Okay, imagine you were WotC and you wanted to make a "proper" Shandalar set instead of just referencing the plane in another Core Set. What kind of creative and mechanical "identity" that could support an actual expansion set would you give to Shandalar?
I've been thinking about making a thread like this for a while now, and Youtube suggested a random video to me that talked about rumours of an upcoming Shandalar set the other day (without any real substance or concrete sources, mind you, so it's more like rumours about rumours)... I don't really want to look at all the lore and story threads and named locations etc. right now, I'm more interested in figuring out the broad strokes of the setting.
Now, Shandalar has been used as the somewhat generic fantasy backdrop for several Core Sets over the last few years, and I think the equation of Shandalar with Core Sets is both secretly brilliant and utterly terrible at the same time. Secretly brilliant because the plane of Shandalar as we used to know it does indeed have several aspects that would make it the perfect homeplane for Core Sets:
- there is an explicit formal division of colours through the five guilds we learn about in the
Microprose computer game, which would suggest a pretty simple set structure with mostly mono-coloured cards
- Shandalar is a so-called rogue plane that moves through the Blind Eternities, occasionally touching other planes in the process, which would lend itself to a setting that can have all sorts of reprints and easter eggs from throughout the multiverse
- it's a fairly generic fantasy world on the surface, which may sound like a bad thing at first, but that also means it's full of pretty resonant stuff that's not too distracting for newer players
So what's so terrible about that? I'd say it's the fact that the first two points were for all intents and purposes ignored and not tied to the Core Set aspect at all, and the third point still applies to the parts of Shandalar that we saw in the Core Sets, but none of the elements from the comics or the computer game were used (not to mention the dangling story threads from the old lore), although they would have been equally appropriate for a Core Set. What's more, there is another major aspect of Shandalar that was... perhaps not outright contradicted, but certainly downplayed and mostly ignored: Shandalar's abundant, idiosyncratic mana and the prevalence of magic in the everyday lives of its inhabitants. Sure, there might be the occasional article or short story that mentions "abundant mana" or whatever, but it's never presented in quite the same way as in the comics. (Shout out to
Eloren Wilds for referencing a place from the computer game and for being a mechanical representation of Shandalar's mana as it is in the comics, though). You can read the Shandalar comics (and most of the other old comics) here btw, although I should warn you that the art is pretty bad overall, and the story is a bit of a mess due to the lack of space:
https://archives.mtglore.com/comics/_________________________________________________
So, looking at all the things I just mentioned, how would I go about this? I could definitely see a kind of "mana (colour) matters" theme for Shandalar that also captures much of its Core Set feel (and yes, this would be different from Zendikar's "lands matter" theme). Here's what that could mean mechanically:
- A strong focus on mono-colour and colour matters themes. Devotion wouldn't be a good fit for Shandalar, but something like Adamant could certainly work. The mono-colour subtheme in
Throne of Eldraine was probably more due to mechanical overlap with the Theros set, and neither Theros nor Eldraine have "mono-colour plane" as their primary creative or mechanical trait. I loved the ring cycle in M13 (
Ring of Evos Isle and its friends) and was pretty upset that it was never reprinted in any of the later Core Sets, and I'd say something like this could be a great fit for a proper Shandalar set. Plus, there is stuff like the paragon cycle as well (
Paragon of Eternal Wilds etc.), i.e. creatures that are basically Lords for their respective colour.
- While triggers like Landfall are basically Zendikar's thing, I think a Shandalar set could still care about the number of lands you control at any given time, particularly basic lands of a certain type (or care about whether or not you control a particular basic land type at all). Think
Blanchwood Armor,
Kelpie Guide,
Flinthoof Boar etc. The latter one could be this set's version of signpost uncommons for draft, or at least allow for more elaborate and advanced strategies where you have to weigh the distribution of colours in your two-colour deck. (Doesn't mean they couldn't put any multi-coloured cards in the set, mind you).
- Effects that trigger when a land of a certain type is tapped for mana, or maybe when a certain colour of mana is produced in general. Would certainly be a flavourful representation of Shandalar's volatile and abundant mana.
- Effects that allow you to use your excess mana, e.g. Kicker or Multi-Kicker, which would admittedly have some overlap with Zendikar.
- Coloured artefacts and/or artefacts with coloured activation costs.
Cool flavourful stuff you could do:
- They could certainly establish that the five magic guilds are still around and that
Alabaster Mage,
Azure Mage,
Crimson Mage,
Jade Mage and
Onyx Mage refer to those guilds. I have to admit that calling them things like "the Onyx Guild" sounds a lot less boring than just "the Black Guild". They could even make more cycles that are nods to stuff we've seen on Ravnica (Onyx Guildmage, Alabaster Signet, Azure Keyrune etc.).
- Reprint some of the Leylines (
Leyline of the Void etc.) or make a new Leyline cycle. Everything that screams "abundant mana" and feels different from Zendikar is great.
- This would be a great place for more Spellshapers to represent common folk who know one or two simple spells to aid them in their profession (farmers, blacksmiths, what have you). Bonus points if they put this out in the same year as a return to Mercadia that has more Spellshapers
It's probably not too late to acknowledge that aspect of Shandalar in the lore.
- Include some carefully selected reprints from (or other nods to) other planes and acknowledge they are from places that were touched by Shandalar at some point (although there is a lot of potential here to clash with the established timeline if they aren't careful, not least because Shandalar itself and several other planes like Ravnica, Ulgrotha etc. used to be isolated from the rest of the multiverse for quite some time).