Short & sweet question: Which makes more sense?
A
planeswalker whose trademark spell is conjuring his own personal haven (a tower) and pulling a Riku and creating planebound (no spark) self-sustained copies of himself who can conjure this same tower and contribute to its contents, OR
A
planeswalker who can magically pull others into a semi-substantial realm within his mind in a manner similar to the Meditation Realm and eject them regardless if those who exit are exiting on their home plane, or another?
I'm coming up with a custom character whose primary specialty revolves around the lesser known 'format' Wizard's Tower. As the titular 'tower' contains cards compiled from a number of various Magic packs, I surmise that would translate to said tower containing a library filled with a plethora of spellbooks from across the multiverse, a battleground/arena for magical battle, and perhaps other levels for leisure and study of artifacts (museumy?) and creatures (magical zoo?) and either individuals can enter/exit freely and if it's called upon by one of the walker's proxies, those inside travel with it, but with Rashmi's invention getting a lot of attention as a holy grail of modern interplanar technology, I suppose that's an overpowered solution, perhaps the tower merely simulates the exploration of other planes, or some other specific ways that multiplanar lands/mana bonds can be achieved by planebound visitors just as the spells and artifacts from other planes can be experienced.