Please, Norn, I'm begging you... sew Nissa's mouth shut. Or remove her vocal cords. Be the hero the Vorthoses needed ages ago and didn't get. Surely speech is not a necessary trait for her!
I wasn't actually around for the lead up to invasion and everything, my first sets were Portal and Planeshift.
So I have to wonder if the disgust and indifference I feel now is what everyone back then experienced at how they handled the Phyrexians.
As someone who started with Portal and first
really got into things in Tempest, who was a Novels & Storylines regular on the old forums by the time Invasion hit... Yeah it's about the opposite. The community was hyped for the Invasion. Granted, we hated the novel for Prophecy because everyone was an idiot and had mixed feelings about the Apocalypse novel, but for the block itself? It was excitement central. This was it, the big final battle showdown that was all set to cap off the storyline we'd followed. Magic had never done anything like this before! We suspended our disbelief, in part out of willing interest and in part because, well, there was a whole dang multiverse out there and the road to Invasion had been dark enough that it felt like the heroes could fail. We liked it so much the forum literally took up arms, championing our favorite sides in a massive war game for the fate of Dominaria. We even loved some of the meme-tastic BS that came out of J Robert King's whacked-out prose, or at least enjoyed bashing it if we were going to bash it.
But it felt like a real, consistent story had been told and it was also something big and new and different. And we had an entire year for the war to play out. I feel like Scars block came the closest to recapturing that zeal, but Scars was marred by a horrible (not just questionable) tie-in novel and a climate among fans that was... not anywhere near as bad as now, but certainly less hyped and forgiving than the community around Invasion had been. Plus, while Scars was technically set up at the start of the first Mirrodin novel, there was a solid crowd that started rooting for Glissa and Slobad (as much as the Weatherlight-era vorthoses tended to dislike the Mirrodin books) and both hated to see them and their world taken down and didn't feel like they were primed for that fight for its very existence.
Now, All Will Be One has been... honestly, about as primed as they could do it given the new "all single sets, all the time" mode. Vorinclex in Kaldheim was a hint, a year later Jin showed up in Kamigawa as a leading antagonist, making the threat present even if not totally forefront. And then Urabrask ramped it up, giving us more concrete details. Then Sheoldred and Dominaria were a Phyrexia-driven story. And now we're at Final Boss Norn (by way of the BRO detour, which I minded far less than some of these other outings). It's basically a two and a half year cycle that's clearly trying to make lightning strike twice by imitating the structure of how things emerged in the Weatherlight Saga. We have hints of Bad that have their own antagonists (Tempest versus Kaldheim/Capenna), a ramp up to the sinister truth underneath (DMU versus Masques block where Phyrexians actually took the stage), an Urza flashback (Urza's versus BRO, later for this arc), and then a grand final battle.
But they couldn't bottle the formula, and the community now is not the same as it was them. Players going into the weatherlight saga were set up with an epic and mysterious history of the plane of Dominaria, not really told in full, that ultimately tied into the story that would wrap up in Apocalypse. The Weatherlight Saga started proper around Visions with the ship and crew cameoing, but by the end it seemed like a full construction that incorporated everything but weirdos Arabian Nights and Homelands.
Everything. And it started with Antiquities, the set about war and magitech that provided something of the unique backbone of Magic's identity. Magic was distinct from other generic fantasy and a lot of how it was distinct was in a look and feel that strongly supported everything around the original Phyrexia as its antagonist. That can't be done any more. Magic players have a half-life in the game, by all description, so where did a lot of people start? With Theros and Innistrad 2, with Ixalan and Strixhaven and Eldraine. And sometimes we'll show them something unique and with a specific flair but it's been more about visiting these theme parks, and Magic's original work doesn't feel like it fits there.
I'll be honest, I'm actually mid on All Will Be One, not hating it. The stories have been kind of lackluster (fewer hits in the hit and miss than, say, NEO which actually worked pretty well), but I'm just kind of used to that by now but a lot of the visual designs and background work for New New Phyrexia land and the cards... okay I have my issues but it's a mixed bag. I think Toxic is pretty lame compared to Infect but I understand that I'm the weird commander player where Infect is total weaksauce and it's been a consistent terror of just about every other constructed format. But some of the individual cards get me interested in brewing. But while I can't bring myself to utterly despise everything that went into and came out of this arc... I can recognize that it's not working like before, it wasn't going to work like before, and I don't know who if anyone is going to be totally pleased with the situation.
I expect to return to Ravnica and see some guilds getting compleated.
This would please me but only because I have a great deal of stockpiled spite for Ravnica and it didn't suffer nearly enough in War of the Spark for my liking.
Realistically speaking, though, I'm fully expecting an at least partial hero win at the end of March of the Machines, likely with a Mending 2 that once again changes the fundamental rules of planar travel based on the promotional natter. Because the first Mending worked out sooooo well. Could even get time chicanery in there. I think once the aftermath has rolled we'll have seen the last of Phyrexia for a while, and possibly permanently the last of Norn's New Phyrexia. (I doubt the idea of Phyrexia as zombie-robot-demon things will ever fully leave Magic's rogues' gallery, given there are almost infinite excuses to recur them)