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PostPosted: Mon Nov 30, 2015 11:06 pm 
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Threads only a day old so not really a necro :)

Yeah, when I necro a thread, it's "like three months" later...

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PostPosted: Mon Nov 30, 2015 11:08 pm 
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Not to be the pessimist, but are we sure the dwarves will be the kind of dwarves we want to see, or a better take on them than the duergar, or do you think it will probably be the dueregar again?

I kind of hope it's not the last one because their look was bad and from what I can tell it doesn't seem they were too popular.


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PostPosted: Mon Nov 30, 2015 11:20 pm 
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What did people actually dislike about the Duergar beyond They Changed It Now It Sucks?

I mean I just went through all of lormor and broadly speaking I'd say both settings were wildly successful, and the duergar fit really well into shadowmoor while still feeling very dwarven. The biggest problem I see with them is that they weren't very visually consistent and sometimes slipped a little into boggart and kithkin territory


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PostPosted: Mon Nov 30, 2015 11:27 pm 
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...they weren't very visually consistent and sometimes slipped a little into boggart and kithkin territory

That was most of my problem, adding into it that they lacked the builder-ish pride of most dwarves in a setting that also had the Hobgoblins running about...

IMO, they weren't terrible in isolation, but they were a pretty bad fit for conceptual space. Kithkin did xenophobic isolationists and hobgoblins did quasi-honorable scrappy fighting type short ugly folk...

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PostPosted: Mon Nov 30, 2015 11:30 pm 
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The biggest problem a lot of the latecomers in shadowmoor had were a dearth of actual reasons to associate with them. Some were okay, such as selkies, but the likes of the pucas, duergar, and hags were pathetic showings with no identity worth speaking about or details that overlapped so badly they shoved each other out of the spotlight.

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PostPosted: Mon Nov 30, 2015 11:52 pm 
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See I loved the pucas and hags and hated selkies (why couldn't they have their own creature type???) so :P


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PostPosted: Mon Nov 30, 2015 11:56 pm 
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See I loved the pucas and hags and hated selkies (why couldn't they have their own creature type???) so :P

The hags were stretched too thin between two color combos, so they suffered an identity crisis a bit much. W/B used them well. G/B had a decent visual scheme, but literally no identity of their own.
Puca were tragically unutilized. All of one card, and instead we got those **** noggle.

But they just phoned in so much of eventide flavorfully. Mechanically it was absolutely insanely powerful.

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PostPosted: Tue Dec 01, 2015 12:32 am 
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Yeah I'd agree with both of those things.

I mean it's weird because there's so much cool stuff there but yeah a lot of it feels very underexplored. The w/b hags have an amazing visual identity! I love the hobgoblins so much they're so intriguing! And the puca magic we saw was fascinating even if we only got one actual card. And you know I love noggles even if you don't :P

Like I think what I love so much about it is that it really feels diverse in a way that magic planes frankly don't anymore. To put it bluntly, everything is so focus tested and style guided that there's no room for any damn flights of fancy! It's just the same as the weird nonliteral art thing--we go back to zendikar and whoops no more surrakar, we go back to mirrodin and whoops no more sliths.

But at the same time I think you're right that while they had all those resources at their finger tips they were tragically under utilized. I mean I feel like the Eventide anthology wasn't even a blip on hardly anyone's radar, and all those weird wonderful creatures didn't even really show up until the second set of the mini block, so there was no room for anything to breathe.

I don't know I think I'm just going to have to try to dump a bunch of Lormor cards into the Kyren Game and get people to flesh out these creatures for me :P It's just too good to waste.

But yeah, it's... I dunno. I just... feel like there's a vibrant weirdness to Shadowmoor that to a large extent we've lost. Ravnica is kind of the last bastion for that weirdness and with two set blocks now that have to accommodate ten guilds I really don't expect we're going to see Ravnica's wild and weird side again, either.

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PostPosted: Tue Dec 01, 2015 1:24 am 
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Threads only a day old so not really a necro :)

Yeah, when I necro a thread, it's "like three months" later...

:D

I read that again and laughed my pants off.


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PostPosted: Tue Dec 01, 2015 1:28 am 
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I think my biggest problem with Shadowmoor is that there was too much in it.

There were so damn many races in the setting, and a lot of them were competing for mechanical and flavorful space. Worse still, a ton of them had no analogue in Lorwyn, so I'm left wondering where the hell they came from.


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PostPosted: Tue Dec 01, 2015 7:54 am 
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I enjoyed Selkies and hags, but had largely forgotten that there were black-green hags as well as the white-black ones that resonated so well. Pucas were kinda meh, but to me they didn't feel shoehorned as a "this is a race that will matter", they were just sort of a sideshow. Like a Korrigan (Loch Korrigan is one of my favorites) or Dieflyn, but there happened to be more than one. Noggles were a bit more shoehorned (Eventide did that) but were also kinda fun and unique for their headspace. Duregar just got overcrowded, especially with YET ANOTHER EVENTIDE TRIBE in the exact same enemy pair

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PostPosted: Tue Dec 01, 2015 2:08 pm 
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Yxoque wrote:
Indeed. It's kind of crazy how a single member of Creative (I mean, granted, he was head of Creative, but still) could keep shooting down dwarves for years but the entire team collectively wasn't willing or able to stand up against Tarkir's timetravel or all the insufferable retcons in Origins and (to a lesser extent) BfZ...

To be fair, Magic has done pretty well without Dwarves and I still honestly think Magic doesn't need Dwarves. It's a small but vocal group of players that demands Dwarves.

And I've always found Brady's argument about Dwarves pretty okay. Like, not "this should really convince people," but still something that made a good amount of sense. The (small group) of players who really want Dwarves will only accept one particular type of Dwarves. This makes it hard to please those players and keep the race interesting and diverse.
Well, my point wasn't really to blame Brady for shooting down dwarves but to express my bafflement about how he was able to singlehandedly enforce his personal pet peeve. Because when you look at things that were objectively A LOT more terrible and harmful to Magic than dwarves (the things I stated above), that makes it look like everyone in Creative was okay with it and just nodded it through. Like, they discussed trivialities like whether or not Magic needs a particular race (only because Brady didn't like that race), but when it comes to the really important things, nobody stands up and says "Wait a moment, I think all of this is bull and people are gonna hate it! We can't do this!"..?

And then, I guess you could pick any race except humans (plus maybe elves and goblins), exclude it from Magic for ten to fifteen years, then bring it back (or not) and say "See? Magic did really well without race XY! No harm done!" I mean, the right question to ask isn't "Does Magic need Dwarves?", it's more like "Would it be really cool, enrich the world of the game and make a lot of people happy?". And at least for me, the answer to that question is yes.

Dwarves are basically fine in every other color, but I'd prefer them in red.
Yeah, I didn't write that, and it's not an adequate summary of what I wrote either.
To be honest, while I'd be really happy to see dwarves in Magic again, I don't want them to be White's characteristic race. They make more sense in :r: to me than in :w:, or about the same degree of sense at most. :w::r: dwarves would be okay, but them being all :w: would take it too far. I think you could justify dwarves bleeding into all colours, but I really think they should stay centered in :r:.
And it's not like I didn't give any reasons for why I think :r: still feels right for dwarves.

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PostPosted: Tue Dec 01, 2015 3:14 pm 
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Fair enough. The Orcs were actually one of the things I liked about Tarkir. I really enjoyed Unyielding Krumar.

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PostPosted: Tue Dec 01, 2015 4:00 pm 
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@Pavor: Brady still worked on some of Tarkir, but if like to assume he posted ways with the company before they got to the really destructive bits.

@yxoque: I really hope they continue to use orcs.

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PostPosted: Tue Dec 01, 2015 6:53 pm 
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Dwarves are basically fine in every other color, but I'd prefer them in red.
Yeah, I didn't write that, and it's not an adequate summary of what I wrote either.
To be honest, while I'd be really happy to see dwarves in Magic again, I don't want them to be White's characteristic race. They make more sense in :r: to me than in :w:, or about the same degree of sense at most. :w::r: dwarves would be okay, but them being all :w: would take it too far. I think you could justify dwarves bleeding into all colours, but I really think they should stay centered in :r:.
And it's not like I didn't give any reasons for why I think :r: still feels right for dwarves.

Look, I don't want to copy a wall of text after putting two other people's quotes in my post, so I put that into the comment in a rush.


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PostPosted: Tue Dec 01, 2015 7:52 pm 
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Barinellos wrote:
@Pavor: Brady still worked on some of Tarkir, but if like to assume he posted ways with the company before they got to the really destructive bits.

@yxoque: I really hope they continue to use orcs.


To my knowledge all he did was pitch for the clans.

That are now gone.

I don't know what to say.

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