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 Post subject: Walkers: The flavoring
PostPosted: Tue Sep 24, 2013 4:23 pm 
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This was a little project that snagged at the corner of my mind a while ago, but I mostly just let it kick around. You probably recognize it from the limited work we did before the bloody apocalypse, but it's back now.

This might look like a YMTC project, and to a degree that isn't an unfair assessment, but ultimately I feel this belongs in the flavor section far more prominently. You see, we've all had a chance to see the breadth of several walkers' abilities across a multitude of cards, but while some abilities capture their capabilities nicely, no suite on the card has managed to do so in the same fashion. With that in mind, I present to you the Flavoring, a project in which we take the cards apart and reassemble them to have a closer picture to the walker in question, including name and art on top of everything else.

About the only portions of this that won't involve the cards are the hypothetical loyalty and mana cost, which will be cut anew in response to their abilities and personality.

Before the archiving, we’d already managed to get Liliana out of the way. For those who don’t remember, what we ended up with was:
Liliana Vess

Garruk the Veil-Cursed

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Tue Sep 24, 2013 8:13 pm 
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I liked the cost of for the veil cursed.


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PostPosted: Tue Sep 24, 2013 8:24 pm 
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Vega_Z27 wrote:
I liked the cost of 4b/g for the veil cursed (I need to learn how to do mana tags again).

[mc ]4(b/g)[ /mc] without the spaces SHOULD be .

If not, they are on the side bar: :4 : : bg: = :4: :bg:

[EDIT]Oh, you got it already. Well, I'll just be over here, then... :coffee:


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PostPosted: Wed Sep 25, 2013 5:29 am 
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Haha yeah I managed to figure it out after I posted but that doesn't mean I don't appreciate the help any less so thanks Raven!

Just so the post is thread relevant-I like that you are encouraged to play this Garruk in a green deck because of the -3 but even if because of his hybrid symbol if he is played in a mono black deck his wolves are still green and to use his -3 the black creature would have to be hybrid, so he'd never truly lose his green identity.


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PostPosted: Wed Sep 25, 2013 5:38 am 
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Yeah, it's a balance I wanted to work with very carefully.
It was important to maintain his green identity because black isn't his choice.

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Wed Sep 25, 2013 4:28 pm 
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I'm assuming he is using the veil-cursed art right? Can we start putting in opinions for Garruk no-curse?


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PostPosted: Wed Sep 25, 2013 7:02 pm 
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Yeah. We'd started the non cursed version before the boardpocalypse, but the impending doom made the entire prospect less worth the effort.

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Sun Oct 06, 2013 9:14 pm 
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Jace, Mental Manipulator
UU2
+1 - Target player draws two cards, view that player's hand, select two cards from that hand and return them to that player's library, shuffle that library.
-2 - Tap target opposing creature, this creature can't be untapped during it's player's next upkeep phase. Choose another target creature, that creature is unblockable until the end of this turn.
-7 - You gain an emblem with the following benefits. Opposing players play with their hands visible. At the start of each opposing player's upkeep, you may exile a card from their hand until that player's next upkeep. You can't be targeted by spells with a converted mana cost greater than 1.
Base loyalty 4

Chandra, Flame Wielder
RR3
+1 - Deal one damage to target creature or player.
+1 - Destroy target artifact or enchantment with converted mana cost 2 or less.
-3 - Select a target creature, that creature, and all creatures with the same name controlled by opposing players, are destroyed, they can't be regenerated.
-9 - Opposing players each sacrifice a land, then discard two cards at random from their hands, then sacrifice 2 creatures, then sacrifice an artifact or enchantment on the battlefield, then sacrifice all tokens they control on the battlefield, then exile their graveyard, then take 4 damage.
Base loyalty 6

Sorin, Alchemist of Balance
BBW1
+2 - Each player sacrifices a permanent
0 - You target player loses 2 life and you gain the same amount.
-8 - You gain an emblem with the following abilities. You are hexproof. Each time opposing player plays a creature, you may play a creature with the same converted mana cost from your graveyard or hand, if you play it from your graveyard, it gains the spirit type, you do not have to pay the mana cost for this creature. Each time opposing player plays an enchantment or sorcery spell, you may play an enchantment or sorcery spell from your hand with the same converted mana cost, without paying it's mana cost. Creatures you control gain +0/+1 and vigilance.
Base loyalty 4

Ajani, Aura Awakener
WWR1
+1 - Target creature gains a +1/+1 bonus and vigilance and haste until the start of your next turn.
-1 - Creatures you control get +1/+2, are hexproof and regenerate until your next turn.
-7 - Select target opponent, summon a spirit creature token with hexproof, vigilance trample, and haste which has power and toughness equal to the total converted mana cost of all permanents on the battlefield not controlled by target opponent, that spirit immediately attacks target opponent or a planeswalker they control as if it were a combat phase, target opponent may only block with a single creature.
Base loyalty 4

Edit: Edited Ajani's final ability

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PostPosted: Sun Oct 06, 2013 10:39 pm 
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You really didn't get what we were aiming for.
I thought I was pretty clear with the first post too so...

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Sun Oct 06, 2013 10:57 pm 
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I thought you were trying to make cards that more accurately reflected the character's lore and storyline capabilities?

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PostPosted: Sun Oct 06, 2013 11:01 pm 
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Nekomata-sensei wrote:
I thought you were trying to make cards that more accurately reflected the character's lore and storyline capabilities?

We are... but using the abilities of their existing cards. This is all about dissecting the cards they've already made and reconstructing them into something that more accurately reflects their abilities, not just making new cards. Because in particular, Ajani isn't an auramancer, and that's the sort of flaw you end up running into trying to create new cards from whole cloth. People will have conflicting ideas about their capabilities.
Narrow your resources and you don't run into that problem.

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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