So then, better question, anyone know any diverse areas of terrain on Zendikar or Innistrad where it counts? Like "So, Ondu's over here, and Akoum's over heeere, so you're likely to find something that passes for Mountains, Forests, and Swamps in some sort of intersection" for example, so once I have it ready and have a party, I can be aware the Elf Druid wants to cast an occasional fire spell, or the Kor Ranger wants to cast some white spells, or even the Merfolk Wizard wants to act as a lullmage, thus anything that puts creatures into a stupor, thus blue spells. So then I can go, okay, it'd be perfect flavor if the first part of the quest puts them somewhere where forests, mountains, grasslands, and a coast can be found nearest one another.
On Innistrad, Nephalia would have a lot to offer. It's predominantly
because it's at the coast, has lots of streams and lakes, seagrafs and probably the occasional swamp or salt marsh. But we learned in SOI that it also has mountains, that's where
The Gitrog Monster's
Highland Lake is. There's probably room for some
plains in Nephalia, too, flat expanses of land shouldn't be that hard to come by there. The only thing that explicitly doesn't exist there is
because Nephalia is known for its lack of trees.
Stensia is mostly
but has a fair share of
with the Somberwald and some other forested pockets. There are also dark bogs in some of the valleys, so there's your
.
Gavony is mostly
, but I'm sure you'd get away with adding a few small groves and orchards here and there for
. The River Kirch flows through Thraben and into the Lake of Herons, so that would be
(some of the Islands also show rivers in Gavony on the cards).
Kessig should be mostly
, with forests and farmland and all that, but maybe you could justify
mana if you're close to the Devils' Breach.
Having said that, you might want to look at the non-basic lands from all Innistrad-related sets for inspiration.
Woodland Stream would help you justify some local
mana in Kessig for example, and
Sulfur Falls could be in Stensia.
Here's a link to the Planeswalker's Guide for reference:
http://magic.wizards.com/en/articles/ar ... 2011-11-02I've never really immersed myself in the geography of Zendikar, so that's a big blind spot in my Vorthosian frontal lobe (mixed anatomical metaphors are great). The only thing I can tell you is that Guul Draz should work as
, and since
Smoldering Marsh claims it's totally volcanic all of a sudden, some random
seems to occur there, too. Same tip as with Innistrad: have a quick look at the lands in Gatherer. The Roil might help you justify a few silly things, too.