Quote:
I am partly biased because my very first set I started with in terms of lore was the original Mirrodin block. I still have the books on my shelf so Scars was a bad time for me. It was just me watching everything I thought was cool get dragged into a body horror mess that I just didn't enjoy.
I'm not trying to dismiss your feelings, but Mirrodin was doomed from the start. The end of
The Fifth Dawn where everyone died/got reincarnated on a new plane was supposed to set up a New Phyrexia block where the twist was that the plane used to be Mirrodin. But then they decided they wanted to tell the story of Mirrodin's subjugation, which is a little difficult to do on a world with three people. This led to the Vanishing retcon with mixed results. I only mention this because this helped temper my expectations for Scars. That said...
Quote:
Seeing Tamiyo get compleated was a gut punch which I suppose makes it a narrative success but it just feels bad.
I agree with this 100%. I'm not really looking forward to playing the "which fan favorite expendable character gets compleated next for the ultimate angst" game for the next x years. It would be one thing for characters to die fighting the Phyrexians, but compleation is a fate worse than death. It might not be a popular opinion, but I hope there is some sort of "cure" or reversal availabe seeing how compleated 'walkers still technically have a soul. I know that might lessen the "stakes" but blech.
I agree that Mirrodin's ending left the plane a dead end so they needed to retcon it or do something else with it. That's totally fair and understandable but I feel like they could have played somehow with the fact that the plane is artificial and subject to a possible collapse. Perhaps a sort of "man vs. nature" thing as the various groups come together to find a way to save their plane. I could even see something like Tezz trying to steal the artifact that they're making to stabilize the world so we can have a villain who is in line with the artifact theme. I can live with the retcon of everyone getting yeeted off the plane but I didn't want to see the plane itself die like that. I think having compleated walkers stay biomechanical horrors would be interesting, particularly if they have to live with the aftermath of what they've done. It could lead to some really interesting narrative growth and personal challenges. It kind of echoes Seven of Nine from Star Trek: Voyager, and how she had to sometimes deal with her Borg drone past.
I fully agree with you that a walker dying is sad but has more moral satisfaction for me than seeing them get compleated. Their narrative would have an arc and an end, but from a marketing standpoint it's worse to kill them off since then it's A LOT harder to reuse them later while compleation offers the chance for future appearances.
On a personal note, thank you for saying you weren't trying to dismiss my feelings and I never would've thought that. This forum has some of the best posters I've come across.