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PostPosted: Mon Sep 04, 2017 3:28 pm 
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Joined: Jun 26, 2015
Posts: 119
Location: Birmingham, Alabama
Identity: Johnny-Vorthos
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This may interest you

I made an MtG based role-playing campaign for me and my friends to play with once. The idea was that there were 10 classes for each three color combination. PC's chose a class, and then one of the three colors to specialize in (white cleric, for example.) Your character is considerably better at abilities from your "focus" color, but also has access to abilities from the other two colors of your class (black and green, in the case of a cleric.) I gave the classes names from mtg and will explain my logic for the colors below:

:w::u::b: Wizard
Spoiler


:w::u::r: Artificer
Spoiler


:w::u::g: Monk
Spoiler


:w::b::r: Knight
Spoiler


:w::b::g: Cleric
Spoiler


:w::r::g: Warrior
Spoiler


:u::b::r: Rogue
Spoiler


:u::b::g: Archer
Spoiler


:u::r::g: Druid
Spoiler


:b::r::g: Shaman
Spoiler


Shouldn't be hard to pick races for them either. There are really just 14recurring, multi-planar, humanoid races in magic:

1. Elf
2. Goblin
3. Orc
4. Merfolk
5. Leonin
6. Aven
7. Loxodon
8. Naga
9. Vedalken
10. Dwarf
11. Faerie
12. Kor
13. Minotaur

and of course humans. Not sure which belongs where, but maybe that will help you out

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