I've long been a proponent of off color icons.
I'd say it works much better for dragons than for any other iconic type, though. Personally, I have a hard time imagining a sphinx that's neither
nor
for example. Angels are also difficult because they are embodiments of
mana by default, although I like the off-colour ones we've seen so far because they usually had a plausible justification (
Fallen Angel and Co. being twisted by black magic, the
angels on Innistrad that were warped by Emrakul, the Valkyries on Kaldheim being part of a
/
pair of psychopomps). Demons are the hardest to move out of their core colour entirely. They are technically the
counterpart of angels, but there's a lot less precedent for non-
demons than there is for non-
angels. Plus, the idea of the corruption of something "good" is probably a lot easier to sell than its opposite.
On a semi-related note, I won't rest until we get male angels back. Not as anything as female connotated as Valkyries, but in a way that makes sense.
Except hydras, I just hate hydras.
I quite like hydras actually. Granted, the generic
hydra isn't that interesting from a flavour-standpoint, but I think they have a lot of untapped potential to spalsh/be moved into different colours (which they have already done quite a bit). They started out as
on Dominaria and Rath, back in the day when their "heads" were represented as dealing damage, then they were moved to
where the "heads" now tend to come in the form of +1/+1 counters. The original hydra from Greek mythology lived in a swamp, and I could totally see splashes of
or
working for hydras.
And colours aside, their mutability and multi-headedness make them great candidates for being merged with other creature types.
Apex Devastator's flavour is golden, I can't imagine a better creature type than Chimera to throw into the mix. Things like
Capricopian work in small doses, and I really like the various Snake and Plant Hydras that we've seen so far. The Turtle Hydras from Eldraine are a cool new take, and giving errata to
Ulasht, the Hate Seed to make it a Hellion Hydra was a really flavourful decision IMO. In fact, I've been a proponent of more multi-headed dragons in Magic (I love
Two-Headed Dragon), and making a Dragon Hydra that combines the mechanical space of both types could be really awesome.
You know which other creature type would have been an amazing choice for the founders of Strixhaven? Djinn. Those have already appeared in all colours, although nowadays they are basically the red-headed stepchildren of the other iconics. This whole idea of dragons being born from clashing mana really rubs me the wrong way (on top of them being "Elder Dragons"). Dragons are supposed to be biological creatures, not manifestations of mana. The dragonstorms on Tarkir were just as stupid, if not more so... (I will admit that it makes sense for the original Elder Dragons to have been spawned by
The Ur-Dragon, though. The first generation of dragons had to come from
somewhere after all). To me it kinda looks like they are constantly trying to double down on all the "Elder Dragon" nonsense of the last few years in a desperate attempt to at least make it all
feel connected and meaningful, although none of it really is. First they made that mess on Tarkir with the dragon storms and the dragonlords suddenly becoming "Elder Dragons", then they retconned Ugin to be Bolas' twin and thus an old school Elder Dragon himself, and now we have more "Elder Dragons" that were spawned by magic. They've been playing this game for so long that nothing about it has any meaning to it anymore, least of all the idea of an Elder Dragon. But if you took the origin of the Strixhaven dragons and changed them to be djinn instead, it would make perfect sense.