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PostPosted: Sat Jan 23, 2016 2:35 pm 
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Good on Ramaz. Sarkhan should have picked up Black/Green to complement his Red from KTK. Black/Green fits the general theme of humanity on Tarkir, plus Sarkhan's catharsis was pretty selfish when you consider how it left the plane with storms perpetually spewing flying death machines.

To be clear, I did like the outcome of Sarkhan's story, him bringing the dragons back into existence on Tarkir, I just wish we'd get to explore the collateral damage a bit more.

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PostPosted: Sat Jan 23, 2016 2:56 pm 
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He was supposed to be rbg, but development changed him because nobody would draft him in limited.

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PostPosted: Sat Jan 23, 2016 3:51 pm 
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Not limited, standard.

The manabases in standard were made for wedges, not shards.

http://magic.wizards.com/en/articles/ar ... 2015-03-27


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PostPosted: Sat Jan 23, 2016 3:53 pm 
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Not limited, standard.

The manabases in standard were made for wedges, not shards.

http://magic.wizards.com/en/articles/ar ... 2015-03-27

The fact that they decided to add blue instead of just making him rg is what really irks the hell out of me.

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PostPosted: Sat Jan 23, 2016 3:57 pm 
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But time magic! *A*


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PostPosted: Sat Jan 23, 2016 4:25 pm 
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But time magic! *A*

I'm going to assume you're being sarcastic, because otherwise...

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PostPosted: Sat Jan 23, 2016 5:46 pm 
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Not to mention that an actual wedge walker, Narset, could had been used.

Instead they have to showcase just how much they care about flavour and integrity.

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PostPosted: Sun Jan 24, 2016 3:05 am 
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Yes, it's going to be kind of hard actually using him since they shoehorned Sarkhan into every single note Ramaz had.

Then again, they now also have Tamiyo + Narset and countless planeswalker sin the same colour combinations, so.

Yeah, wasn't Ramaz a barbarian shaman from an ice world or something? Sarkhan was already pretty similar before he splashed blue and hung out in MtG Siberia.

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PostPosted: Sun Jan 24, 2016 3:12 am 
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They could fix that with supplemental product. I don't know if they want a "Return to" set for Tarkir, but future supplemental product could have some cards hinting at Sarkhan shifting into BRG...maybe dipping into Black by attempting to use the dragonstorms as weapons against a surprise visit by Lord Bolas. Black in the sense that Sarkhan begins eliminating dissidents that would attempt to bring about a Dragonfall; selfishness and violent social Darwinism being what's driving Sarkhan.

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PostPosted: Sun Jan 24, 2016 5:35 am 
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The plan is to have roughly half of the upcoming blocks be "return" blocks. Tarkir seemed to be pretty popular (though Khans more so than Dragons) so the chance of returning seems reasonable.

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PostPosted: Sun Jan 24, 2016 7:53 am 
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The thing is that, in spite of the current Tarkir being a hellhole, Creative seems downright obsessed in portraying this as good and decent. Maro outrightly stated that Tarkir is better, and everyone against Sarkhan's opinion is shown to be evil.

I don't think he's quite on a paragon pedestal, but showcasing him as Black in any way becomes less and less likely. In fact, some people have perceived this change of Black to Blue to show a sign of "purification".

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PostPosted: Sun Jan 24, 2016 1:14 pm 
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The thing is that, in spite of the current Tarkir being a hellhole, Creative seems downright obsessed in portraying this as good and decent. Maro outrightly stated that Tarkir is better, and everyone against Sarkhan's opinion is shown to be evil.
I think you are confused. Every time it comes up, MaRo is very clear that Sarkhan left Tarkir worse off.

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PostPosted: Sun Jan 24, 2016 1:19 pm 
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I don't think Tarkir's any better or worse, objectively speaking. The Atarka and Dromoka are enjoying it, and from Foul-Tongue Invocation's art, it looks like the Kolaghan are liking it. You can point to either "yes, its better" or "no, its worse," as being the correct answer, depending on which Brood you ask. It'd be like asking a yuppie at a party how they feel about Earth - "Hell yeah, life's good!" vs the mental health patient with nowhere to go because the psych hospital where he was being treated was shut down...there's nothing objectively good or bad about the state of Tarkir. Its subjective and depends on who you ask.

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PostPosted: Sun Jan 24, 2016 1:21 pm 
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I suspect it's worse for pretty much everybody that's not in one of the clans.

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*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Sun Jan 24, 2016 1:47 pm 
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I don't think Tarkir's any better or worse, objectively speaking. The Atarka and Dromoka are enjoying it, and from Foul-Tongue Invocation's art, it looks like the Kolaghan are liking it. You can point to either "yes, its better" or "no, its worse," as being the correct answer, depending on which Brood you ask. It'd be like asking a yuppie at a party how they feel about Earth - "Hell yeah, life's good!" vs the mental health patient with nowhere to go because the psych hospital where he was being treated was shut down...there's nothing objectively good or bad about the state of Tarkir. Its subjective and depends on who you ask.


The Dromoka are a social darwinist fascist state, the Atarka were reduced to glorified waiters and the Kollaghan have lost their honour and degenerated into barbarians. They're objectively worse off.

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PostPosted: Sun Jan 24, 2016 2:01 pm 
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The question comes down to if they are happy, not if they could have been happier in a world they never knew. That's practically like saying they'd be objectively happier on Lorwyn than Tarkir.

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PostPosted: Sun Jan 24, 2016 2:49 pm 
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You're only looking st the point of view of the humans. I'd say the dragons matter too.

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PostPosted: Sun Jan 24, 2016 3:57 pm 
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Barinellos wrote:
The question comes down to if they are happy, not if they could have been happier in a world they never knew. That's practically like saying they'd be objectively happier on Lorwyn than Tarkir.


Actually I think they would be. At least before they razed the place into the ground.

But on a more serious note, yes, it's kind of like life in a cult. It's entirely possible to have a fulfilling life there, but you're still in an evil environment.

Plus, at least some of the Dromoka, Kolaghan and Atarka fear the dragons and their wrath.

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You're only looking st the point of view of the humans. I'd say the dragons matter too.


They're oppressors and almost literally Always Chaotic Evil (except for the Lawful Evil ones, and the Neutral Evil Silumgar. Actually quite balanced, come to think of it).

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PostPosted: Sun Jan 24, 2016 4:07 pm 
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There are fewer dragons, so they account for less happiness than the humans. Even assuming all the dragons are very happy, I don't see it balancing out.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Sun Jan 24, 2016 6:46 pm 
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Yeah but dragons are not humans and I hate humans.

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