It is currently Sun Dec 01, 2024 12:29 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: contest - tempt fate
PostPosted: Tue Aug 20, 2024 10:57 am 
Offline
Member

Joined: Sep 24, 2013
Posts: 8786
Make a card named Tempt Fate


Like this post
Top
 Profile  
 
 Post subject: Re: contest - tempt fate
PostPosted: Tue Aug 20, 2024 12:20 pm 
Offline
YMtC Pro Tour Champion
User avatar

Joined: Sep 22, 2013
Posts: 14370
Tempt Fate
:b::b::r::r:
Sorcery
An opponent chooses a card name other than that of a basic land. Then, reveal the top card of your library. If it has the chosen name, you lose the game. Otherwise, put it into your hand and you may repeat this process. (A new name may be chosen each time)
"Everything will be fine as long as it's not -" High Warlock Skaros, last words.

_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


Like this post
Top
 Profile  
 
 Post subject: Re: contest - tempt fate
PostPosted: Tue Aug 20, 2024 1:34 pm 
Offline
YMtC Champ '14
YMTC Pro Tour Champion
User avatar

Joined: Jun 04, 2014
Posts: 15599
Location: Freedom
Preferred Pronoun Set: they
Tempt Fate-
Sorcery
Return target creature card from your graveyard to the battlefield. It gains "All spells and abilities must target this creature if able." and "When this creature becomes the target of a spell or ability, exile it."
The Sisters of the Loom have a sharp eye for loose threads.

:duel:

_________________
I tend to agree with Razor.

Mown wrote:
I'll never again complain about raz's criteria.


Like this post
Top
 Profile  
 
 Post subject: Re: contest - tempt fate
PostPosted: Tue Aug 20, 2024 8:46 pm 
Offline
Member

Joined: Sep 22, 2013
Posts: 1415
Tempt Fate
Creature - Bear
2/2

_________________
What does B^) mean?


Like this post
Top
 Profile  
 
 Post subject: Re: contest - tempt fate
PostPosted: Tue Aug 20, 2024 10:11 pm 
Offline
Member
User avatar

Joined: Jun 03, 2014
Posts: 1670
Tempt Fate :r:
Enchantment

:1::r:: Target creature you control deals 1 damage to another target creature. If that creature dies this turn, exile ~. Activate only when you could cast a sorcery.

_________________
Currently Playing
Pokemon Scarlet
Zenless Zone Zero
Palworld


Last edited by Tekkahedron on Fri Aug 23, 2024 4:57 am, edited 1 time in total.

Like this post
Top
 Profile  
 
 Post subject: Re: contest - tempt fate
PostPosted: Wed Aug 21, 2024 12:01 am 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 2582
Tempt Fate -
Sorcery
Target opponent creates a 5/5 red Dragon creature token with flying.

I envision an edh kinda situation.

Elden memes live rent-free in my head


Like this post
Top
 Profile  
 
 Post subject: Re: contest - tempt fate
PostPosted: Wed Aug 21, 2024 7:00 am 
Offline
Member

Joined: Sep 05, 2014
Posts: 3767
Identity: Male
Preferred Pronoun Set: he/him/his/his/himself
Tempt Fate
Enchantment (R)
At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
You can't play cards that share a name with a card exiled with ~ unless you play them from exile

_________________
Image


Like this post
Top
 Profile  
 
 Post subject: Re: contest - tempt fate
PostPosted: Thu Aug 22, 2024 10:41 am 
Offline
Member
User avatar

Joined: Oct 10, 2015
Posts: 3569
Location: California
Identity: Male
Preferred Pronoun Set: he/him/his/his/himself
Tempt Fate
Sorcery (R)
Discard your hand, then flip a coin. If you win the flip, draw seven cards.

_________________
Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


Like this post
Top
 Profile  
 
 Post subject: Re: contest - tempt fate
PostPosted: Sat Aug 24, 2024 4:11 pm 
Offline
Member
User avatar

Joined: Sep 28, 2016
Posts: 3552
Preferred Pronoun Set: he/him/his/his/himself
Tempt Fate
Sorcery (R)
Until end of turn, target creature gains +4/+4, Trample, and "When this creature dies, discard your hand".
"Not even the gods can stop me now!"

_________________
nice quotes from this forum

War of the spark will have so many Planeswalkers, they won't even be planeswalking anymore.


Like this post
Top
 Profile  
 
 Post subject: Re: contest - tempt fate
PostPosted: Mon Aug 26, 2024 9:36 am 
Offline
Member

Joined: Sep 24, 2013
Posts: 8786
Tevish Szat - I like how this rewards playing a deck full of singletons while still potentially backfiring, but it could also take a long time to resolve. I guess if you were trying to go infinite with it, the opponent could just name your win condition / next combo piece every time. You'd have to sideboard between games to keep them guessing. Interesting minigame

razorborne - I get the flavor reference. That drawback could be partly blue. Since it doesn't use Flagbearer text, you could make everything immune to single target spells by playing this twice. I think eternal formats might use this as another undercosted zombify, mostly on stuff that already has shroud

purple shrimp - This meets the criterion

Tekkahedron - I don't really get this card, flavorwise or mechanically. What's the point of dealing damage to something if you're not expecting it to die? This just becomes a Goblin Cannon

Confused - I think Death by Dragons does this sort of thing better and doesn't become useless when you're down to your last opponent. This is more politics than fate

EpicLevelCommoner - I guess the intention is that you could reveal a card, not be able to play it, and then be locked out of using copies that were already in your hand. In practice this probably gets used in aggro decks with low-cost cards

purplebackpack89 - Is this merely tempting fate or abandoning yourself to it completely? This is probably a fair cost, not so strong to make vintage players want to have it as a backup plan, but I could be wrong

UselessCommon - At first this doesn't read that well. The criterion wants you to put yourself in danger, but risking your whole hand for trample (compared to baseline effect like might of old krosa)? But in practice, these sorts of spells are already tempting fate - you could die on a counterattack to a failed Overrun even though it has no drawback at all - so it's probably worth it


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group