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PostPosted: Tue Jul 26, 2016 4:10 pm 
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The rootwater became stone in the overlay.
So... There were no survivors.

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PostPosted: Tue Jul 26, 2016 4:17 pm 
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That is very sad. The Rootwater Merfolk had some really nice racial designs as far as merfolk go.

EDIT: But I guess there might be hope as being dead didn't stop other races that didn't survive the overlay....

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PostPosted: Tue Jul 26, 2016 5:42 pm 
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The Rootwater merfolk looked pretty cool, yeah, a bit like the merfolk from Shadowmoor. Do we know if they were mutated by Volrath or did they always look like that?

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PostPosted: Tue Jul 26, 2016 5:55 pm 
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Weren't the MErcadian merfolk from Zendikar? On the one hand I thought Ramos only brought people over from Dominaria. On the other hand, I remember reading something about how coming from Zendikar was supposed to explain why the Mercadian merfolk had legs.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Tue Jul 26, 2016 6:02 pm 
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TPmanW wrote:
Weren't the MErcadian merfolk from Zendikar? On the one hand I thought Ramos only brought people over from Dominaria. On the other hand, I remember reading something about how coming from Zendikar was supposed to explain why the Mercadian merfolk had legs.

Zendikar didn't exist then. It's poor form to try to connect such things with that much tune between them.
Even then, the Saprazzan merfolk could switch between legs and fins, the same as Otarian merfolk.

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To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Tue Jul 26, 2016 9:51 pm 
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Barinellos wrote:
TPmanW wrote:
Weren't the MErcadian merfolk from Zendikar? On the one hand I thought Ramos only brought people over from Dominaria. On the other hand, I remember reading something about how coming from Zendikar was supposed to explain why the Mercadian merfolk had legs.

Zendikar didn't exist then. It's poor form to try to connect such things with that much tune between them.
Even then, the Saprazzan merfolk could switch between legs and fins, the same as Otarian merfolk.

I thought Zendikar merfolk could do that too; my mistake. I'm sure that that the mothership mentioned Mercadia as at least an inspiration to Zendikar's merfolk. Did they run an article about bringing merfolk back into the game around that time? I think I remember something like that.
No need to call it poor form, I wasn't suggesting that the people creating Mercadia had planned out a connection to a future set.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Tue Jul 26, 2016 10:08 pm 
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TPmanW wrote:
Barinellos wrote:
TPmanW wrote:
Weren't the MErcadian merfolk from Zendikar? On the one hand I thought Ramos only brought people over from Dominaria. On the other hand, I remember reading something about how coming from Zendikar was supposed to explain why the Mercadian merfolk had legs.

Zendikar didn't exist then. It's poor form to try to connect such things with that much tune between them.
Even then, the Saprazzan merfolk could switch between legs and fins, the same as Otarian merfolk.

I thought Zendikar merfolk could do that too; my mistake. I'm sure that that the mothership mentioned Mercadia as at least an inspiration to Zendikar's merfolk. Did they run an article about bringing merfolk back into the game around that time? I think I remember something like that.
There was an article from MaRo about it around Lorwyn release.
Quote:
No need to call it poor form, I wasn't suggesting that the people creating Mercadia had planned out a connection to a future set.
[/quote][/quote]
I meant more from a creative point.

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PostPosted: Wed Jul 27, 2016 7:16 am 
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Oh, actually, here's another thing that's tangentially related to the topic and that I'd like to bring to your attention, Ethan. Are you aware of the Timmerian Fiends? They are planar travellers and thiefs rather than immigrants, but just in case they interest you, here's what the Homelands Document says about them:
Spoiler


They've been oddly intriguing to me for years, they are presumably still out there and they could theoretically show up on any plane at any time. I know you aren't in Creative, the Fiends are probably too obscure, and Creative is avoiding plane-travelling characters who aren't 'walkers these days. But the more people at WotC remember they exist, the better. Who knows, maybe the stars will align some day...

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PostPosted: Wed Jul 27, 2016 9:10 am 
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Neat!

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PostPosted: Wed Jul 27, 2016 11:45 pm 
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cosmic larva is another such creature.
I don't know if any style guides go into more specific detail.


Last edited by HairlessThoctar on Wed Jul 27, 2016 11:58 pm, edited 1 time in total.

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PostPosted: Wed Jul 27, 2016 11:47 pm 
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[[cosmic larva]] is another such creature.
I don't know if any style guides go into more specific detail.

cosmic larva
A rather juicy flavour detail, that.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Thu Jul 28, 2016 8:52 am 
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Man, I was so disappointed we didn't get to find out more about Cosmic Larvae in Scars block.

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PostPosted: Thu Jul 28, 2016 9:50 am 
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The Eldrazi before there were any.

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PostPosted: Thu Jul 28, 2016 10:58 am 
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You'd think they'd have consumed Mirrodin by now...

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PostPosted: Thu Jul 28, 2016 11:39 am 
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Nah, Phyrexian Oil probably tastes bad so they moved on to someplace yummy like Esper.

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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Thu Jul 28, 2016 11:47 am 
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Either that or a certain Aether Revolt will end very anticlimatically... :D

*OM-NOM-NOM*

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PostPosted: Thu Jul 28, 2016 11:51 pm 
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WotC_Ethan wrote:
Man, I was so disappointed we didn't get to find out more about Cosmic Larvae in Scars block.

I have to wonder whether creative vetoed them for interplanar reasons, development cut them for balance/thematic relevance, or whether WOTC deemed the larva unimportant, or perhaps failed to find them worthy of deeming at all. I suspect that card is a Vorthos sleeper hit.

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Nah, Phyrexian Oil probably tastes bad so they moved on to someplace yummy like Esper.

Phyrexianized cosmic... adult form of cosmic larva are infecting the multiverse! We've got the scoop on the next big plot development straight from WOTC!

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Fri Jul 29, 2016 7:14 am 
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It also didn't occur to them to bring back the Slith, so I guess specificly looking for cool weird creatures to bring back wasn't that high on their list of priorities.

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PostPosted: Fri Jul 29, 2016 9:44 am 
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Actually it did occur to them. However, the Slith were defined by their +1/+1 growth mechanic and the Scars block was -1/-1 centric. They didn't fit the theme and were cut.

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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Fri Jul 29, 2016 12:24 pm 
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AzureShade wrote:
Actually it did occur to them. However, the Slith were defined by their +1/+1 growth mechanic and the Scars block was -1/-1 centric. They didn't fit the theme and were cut.

Just saying, it didn't stop them from doing a stupid hydra now did it?

I'm at least a little bummed by the lack of a Phyrexian Bringer.

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To deafened ears we ask, unseen / "Which is life and which the dream?"


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