The task mage came into being from the simple fact, while in theory anyone can learn to cast a spell, not many do, and very, very few do spellcraft well at all. In this wizards are similar to musicians. The truly great bards and troubadours can rhyme on the spot, create new melodies, master any instrument, and do so with grace and elan. Most of the rest of the population aren't real singers, or composers, or players, and can't be bothered anyway. Then there are those who know one or two good songs, can carry a tune, and entertain with those songs and nothing more...They know a few spells very, very well but have lacked either the desire or ability to press on to discover the nature of magic itself.
Page 62-63, Chapter 4 in the Eternal Ice book
There is also some slight information on page 203, Chapter 12 in the same book. They make a comparison between warriors and mages.
Ah, thanks, that's quite helpful. I think the part about warriors and mages is particularly insightful. It basically says that both professions need lots of training, but that there are a lot more warriors than mages because being a warrior is all about the normal, visible kind of reality as opposed to the magical and invisible one. The former just makes it easier for people to wrap their brains around; it's easier to understand what a warrior
does and
how he does it.
The average peasant does not need to have reality explained or justified. [...] Magic, on the other hand, requires a sense of faith in an unseen world, even though the forces of that world have effect in reality. Magery is more of an art than a science and as such requires a level of comprehension. That is a step that few seem to be able to take.Edit: The whole Jodah series is the best followed by Legends Cycle 2 saga. These two series are the only series that really show how magic works. Also the Old Ravnica books or the Old Kos books are my third favorite-loved that epic fist fight in the second book also liked how we had an angel main character.
I'm sort of on the fence when it comes to the portrayal of magic in
Legends II (disclaimer: I only started reading the third book yesterday in what little time I have for private reading atm, so I haven't read through the entire trilogy yet). On the one hand, it does a nice job explaining why the locations in the books have the colours they have, and what it means for a person to be a particular colour. I also like the descriptions of Meha tapping into the geological features of the land, and Testuo basically summons an aether copy of Lord Dark as a sparring partner, which is a nice (and probably coincidental) nod to the model of the
Ice Age books. The fun game of 'spot the card reference' is also really nice. On the other hand, the magic of Tetsuo and some other people feels more like it's straight out of
Dragon Ball Z. The fact that he can do pretty much anything that he wants as long as it's roughly in his colours doesn't exactly make him more fun to read about. His ill-defined skillset also leads to awkward plot holes like the one in
Assassin's Blade. So, he and Ayesha are fighting their way through obscene masses of metal snakes to find and destroy the
Serpent Generator, but have to take several detours and even climb out of the window and along the facade to get close to the damn thing. And then Tetsuo suddenly casts
Gaseous Form on himself and Ayesha, which enables them to hover and pass through walls??? Why didn't he do that at once? The part where Lord Dark redirects black mana to Kusho is also kind of bizarre. Like, fine, I believe he can do that, but why does that result in people on Kusho getting some strange addicition to magic? Rather than, you know, the island producing black mana?