Welcome to
You Make the Set: Hall of Champions!To read how the contest works, please visit the
start-up page. Those rules will be reposted when the contest thread is opened.
Below are all the set-theme submissions I liked enough to put into the poll. (I'm not grading 100 palindromes, raz.) You may vote for any number of the submissions. The highest vote-getter will be the set theme. If there's a tie, I'll pick the one I like best. I do have to grade this whole thing after all.
1. Purity
Set theme - purity and each color's interpretation of it.
white - innocence
blue - novelty
black - reaching life's potential (interpreted through death)
red - expression
green - preservation
2. Prehistoric
A prehistoric set that showcases the vanishing mechanic to represent mass extinction.
3. Lifelessness
A plane with no inherent life or form. Visitors experience the plane through their unconscious thoughts and desires. Strife occurs through the discordance of vision.
4. Golden Age
A plane new-formed, with (nearly) no history and infinite opportunity. A real "Golden Age" setup, where all things are possible, but may soon level out. Like This: Level Up, Suspend/Vanishing, Monstrosity; Maybe Gods/Enchantment Creatures.
5. Kingdom Come
Elesh Norn. Emrakul. Nicol Bolas.
These three forces collide on the ruined world of Dominaria, and only one will emerge victorious.
Get ready for Kingdom Come.
6. Oblivion
The plane of Thanatos is the graveyard of the multiverse, siphoning off dead matter, magic, and souls from all of the other planes of existence. The few creatures that find their way there from other planes live out a hollow existence, never to see their homes, friends, or families again. Meanwhile, they are hunted down by the planes' native denizens, the Wardens, who consider them nuisances, and seek to send them to true oblivion.
7. Egyptian
Akhaten. Egypt themed. Magic is granted by the gods in after you pray to them. Otherwise, it is forbidden. Top down..
8. Ruptured Planet
Ruptured Planet - debris of varying sizes in orbital rings around the star. Leftover magic from the sundering binds atmosphere to the larger chunks. Inertia matters. Red: feed star. Black: Get treasure. Blue: escape system. White: bind debris together. Green: stop debris from escaping. Zone matters.
9. Having Color Matters
My idea: Colourdeness matters. Cards care about whether things are multicolor or monocolour, then maybe we have Eldrazi show up and throw colourless into the mix.
10. Planewalkers
All Planeswalkers. Seriously curious about an all Planeswalker set...