does not invalidate yours. This is why I specified the subjectivism of the subject, but you're speaking in absolutes, and that's just insulting to those you're debating.
The older arts aren't better simply because you don't care for the medium, particularly certain artists.
If you wish to compare between pieces, you can only really measure the progress of an artist against that artist's other works. Kev Walker, for example, doesn't seem to turn in work that is as strong as it was.
The medium isn't really the biggest issue. It's an issue, but not the biggest one. My MAIN COMPLAINT is that 99% of arts nowadays have so much detail and random wanton bull**** crammed into each piece, that they are eyesores to look at from across the table. Each piece loses its individuality, because it's having to compete for your eyes and attention with every other piece that also has, as I said, so much random wanton bull**** crammed into that 2 by 2 and a half inch box.
I know that this was true for SOME arts from back in the day, but nowhere near to this extent.
The sleek, surgical-clean lines and shading, and CG-esque, hyper-realist arts are another issue that I don't like, and yes, older arts are not fully clean of this, but this is MAINLY a recent phenomenon in Magic art. The amount of hyper-realism in modern Magic frankly sickens and disgusts me.
KeeperofManyNames wrote:
I really have a hard time caring about your opinions when you keep making statements like "Most artists are digital!" and then ignore Barinellos when he points out that you're factually incorrect...
He did no such thing, I'm just having a hard time trying to collect all my thoughts in an organized fashion.
KeeperofManyNames wrote:
I mean, when I think of the most iconic pieces of Magic art that are iconic BECAUSE OF THE ART and not because of the card... well, the moxen are out. They're as interesting as any other artifact of that time period was, which is to say deathly dull.
Nope.
KeeperofManyNames wrote:
Artifacts from that time period just looked awful. The new versions are a stunning improvement.
Jester's Cap probably ranks.
IF you like hyper-realism, which I do not. I find it revolting, as if in some cases that they're using CG screencaps as Magic art.
KeeperofManyNames wrote:
That's pretty iconic.
Stasis is so weird that it's stuck with me. (sidenote: there is rule 34 of stasis, just throwing that out there.)
Macabre Waltz is incredible.
Treacherous Urge.
Teysa, Envoy of Ghosts has really become a defining piece for Return to Ravnica.
Phyrexian Unlife. I'm just not seeing what you're saying re: iconic artwork, or artwork that isn't special, or artwork that has ADHD, or whatever random epithet you've cooked up in your new post.
Quote:
The sleek, surgical-clean lines and shading, and CG-esque, hyper-realist arts are another issue that I don't like, and yes, older arts are not fully clean of this, but this is MAINLY a recent phenomenon in Magic art. The amount of hyper-realism in modern Magic frankly sickens and disgusts me.