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Expanded Multiverse Contest #2 http://862838.jrbdt8wd.asia/viewtopic.php?f=17&t=839 |
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Author: | Yxoque [ Wed Oct 23, 2013 11:43 am ] |
Post subject: | Expanded Multiverse Contest #2 |
Greetings from me, Yxoque, M:EMperor of the Expanded Multiverse. The previous contest was fun and interesting (at least to me), so I'm going to host another one. Last week, the choice of card-type was a little bit limited. When designing a city, lands are the obvious choice. So this weeks, you should have a lot more freedom. One of the planes we are working on in the Expanded Multiverse (no link, sorry, it's not in the archives and we need a new Work In Progress-thread for this) is a prison plane. This prison was created on a relatively peaceful plane by a Planeswalker named Agmund. Agmund is mostly lawful neutral/lawful evil. He travels from plane to plane, looking for criminals to put in his prison. He also looks for guards that could work in his prison. Some things you might need to know for this contest: Prisoners are mostly in solitary confinement, only coming out of their cell about an hour per day. The prison is based on a panopticon model, so that as little guards as possible can keep an eye on a lot of prisoners. Some "special needs" prisoners have modified cells to keep them alive or prevent them from leaving. If you have additional questions, feel free to ask them. Your challenge: Create 2 cards, one about the prisoners and one about the guards. You can choose which aspect to show, as long as one cards is clearly about prisoners and one is clearly about guards. You can show prisoners, guards, spells they might use, containment methods, escape attempts, coping strategies... As an additional note, I'm a criminologist by training and have visited a couple of prisons already. I'll try to not make this cloud my judgment too much, because most people aren't aware of how prison life really works.
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Author: | dtolle [ Wed Oct 23, 2013 12:32 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
Hmmmm.... Prisoner: Bound Cyclops Creature - Cyclops Whenever ~ attacks, the defending player may pay . If that player does, remove ~ from combat ( this does not untap it.) Some inmates await only the smallest opening before they strike. 4/4 Guard: Eternal Prisoner Enchantment Creature - Spirit Bestow Defender Enchanted creature gets +0/+3 and has defender. After a lifetime of imprisonment, all it knows is this cell. And its lonely. 0/3 |
Author: | AzureShade [ Wed Oct 23, 2013 12:42 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
Team Guard: Suppression Simulacrum Artifact Creature - Construct Sweep — Return any number of lands you control to their owner's hand. When Suppression Simulacrum enters the battlefield, return up to a number of target creature to their owners' hand equal to the number of lands returned this way. Landfall — Whenever a land enters the battlefield under your control, detain target creature an opponent controls. "Clean up! Cell Block Five!" - Central Command 2/2 Team Prisoner: Black-Cell Forgemaster Creature - Human Rogue Whenever a creature you control becomes blocked, Black-Cell Forgemaster deals 1 damage to the blocking creature. The quickest thing you learn in prison is that everything is a weapon. 3/2 |
Author: | Dudibus [ Wed Oct 23, 2013 12:45 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
I would be very interested in what you think of our current models of punishment as a criminologist. Privatization of Punishment Instant Each player chooses a creature and exiles it. Somewhere along the line 'criminal' became synonymous with 'gold'. Veteran Guard Creature - Human Soldier Whenever a creature is put into a graveyard, exile it. : Add X mana in any combination of black or white where X is the number of creatures in exile. It doesn't matter how they got here, just as long as they did. 2/2 |
Author: | Yxoque [ Wed Oct 23, 2013 1:21 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
Dudibus wrote: I would be very interested in what you think of our current models of punishment as a criminologist. I think that would be outside the scope of this thread. Also not unimportant, I don't live in the US. |
Author: | Dudibus [ Wed Oct 23, 2013 1:23 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
Yxoque wrote: Dudibus wrote: I would be very interested in what you think of our current models of punishment as a criminologist. I think that would be outside the scope of this thread. Also not unimportant, I don't live in the US. I agree its not in the scope of this thread. Also, I don't live in the US either. Canada though, so I suppose its just a matter of time. |
Author: | Yarium [ Wed Oct 23, 2013 1:36 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
Prisoner: Ogre Rioters | Creature – Giant {U} Haste Breakout – Whenever you attack with each creature you control, creatures you control gain +1/+1 and trample until end of turn. Ogres are not difficult to control on their own, but putting them in groups is just asking for trouble. 4/3 Guard: Iron Restraints | Artifact – Equipment {U} A creature shackled by Iron Restraints doesn’t untap during its controller’s untap step, and its activated abilities can’t be activated. Shackle – (: Attach to target creature you don’t control. Shackle only as a sorcery.) “Another fifty years of good behaviour and we might let you walk around without those.” |
Author: | Tevish Szat [ Wed Oct 23, 2013 1:38 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
Prisoner: Serial Killer Creature - Human Assassin : Destroy target creature, then flip a coin. If you win the flip, untap Serial Killer. Otherwise, transform it. Activate this ability only once each turn. "Lovely night for a walk?" 3/1 // Imprisoned Murderer [b] Creature - Human Imprisoned Murderer can't attack or block Whenever another creature dies, you may tap Imprisoned Murderer. If you do, draw a card "Trust me... I know all about the mind of a killer." 0/1 Guard: Stoic Watcher Creature - Human Soldier Vigilance As long as Stoic Watcher is untapped, activated abilities other than mana abilities cost more to activate : Counter target activated ability 1/4 |
Author: | dtolle [ Wed Oct 23, 2013 2:01 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
Tevish Szat wrote: Prisoner: Serial Killer Creature - Human Assassin : Destroy target creature, then flip a coin. If you win the flip, untap Serial Killer. Otherwise, transform it. Activate this ability only once each turn. "Lovely night for a walk?" 3/1 // Imprisoned Murderer [b] Creature - Human Imprisoned Murderer can't attack or block Whenever another creature dies, you may tap Imprisoned Murderer. If you do, draw a card "Trust me... I know all about the mind of a killer." 0/1 Guard: Stoic Watcher Creature - Human Soldier Vigilance As long as Stoic Watcher is untapped, activated abilities other than mana abilities cost more to activate : Counter target activated ability 1/4 Curiously enough... Your serial killer has a chance to only successfully kill one victim. @Dudibus: Apologies for again disrupting the thread, but is that really a concern for Canadians. It seems like a really common joke and I am curious. |
Author: | Ko [ Wed Oct 23, 2013 2:04 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
I don't know what joke you are referring to but I will assume it is the one that "canadians are all really nice people who say sorry a lot" this is not true |
Author: | Dudibus [ Wed Oct 23, 2013 2:12 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
A concern, not really. Sometimes I just feel a little silly making a distinction since we are very close culturally (as much as many Canadians would like to deny it). |
Author: | Ko [ Wed Oct 23, 2013 2:16 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
Dudibus wrote: (as much as many Canadians would like to deny it). saying this doesn't make it true |
Author: | Yarium [ Wed Oct 23, 2013 2:34 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
(at risk of this getting off topic - I strongly suggest Dudibus that you make a haphazard forray into Off Topic to post a new thread about this there) As a Canadian as well, I admit that Canada and the US are so close socially, economically, and culturally that there's often very little reason to distinguish between the two except when discussing politics. I think of the USA as being as close to me as people in other provinces or cities of Canada. I think we got just about the best relations of any two countries in the world, and I'd fight to keep that unity alive and well. I'm guessing the joke is that Canadians assume that Americans will come up and take our land? Or is it the joke that Canadians' cultural identity is "we're not Americans!". But no, it's not generally a big deal in Canada. I feel like we're getting a stronger self-image than we had in the past, even though most Canadians are aware that national self-image and patriotism is a fading concept due to globalization. If I could describe our feelings on the matter, it'd be "This is Canada, where I live. It's a pretty great place full of great people and great things. But there's lots of other people out there and, generally speaking, we like them too so long as they respect us." |
Author: | Cato [ Wed Oct 23, 2013 4:14 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
Prisoners: Astral Imprisonment Instant If x isn't 0, exile target creature with x time counters on it. It gains suspend. Guards: Guarded Cell Enchantment - Aura Enchant creature When ~ enters the battlefield and whenever a creature enters the battlefield under your control, detain enchanted creature. |
Author: | YingLung [ Wed Oct 23, 2013 5:34 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
Guards: Haze Deulist Creature - Human soldier Provoke, first strike Whenever Haze Deulist deals combat damage to a creature, prevent all damage that creatures that share a color with that creature would deal this turn. 2/2 Prisoners: Shank Instant Split Second As an additonal cost to play Shank, exile a permanent card from your graveyard. Destroy target unblocked creature. Incarceration makes strange dead fellows. |
Author: | Phoenix Toph [ Wed Oct 23, 2013 7:13 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
Guards Panopticon Prison Artifact - Fortification Creatures you control can block an additional creature. Fortified land has ": tap 2 creatures you control, detain target creature. Fortify Prisoners Shiv Maker Creature - Human Rouge : target creature you control gains deathtouch until end of turn. Skilled hands can make even the most mundane items into deadly weapons. 1/2 |
Author: | Yxoque [ Thu Oct 24, 2013 11:52 am ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
I just noticed that I didn't set a time-limit. The limit is 48 hours after the start day, so that's around a day starting from this post. I must say that I love the diversity in design. |
Author: | Confused [ Thu Oct 24, 2013 12:46 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
Prisoner: Grinning Sadist - Creature - Human , : Destroy target creature you do not control and each creature with a torment counter on them. Activate this ability only at anytime you could cast a sorcery. At the beginning of your upkeep, return to the battlefield all creatures in all graveyard destroyed by ~ since the end of your last turn to the battlefield with a torment counter on it and detain it. "It isn't over until they scream louder than the previous one." 1/3 Guard: Cautious Watcher - Creature- Human Soldier Vigilance , : Detain target creature with power equal or greater than ~'s toughness. 2/3 |
Author: | Yxoque [ Sun Oct 27, 2013 5:02 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
Comments:
dtolle
AzureShade
Dudibus
Yarium
Tevish Szat
Cato
YingLung
Phoenix Toph
Confused
And the winner is:
See you all for a new contest, next Wednesday. |
Author: | Cato [ Sun Oct 27, 2013 11:15 pm ] |
Post subject: | Re: Expanded Multiverse Contest #2 |
The reasoning behind the "if x isn't 0" instead of the "x can't be 0" from the aeon chronicler cycle was to deal with stuff like cascading into it. |
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