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24hour contest: fire
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Author:  Cato [ Thu Oct 03, 2013 1:53 pm ]
Post subject:  24hour contest: fire

Make a card named Omnipyre.

Author:  Ko [ Thu Oct 03, 2013 1:56 pm ]
Post subject:  Re: 24hour contest: fire

Omnipyre |
Enchantment
~ comes into play with a fire counter on it.
At the beginning of your upkeep, ~ deals X damage to each creature and player, where X is the number of fire counters on it.
Whenever a creature dealt damage by ~ dies, put a fire counter on ~

Author:  Yarium [ Thu Oct 03, 2013 2:01 pm ]
Post subject:  Re: 24hour contest: fire

Omnipyre |
Creature - Elemental {R}
Trample, Haste
At the beginning of each end step, each player sacrifices a creature.
5/1

Author:  AzureShade [ Thu Oct 03, 2013 2:04 pm ]
Post subject:  Re: 24hour contest: fire

Omnipyre
Enchantment
During each player's upkeep, that player sacrifices a permanent. If that player does, put a charge counter on Omnipyre, then Omnipyre deals damage to target player equal to the number of charge counters on Omnipyre.
"Burn it all!"

Author:  Lilan [ Thu Oct 03, 2013 2:09 pm ]
Post subject:  Re: 24hour contest: fire

Omnipyre - XRR
Sorcery
Multikicker - 1
When you cast ~, copy it for each time it was kicked. You may choose new targets for each copy.
~ deals X damage to target creature or player. Flip a coin. If it comes up heads, copy ~ at the beginning of your next upkeep. You may choose a new target for the copy.

Author:  Dudibus [ Thu Oct 03, 2013 2:13 pm ]
Post subject:  Re: 24hour contest: fire

Omnipyre
Enchantment
When Omnipyre enters the battlefield put a blaze counter on each land. For as long as a land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you for each blaze counter on it." (The lands continue to burn after Omnipyre has left the battlefield.)

Author:  Aaarrrgh [ Thu Oct 03, 2013 2:57 pm ]
Post subject:  Re: 24hour contest: fire

Omnipyre
Sorcery
Exile all cards from all graveyards, then [cardname] deals X damage to each creature and each player, where X is the number of cards exiled this way.

A common side effect of Rakdos funeral pyres is the need for additional funerals.

Author:  Tevish Szat [ Thu Oct 03, 2013 3:02 pm ]
Post subject:  Re: 24hour contest: fire

Omnipyre

Sorcery
Exile all creature cards from graveyards. Omnipyre deals damage to each creature and player equal to the number of cards exiled this way.

Author:  PlaneShaper [ Thu Oct 03, 2013 3:10 pm ]
Post subject:  Re: 24hour contest: fire

Omnipyre |
Sorcery
~ deals damage to each other player equal to the number of cards he or she owns that are not outside the game.

Author:  YingLung [ Thu Oct 03, 2013 3:15 pm ]
Post subject:  Re: 24hour contest: fire

Omnipyre
Creature - Elemental
: ~ deals damage to each other creature equal to the number of cards in exile.
If a card would be sent to the graveyard, exile it instead.
4/3

Author:  TheJuggler [ Thu Oct 03, 2013 4:50 pm ]
Post subject:  Re: 24hour contest: fire

Omnipyre. 7RRR
Enchantment
When Omnipyre enters the battlefield, it does 1 damage to each creature.
Whenever a source would deal damage, it deals infinite damage instead.

Author:  tony3 [ Thu Oct 03, 2013 4:56 pm ]
Post subject:  Re: 24hour contest: fire

Omnipyre
Sorcery
Kicker
Deal 3 damage to all creatures target player controls.
If ~ was kicked, instead deal 6 damage to target player
and all creature target player controls.

Author:  Ogre [ Thu Oct 03, 2013 5:01 pm ]
Post subject:  Re: 24hour contest: fire

Omnipyre -
Enchantment - Aura
Enchant creature
At the beginning of enchanted creature's controller's upkeep, Omnipyre deals 4 damage to enchanted creature.
At the beginning of your upkeep, you may return Omnipyre from your graveyard to the battlefield attached to target creature. Otherwise, Omnipyre deals 4 damage to you.

Author:  PeregrineV [ Thu Oct 03, 2013 5:07 pm ]
Post subject:  Re: 24hour contest: fire

Omnipyre
Enchantment

: Discard a card. Each opponent discards a card that shares a card type with your discarded card. If they cannot, they discard a card at random.

Author:  Mown [ Thu Oct 03, 2013 5:27 pm ]
Post subject:  Re: 24hour contest: fire

This is a test:

Omnipyre
Sorcery
~ deals 4 damage to everything.
"There is only one solution. Fire."

Author:  Imidazoline [ Thu Oct 03, 2013 11:13 pm ]
Post subject:  Re: 24hour contest: fire

24 hours contests that go for longer than 24 hours are the best!

Omnipyre |
Enchantment Artifact
Sacrifice a permanent: Put a blaze counter on Omnipyre.
At the beginning of each player's upkeep, Omnipyre deals X damage to that player, where X is the number of blaze counters on it.

Edit: Whup, just saw Azure's. Ah well.
Edit 2: And Ko's.

Author:  Ko [ Thu Oct 03, 2013 11:15 pm ]
Post subject:  Re: 24hour contest: fire

Imidazoline wrote:

Edit: Whup, just saw Azure's. Ah well.


I like yours a lot more

Author:  Imidazoline [ Thu Oct 03, 2013 11:16 pm ]
Post subject:  Re: 24hour contest: fire

Ko wrote:
Imidazoline wrote:

Edit: Whup, just saw Azure's. Ah well.


I like yours a lot more
Awwwww.

Yours is pretty good too. Hooray for literal interpretations of pyres!

Author:  Nephrolithic [ Sat Oct 05, 2013 1:06 am ]
Post subject:  Re: 24hour contest: fire

Omnipyre
Enchantment (M)
At the beginning of your upkeep, you may cast any and all red instant or sorcery cards in any and all graveyards without paying their mana costs.

"It's a shame that the pyromancers do not study the alchemical components of their art. So much untapped potential. . ."
- The Musings of Professorcerer Kipnisc Saljion

Author:  Ko [ Sat Oct 05, 2013 1:06 am ]
Post subject:  Re: 24hour contest: fire

36 hour contest is good too

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