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Which themes do you want to card?
Poll ended at Sun May 31, 2015 1:06 pm
Purity 6%  6%  [ 4 ]
Prehistoric 17%  17%  [ 12 ]
Lifelessness 6%  6%  [ 4 ]
Golden Age 9%  9%  [ 6 ]
Kingdom Come 10%  10%  [ 7 ]
Oblivion 7%  7%  [ 5 ]
Egyptian 17%  17%  [ 12 ]
Ruptured Planet 13%  13%  [ 9 ]
Having Color Matters 7%  7%  [ 5 ]
Planeswalkers 9%  9%  [ 6 ]
Total votes : 70
Total voters : 26
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PostPosted: Tue May 26, 2015 1:06 pm 
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Welcome to You Make the Set: Hall of Champions!


To read how the contest works, please visit the start-up page. Those rules will be reposted when the contest thread is opened.

Below are all the set-theme submissions I liked enough to put into the poll. (I'm not grading 100 palindromes, raz.) You may vote for any number of the submissions. The highest vote-getter will be the set theme. If there's a tie, I'll pick the one I like best. I do have to grade this whole thing after all.

1. Purity
BelangiaJo wrote:
Set theme - purity and each color's interpretation of it.

white - innocence
blue - novelty
black - reaching life's potential (interpreted through death)
red - expression
green - preservation


2. Prehistoric
Ulcaster wrote:
A prehistoric set that showcases the vanishing mechanic to represent mass extinction.


3. Lifelessness
POSValkir wrote:
A plane with no inherent life or form. Visitors experience the plane through their unconscious thoughts and desires. Strife occurs through the discordance of vision.


4. Golden Age
A plane new-formed, with (nearly) no history and infinite opportunity. A real "Golden Age" setup, where all things are possible, but may soon level out. Like This: Level Up, Suspend/Vanishing, Monstrosity; Maybe Gods/Enchantment Creatures.


5. Kingdom Come
Elesh Norn. Emrakul. Nicol Bolas.

These three forces collide on the ruined world of Dominaria, and only one will emerge victorious.

Get ready for Kingdom Come.


6. Oblivion
Cato wrote:
The plane of Thanatos is the graveyard of the multiverse, siphoning off dead matter, magic, and souls from all of the other planes of existence. The few creatures that find their way there from other planes live out a hollow existence, never to see their homes, friends, or families again. Meanwhile, they are hunted down by the planes' native denizens, the Wardens, who consider them nuisances, and seek to send them to true oblivion.


7. Egyptian
Akhaten. Egypt themed. Magic is granted by the gods in after you pray to them. Otherwise, it is forbidden. Top down..


8. Ruptured Planet
YingLung wrote:
Ruptured Planet - debris of varying sizes in orbital rings around the star. Leftover magic from the sundering binds atmosphere to the larger chunks. Inertia matters. Red: feed star. Black: Get treasure. Blue: escape system. White: bind debris together. Green: stop debris from escaping. Zone matters.


9. Having Color Matters
TPmanW wrote:
My idea: Colourdeness matters. Cards care about whether things are multicolor or monocolour, then maybe we have Eldrazi show up and throw colourless into the mix.


10. Planewalkers
POSValkir wrote:
All Planeswalkers. Seriously curious about an all Planeswalker set...

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PostPosted: Tue May 26, 2015 1:12 pm 
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Why Vanishing? Was it such a popular mechanic?


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PostPosted: Tue May 26, 2015 2:17 pm 
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Not really, but it tends to show up every time an extinction theme is mentioned.

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PostPosted: Tue May 26, 2015 2:57 pm 
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Hey none of those are mine!

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PostPosted: Tue May 26, 2015 3:59 pm 
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Lifelessness - Seems to be the best fit for what we're doing. Not really a "lifeless" plane so much as a formless one.
Coloured matters

Ruptured planet and oblivion get honourable mentions.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Tue May 26, 2015 4:08 pm 
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The formless plane is accurate, but a little too "meta" for my taste. And strife erupting over discordant visions is tempting fate a little bit. :)

I voted Egyption Mythology + Oblivion, in the hopes that somehow they get combined together.


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PostPosted: Tue May 26, 2015 4:57 pm 
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I was just going to post that coloured matters could go well with purity when I realized that there's an actual poll at the top of the thread. I wondered why I was the only one to post my votes.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Tue May 26, 2015 6:28 pm 
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Prehistoric: Let's face it, there's some part of all of us that wants to indulge in the pop culture "cavemen and dinosaurs" mess. But I also think that we could do a lot of work with it.

Golden Age: This was my submission, and naturally I feel that it has merit. I wouldn't have suggested it otherwise. Part of me just really wants to work with the Time of Beginning rather than the Time of Ending.

Oblivion: Probably the most interesting of the esoteric set offerings. Makes me think of Planescape (at least certain planes) and The Void, which are both really good touchstones. Particularly The Void's color=life=power dynamic that seems to fit in really well with M:tG

Planeswalkers: This is half a troll vote, but I really do think it would be interesting, as a thought experiment if not a final set, to see what we can do with this. Or potentially functional as well as challenging if we don't go with 100% PWs but rather a PWs matter core theme (and probably an abundance of PWs anyway)

Egypt: Added this vote after the others, as of the leaders it's mt least unfavorite. I think part of the problem is I know TOO much about ancient egyptian history and mythology -- most people want a sword and sandal/Ten Commandments/The Mummy vibe out of this, and that's okay. And I can't deny I'd like to see Amit in card form, or your standard Akhenaten knockoff as a major antagonist of the set.

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PostPosted: Tue May 26, 2015 6:45 pm 
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Oblivion: Probably the most interesting of the esoteric set offerings. Makes me think of Planescape (at least certain planes) and The Void, which are both really good touchstones. Particularly The Void's color=life=power dynamic that seems to fit in really well with M:tG

"THe Void" as in that strange Russian game? I've heard about it and it seems fascinating, but I haven't ever played it because I've also heard it's a big buggy mess.
You're right though, it has some nice overlap with MTG.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Tue May 26, 2015 7:18 pm 
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The Void is indeed the US-English title of that Russian game also known as "Tension" and "Turgor"

If you don't intend to play it or don't care about spoilers, there's a pretty decent video LP of it somewhere -- that's actually what convinced me to wishlist and (eventually) play it myself.

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PostPosted: Tue May 26, 2015 9:09 pm 
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Fallingman wrote:
Why Vanishing? Was it such a popular mechanic?

Actually, I don't think it's popular at all. The reason I like it is that it doesn't necessarily favor any one color, it allows you to push power levels (which most of us love to do), and it hasn't really been explored that much. And the extinction flavor is pretty solid too.


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PostPosted: Tue May 26, 2015 9:17 pm 
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Put me down for Enalp and the Stack Cats.


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PostPosted: Tue May 26, 2015 9:19 pm 
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(I'm not grading 100 palindromes, raz.)

did you even read my proposal? only the bad guys are palindromes!

:duel:

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PostPosted: Tue May 26, 2015 9:24 pm 
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You know, golden age could kind of go with lifelessness too. Although I may be imagining a slightly different "lifelessness" world than the rest of you. I'm thinking newborn world where things haven't quite gelled yet and powerful walkers can try to direct the plane's growth to their own ends. Reality is still fresh an yielding leading to all sorts of chaos. Cosmic larva would have a good chance of reprinting if the card lived up to the name.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Tue May 26, 2015 9:37 pm 
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I like the Prehistoric theme without vanishing, IMO.


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PostPosted: Tue May 26, 2015 9:50 pm 
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BelangiaJo wrote:
I like the Prehistoric theme without vanishing, IMO.

The themes won't necessarily used the suggested mechanics. The way grading goes will likely dictate what sub themes if any will be established.

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PostPosted: Tue May 26, 2015 10:09 pm 
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TPmanW wrote:
You know, golden age could kind of go with lifelessness too. Although I may be imagining a slightly different "lifelessness" world than the rest of you. I'm thinking newborn world where things haven't quite gelled yet and powerful walkers can try to direct the plane's growth to their own ends. Reality is still fresh an yielding leading to all sorts of chaos. Cosmic larva would have a good chance of reprinting if the card lived up to the name.

To be fair, there's some decent overlap between those and Prehistoric and Color Matters.

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Wed May 27, 2015 5:35 am 
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I voted for 6 and 9 because I am a bleak individual.

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PostPosted: Wed May 27, 2015 6:30 am 
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Just say no to drawback mechanics.


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PostPosted: Wed May 27, 2015 2:03 pm 
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I hope prehistoric wins because I've already got three great card ideas for it.

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