No Goblins Allowed http://862838.jrbdt8wd.asia/ |
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Aug 04 - 10, 2024 http://862838.jrbdt8wd.asia/viewtopic.php?f=17&t=28583 |
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Author: | TPmanW [ Sun Aug 04, 2024 10:59 am ] |
Post subject: | Aug 04 - 10, 2024 |
Last Week's Winner The poll: viewtopic.php?f=17&t=28577 The quip: Looks like Raz brought the 'ol Ball and Chain. Gonna really weigh down this party.
The Winner
razorborne wrote: Ball- Sorcery Create three 1/1 black Vampire creature tokens with lifelink. ---FUSE--- Chain- Sorcery Exile target creature until you control no creatures. The Contenders Libe wrote: Alara's Rejoining Enchantment (M) At the beginning of your upkeep, search your library for a basic land card that doesn't share a type with another basic land you control, put it onto the battlefield, then shuffle. Then if there are five or more land types among basic lands you control, sacrifice Alara's Rejoining and create a Fusion Elemental token. (It's a 8/8 Elemental creature.) ParadOxymoron wrote: Quantum Overdrive — Enchantment (R) Discard a card: Exile the top card of your library. You may play it this turn. Fblthp was rarely ready for anything, but he certainly wasn't ready for this. Rush_Clasic wrote: The Ego Legendary Enchantment (R) When The Ego enters the battlefield, look at the top seven cards of your library, then exile them into a randomized face-down pile. Draw a card. If you would draw a card, you may instead put a card exiled by The Ego into your hand. "Reality is... whatever I choose it to be." —Jace Beleren Shazzeh wrote: Highfold Drakeling Creature - Drake (U) Flying Whenever Highfold Drakeling attacks, stash the top card of your library. (Exile it. It gains ", Discard a card: Put this card into your hand.") : Return Highfold Drakeling to its owner's hand. Poachers in Highfold often track drakelings to their roosts, hoping to profit not just from their valuable fangs and talons but also from the hoards of trinkets they keep. 1/2 Mown wrote: Kumena Seeks Orazca Enchantment — Saga I, II: Search the top five cards of your library for a land card, reveal it and put it into your hand. Put the rest on the bottom shuffled. III: Permanent cards in your graveyard have retrace until end of turn. BelangiaJo wrote: Singularity Enforcer - Creature - Human Rogue | R Menace, trample When Singularity Enforcer enters, destroy each creature that shares a name with another creature. 5/4 The Rules How To Nominate: Quote the post with the card you want to nominate. Delete everything in that post other than the card. Copy and paste your quote into a post on this thread. If you did it right the quote tag should link to the original post. What's Eligible? Any fan-designed M:TG card posted since the most recent CotW thread went live is eligible. It doesn't even have to be the first time the card was posted. Yes, Un cards are valid. No, Yugioh cards are not. What's Not Eligible?
A Note On Contests: Many contest holders feel that having an entrant nominated for CotW will skew the results of their contest. To prevent this while still allowing those cards their chance at nomination, any card submitted to a contest is eligible for nomination to CotW as though the date the contest (or pertinent round of the contest) ended was the date the card was posted. Past Winners
2024
razorborne wrote: Ball- Sorcery Create three 1/1 black Vampire creature tokens with lifelink. ---FUSE--- Chain- Sorcery Exile target creature until you control no creatures. neru wrote: Organist Creature — Zombie Bard , Sacrifice a creature with mana value X: Return target Saga card with mana value X or less from your graveyard to the battlefield with a finality counter. His songs tug on the heartstrings. 3/1 Libe wrote: Living Law Creature -- Elemental (U) Flying When Living Law enters, create three Red Tape tokens attached to target nonland permanent. (They’re auras that stop it from attacking, blocking, or activating abilities. A player may destroy a Red Tape by paying as a sorcery.) As long as an Aura you control is attached to a permanent you don't control, Living Law has hexproof. 4/4 BelangiaJo wrote: Quiet End - Instant | U Until end of turn, triggered abilities from permanents your opponents control don't trigger. Destroy target tapped creature. Silly wrote: Binding Glyph Artifact | U When Binding Glyph enters the battlefield, exile target creature until Binding Glyph leaves the battlefield. Cycling Unearth "The excavation project has run into unforeseen difficulties." - Progress report from Argivian Archeological Dig Site #6 Dudibus wrote: Grove of Cherry Blossoms Land (C) : Add . Azusa, Lost but Seeking gains ": Draw a card." White tears fall to earth Barren branches a promise of budding bounty. razorborne wrote: Speak For The Mountain- Sorcery Add . Search your library for a card with in its mana cost, exile it, then shuffle. You may cast that card this turn. She tells a tale of seismic poetry. theatog wrote: Infernal Servitude Sorcery Destroy all creatures. Until end of turn, whenever a creature dying causes a triggered ability to trigger, you gain control of that ability. You may choose new targets for it. "Let their final screams become my symphony." -- Rakdos Libe wrote: Knifepoint Negotiation Sorcery (U) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Threaten target opponent. (Draw a card unless that player pays life equal to the greatest power among creatures you control.) Cato wrote: Backstab Instant Target creature gets -2/-2 until end of turn. If you control an unblocked attacking creature, the targeted creature creature gets -5/-5 until end of turn instead. A knife in the gut hurts, but a knife in the back is worse. ParadOxymoron wrote: Song of the Wild — Instant (U) Spend only mana produced by creatures to cast Song of the Wild. Add . “Leaves will sing out softly As the light shines through their veins, And if you listen closely You can hear them when it rains.” —Vendala, rattleclaw mystic Flopfoot wrote: Sample - Sorcery Target opponent chooses a creature they control. Create a token that's a copy of that creature. Silly wrote: Temporal Intervention Sorcery | R Untap all permanents you control. End the turn. Miracle Those who pray to the god of time never find themselves unprepared. Libe wrote: Enclosure Breaker Creature -- Beast (U) When Enclosure Breaker enters the battlefield, target opponent creates a 0/4 colorless Wall artifact creature token with defender. The menagerie's new baloth exhibit proved to be a hit, a smash, and a runaway success. 4/4 TPmanW wrote: Humble Beginnings Enchantment - Aura Enchanted creature has trample. Whenever enchanted creature deals combat damage to a player, you may put an aura card with enchant creature onto the battlefield attached to enchanted creature. Dudibus wrote: Parenthood Sorcery (R) Put a creature with base power and toughness 1/1 from your hand onto the battlefield. Draw a card. Silly wrote: Quiet Speakeasy Land | R When Quiet Speakeasy enters the battlefield, you gain 1 life. , Pay 1 life: Add , , or . First round's on me, kid. EpicLevelCommoner wrote: Justicar's Gavel Sorcery (U) ~ has lifelink as long as was spent to cast it. ~ has deathtouch as long as was spent to cast it. ~ deals 2 damage to any target. Tevish Szat wrote: Sealed Envelope Artifact Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) When Sealed Envelope leaves the battlefield, put the exiled card into its owner's hand. Dudibus wrote: Stone of Aspiration Artifact (C) When Stone of Aspiration enters the battlefield, target opponent chooses a color. : Add a mana of any color other than the named color. Temjen wrote: Glimmerplate Smith Artifact Creature - Artificer (R) Ward , where X is the number of permanents attached to Glimmerplate Smith. Whenever an Aura you control becomes attached to Glimmerplate Smith, it becomes an Equipment artifact and gains "Equip ". (It's no longer an aura or an enchantment. This effect does not end when this creature leaves the battlefield.) "The old magicks are sacred and powerful, yes. They're just a bit... dated." 2/2 Silly wrote: Dread Reflection Creature - Dragon Nightmare | R Flying If a creature would enter the battlefield under your control from a graveyard, it enters as a copy of Dread Reflection instead. Doom casts its own flickering shadow. 6/6 ty wrote: Sucking-Portal Demon — Creature — Demon (R) Flying Vanishing 2 Sacrifice another creature: Proliferate. One misplaced candle; a hundred misplaced souls. 5/5 LilyStorm wrote: Grand Illusionist creature - rabbit wizard Spectacle Vanishing 2 Encore Blink, and you'll miss it 4/4 ParadOxymoron wrote: Litterbug's Mox — Artifact (M) Litterbug's Mox costs more to cast and enters the battlefield tapped unless you've sacrificed an artifact this turn. : Add . “I've always had an affinity for other men's trash.” —Quinquox, Tin Street gadgeteer Temjen wrote: Fuzzytail, Paragon of Leafhome Legendary Creature - Squirrel Warrior (R) Trample Renown 9 (When this creature deals combat damage to a player, if it isn’t renowned, put nine +1/+1 counters on it and it becomes renowned.) 1/1 neru wrote: Enforcer of Starless Skies Enchantment Creature — Giant Whenever Enforcer of Starless Skies attacks, each player sacrifices an enchantment. If you do, each opponent who doesn't loses life equal to the mana value of the enchantment you sacrificed. The Underworld lies beyond the edge of the world, beyond Nyx, and its sky is an endless void. Erebos would remind all that this eternal emptiness is the fate of all. 5/5 Rush_Clasic wrote: Valakut, the Final Crescendo Legendary Land (R) : Add . Grandeur — , Discard another card named Valakut, the Final Crescendo: Add . neru wrote: Masked Intruder Sorcery (R) Put a creature card from your hand onto the battlefield face-down with a shield counter on it. It's a colorless 2/2 creature. When the last shield counter is removed from that creature, turn it face up. "Tomik...who is that one in the corner?" Tevish Szat wrote: Laminate Sorcery Tap target permanent and put an indestructible counter on it. If it would become untapped while it has an indestructible counter on it, instead it doesn't. "In my defense, I have kept your loved ones safe... from dust, water, and oxygen as well as hostile action." - Osmok the Mad EpicLevelCommoner wrote: Omen of Flames Enchantment - Omen (C) , Exile ~ from anywhere: ~ deals 2 damage any target. If you exiled ~ from the battlefield, it deals 4 damage instead. — • —
2023
Cato wrote: Chaotic Conjurer Creature - Human Shaman At the beginning of combat on each player's turn, that player creates a 6/1 red elemental token with trample, haste, and "at the beginning of the end step, sacrifice this creature." 3/3 "I do not control the elements, I merely channel them." CommanderJim wrote: War for the Underworld Sorcery (R) Each player returns each creature card from their graveyard to the battlefield with a shadow counter on it. (A creature with shadow can block or be blocked by only creatures with shadow.) In Erebos's absence, chaos broke out among the underworld gods, and the world shook with their fury. Libe wrote: Goblin Guerilla Creature -- Goblin Warrior (R) Haste Play with your hand revealed. Goblin Guerilla can't attack unless you have no land cards in your hand. He'll fight to the death to defend whatever pile of dirt he happens to be standing on. 2/2 Mown wrote: Reprove Instant Exile target creature or planeswalker. As long as it's exiled, its owner may cast it, it has convoke, and mana can't be spend to cast it. "And I will not speak with you again until my people ask of me to." Riorvard wrote: Spell Salvo Instant You may cast up to three red instant or sorcery cards from your hand with mana value 1 without paying their mana costs. Libe wrote: Mistmeadow Illusionist Creature -- Kithkin Wizard (U) You may have Mistmeadow Illusionist enter the battlefield as a copy of any creature on the battlefield with mana value 2 or less. "The thoughtweft ensures that no kithkin can deceive another. You, however..." 2/2 neru wrote: Bouquet of Eternal Blooms Artifact (R) Equipped creature has ": Add one mana of any color." Whenever equipped creature becomes tapped for mana, choose another creature you control at random. Attach Bouquet of Eternal Blooms to that creature. Equip Libe wrote: Erratic Generator Artifact (U) Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Erratic Generator. Then you may transform it. "I don't know why, but its power output increases when I say nice things about it. Best not to question a good thing." —Juzba, Izzet tinker /// Unleashed Weird Creature -- Weird (U) Double strike "Ah, how'd you get in there? And more importantly, how can I put you back?" —Juzba, Izzet tinker 0/0 Libe wrote: Molcrom, Demonologist Legendary Creature -- Human Warlock (M) Whenever you cast a spell, if you paid life to cast it, you gain 4 life. Whenever you cast a spell, if you sacrificed one or more creatures to cast it, create a 3/3 black Demon creature token. Whenever you cast a spell, if you discarded one or more cards to cast it, draw a card. 4/4 Libe wrote: Smothering Miasma Enchantment (U) At the beginning of your upkeep, sacrifice Smothering Miasma. All creatures get -2/-2. The cloud lay thick over the valley like a burial shroud, and soon that was what it became. EpicLevelCommoner wrote: Burn the Body Instant (U) Exile target creature [card in a graveyard]. Cleave Cremation is the best method of preventing unwanted undead; arson just adds an extra step. Libe wrote: Ruthless Tracker Creature -- Human Rogue (U) Double agent (As this enters the battlefield, secretly choose its faction. You may reveal its faction at any time. When you do, it gains an ability below.) • Dominion — Deathtouch • Resistance— Whenever Ruthless Tracker deals combat damage to a player, draw a card. 2/3 purple shrimp wrote: Conduit of Possibilities Creature - Elemental Shaman Haste Play with the top card of your library revealed. During each player's turn, that player may play lands and cast spells from the top of your library. Your opponents may spend mana as though it were mana of any colour to cast spells this way. 4/4 LilyStorm wrote: Cornered Citizens Creature - Human Citizen Whenever another creature enters the battlefield, ~ fights that creature. "I dont know who or where they are, but I know they're out there" 4/4 neru wrote: Kiss the Frog Instant Destroy target enchantment. If that enchantment is attached to a creature you control, create a Royal Role token attached to that creature. ty wrote: Ordinary Love — Sorcery (U) Pair target unpaired creature you control with another target unpaired creature you control. When you do, add . Not all magics require rituals or study. Knight Otu wrote: Beseech the Archangel Sorcery Endeavour - You may pay and tap three plus X untapped Clerics you control rather than pay this spell's mana cost. Create a 4/4 white Angel creature token with flying and vigilance and X 1/1 white Spirit creature tokens with flying. BelangiaJo wrote: Before the Meteor - Enchantment - Saga | MR Creatures you control have haste. I, II: Create a 3/3 red Dinosaur creature token. III: Before the Meteor deals 13 damage to each creature. Tekkahedron wrote: Sins Committed | Instant Counter target spell if any of the following costs were paid to cast it.
Silly wrote: Shambling Surveyor Creature - Zombie Scout | R When Shambling Surveyor enters the battlefield, it explores. Retrace As Temil passed away, the search for the Golden City became no longer just his life's work. 3/1 neru wrote: Graves of the Forgotten Land — Desert (U) : Add . Eternalize (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie creature with no mana cost. Eternalize only as a sorcery.) To create a new Naktamun, Nicol Bolas killed all adults and wiped all evidence of the culture before. Still, he did not let those dead go to waste. ty wrote: Crone's Alms — Sorcery (R) Target opponent chooses one—
Witch's Curse Enchantment — Aura Curse (R) Enchant player At the beginning of enchanted player's end step, that player sacrifices an untapped land. His fortune crumbling, for the want of two coppers. CommanderJim wrote: Overgrown Machinery Artifact (C) When Overgrown Machinery enters the battlefield, exile target artifact or enchantment an opponent controls until Overgrown Machinery leaves the battlefield. : Add . Silly wrote: Cavern Bellower Creature - Beast | R Echo When Cavern Bellower's echo cost is paid, create a token that's a copy of it. Deep underground, you hear cries from all directions. Is it one beast stalking you, or many? 3/3 neru wrote: Call a Bounty Sorcery (C) This spell has flash if you spent only mana from Treasure sources to cast it. Create a 1/1 black Assassin creature token with deathtouch. LilyStorm wrote: Knight of the Forgotten Page Creature - Knight First strike Play with the top card of your library revealed ~ has protection from cards that share a type with the top card of your library She fights against an evil no one remembers, from a prophecy in a tome no one has read 2/2 Huey Nomure wrote: Reckless Marauder Creature - Minotaur Berserker Haste When ~ enters the battlefield, put a menace counter on it if you control fewer creatures than an opponent. ""Numbers disadvantage"? Minotaurs were made with two horns for a reason." 3/2 ty wrote: Iris-3, Prudential Censor — Legendary Artifact Creature — Drone Eye (M) Players play with their hands revealed. Each player can only cast spells with the lowest mana value amongst nonland cards in their hand. At the beginning of your upkeep, each player draws a card. "Error in activating thaumaturgy: energetic parsimony required." 4/4 Silly wrote: Green-Eyed Monster Legendary Creature - Ouphe | R Trample Whenever a player casts a spell that could target Green-Eyed Monster but doesn't, put a +1/+1 counter on Green-Eyed Monster. In his desire to collect all magicks, an ancient elven king once willing took on a witch's curse. Did the spell corrupt his mind as well as his body? Or did the transformation merely reveal his true nature? 2/2 BelangiaJo wrote: Forged Signature - Sorcery | U Target player draws two cards and loses 2 life. Under Contract - If you aren't the target of this spell, create a 4/4 black Ogre Rogue creature token. In New Capenna, you learn not to question stained pages or illegible ink. Mown wrote: Elusive Prince Creature — Kithkin Noble If ~ would die, instead exile it until you play a land. After the fifth time he got captured by bandits from yet another country, the populace started to grow suspicious. 2/1 ParadOxymoron wrote: Terminus Pilgrim — Snow Creature — Human Nomad (R) : Add or one mana of any color among mana symbols in the mana costs of cards in your graveyard. To see the widow bring flowers to such an inhospitable land seemed strange to the traveler. But as he watched her weep, laying them out just so on the ice, he began to understand what drove these people to seek closure at world's end. 1/1 razorborne wrote: Thousand-Eyed Witch- Creature-Insect Warlock Curse spells you cast cost less to cast. Thousand-Eyed Witch can't attack unless defending player is cursed. (A player is cursed if there is a Curse Aura attached to them.) King Athrick's laws make no exception for witches, but King Athrick's enforcers know better. 3/4 Silly wrote: Brave the Darkness Instant | U Target creature gains hexproof and indestructible until end of turn. As long as it's night and Brave the Darkness is in your graveyard, it has flashback . Some amongst the night watch draw their strength from their faith in the Archangel. Others, from the knowledge that no matter how bad things get, dawn will inevitably come. Tekkahedron wrote: Malefic Fumes | Instant ~ deals 5 damage to any target. Your life total becomes 5. ty wrote: Liliana Signs the Contract — Enchantment — Saga (R) I: You lose 1 life. II: Draw a card. III: Create two token copies of Liliana Signs the Contract. Tekkahedron wrote: Blood Trail's End | Instant Destroy one or more target creatures that were dealt damage this turn. You gain 1 life for each creature destroyed this way. Draw a card. "Finally found you..." BelangiaJo wrote: Test Gravity - Instant | C Exile target creature, then return it to the battlefield under its owner’s control. Test Gravity deals 3 damage to that creature. Moments before impact, Oswald sympathized with the apples that came before him. neru wrote: Soulcaller Tomblord Creature — Demon Flying, trample Whenever Soulcaller Tomblord attacks, defending player ventures into the dungeon. Whenever an opponent completes a dungeon, sacrifice Soulcaller Tomblord. There are evils too great to face but too great to let stand. 5/5 neru wrote: Ixidor, Clung to Her Memory Legendary Creature — Human Wizard If a face-up creature you control would die, instead turn it face-down and remove all damage from it. It's a colorless 2/2 creature. Morph Having lost his world, Ixidor built a new one out of grief and wrath and hatred. 3/3 Silly wrote: Underworld Chariot Artifact - Vehicle | U When Underworld Chariot enters the battlefield from a graveyard, create a 2/2 black Zombie creature token. Crew 2 Unearth Ride or die. 4/2 Silly wrote: Straw Decoy Artifact Creature - Scarecrow | U Substitution (, Return a blocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking. Each creature that was blocking the returned attacker blocks this card.) The guard grasped at Higure's fleeing form, only to catch a handful of hay. 0/4 Mown wrote: Soot Turbine Artifact ~ enters the battlefield tapped and doesn't untap during your untap step. At the beginning of each player's end step, that player sacrifices a tapped permanent. The young engineer drew a last scarce breath of air as his cursed device finally started to hum. ty wrote: Vote Down — Instant (R) Counter target spell if its mana value is less than the number of creatures you control. Nothing is more humiliating to an Azorius lawmaker than his favoured amendment being rejected. Echo_Robin wrote: Play Dead | Instant (U) Return target creature card that died this turn from a graveyard to the battlefield under its owner's control. The fish waited patiently, ready to strike the moment the hunters dropped their guard. Echo_Robin wrote: Aether Shred | Instant (U) Counter target spell unless its controller pays for each of its colors. Rush_Clasic wrote: Bumbling Investigator Creature - Human Advisor (C) , Sacrifice an artifact: Draw a card. "Everything is a clue if you tinker with it enough!" 1/1 Rush_Clasic wrote: Observed Weakness Sorcery (U) Destroy target creature with power, toughness, or mana value X. "Never challenge a strongman to arm-wrestle when you can convince him to footrace." —Rakdos proverb Echo_Robin wrote: Riddle Weaver | Creature - Sphinx (R) Flying Each player skips their draw step. At the beginning of each player's upkeep, that player creates a Clue token. "Would you like another hint?" 3/4 Echo_Robin wrote: Silent-Vine Shinobi | Creature - Plant Ninja (C) Ninjutsu—Return a land you control to its owner's hand. (Return a land you control to its owner's hand, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Defender "When did I get a house plant?" 3/2 — • —
2022
Mown wrote: Psychosis Remnant Creature — Horror Undying You may cast this spell without paying its mana cost. If you do, it enters the battlefield under an opponent's control. Fear cannot be killed; it must be conquered. 4/4 Confused wrote: Uncover the Truth - Sorcery Investigate. Then, if you control four or more clues, you may sacrifice all the clues you control and search your library for a card, put it into your hand and then shuffle your library. BelangiaJo wrote: Tumna, Eater of Seasons - Legendary Creature - Elemental | R You can’t play lands. At the beginning of your upkeep, put a +1/+1 counter on Tumna. When Tumna leaves the battlefield, search your library for a number of basic land cards equal to the number of +1/+1 counters on it, put those cards onto the battlefield, then shuffle. 4/4 Rush_Clasic wrote: Cost Analysis Instant (C) Counter target spell with mana value equal to or less than the amount of mana spent to cast Cost Analysis. "You can't afford that." CommanderJim wrote: Portal of Invention Artifact (R) At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. You may play artifact cards exiled with Portal of Invention. "On the other side of the portal, the flowers quickly wilted and died. The vase, however, remained in perfect condition." —Rashmi, research notes ty wrote: Slagheap Monstrosity — Artifact Creature — Construct Horror (R) Prototype Trample-7/-7 Slagheap Monstrosity gets +1/+1 for each card in your graveyard. 0/0 neru wrote: Tainted Earthmover Artifact Creature — Juggernaut Trample Tainted Earthmover attacks each combat if able. Whenever Tainted Earthmover deals combat damage to an opponent, that player creates that many 1/1 green Saproling creature tokens. Argoth must respond. 6/3 BelangiaJo wrote: Gruesome Scene Land | U When Gruesome Scene enters the battlefield, if a creature died this turn, investigate. : Add . It's rather unhospitable for the living and the dead. chinkeeyong wrote: Steam Turbine Artifact (R) , : Add . "Magic is a potent tool for those who can wield it. For everyone else, there is the combustion engine." -Ral Zarek Silly wrote: Clachan Gate Artifact Creature - Equipment Wall | U Defender Equipped creature gets +0/+4. Reconfigure Giant Unfortunately for Goldmeadow, its mighty fortifications were just the right size for Barrag's arm. 0/4 Q is 564453 wrote: The Great Balloon Abduction — Enchantment — Saga Aura (U) Enchant creature I - The Great Balloon Abduction gains "Enchanted creature has flying." II - The Great Balloon Abduction gains "Enchanted creature can only block creatures with flying." III - Exile enchanted creature. EpicLevelCommoner wrote: Anafenza's Last Stand Legendary Enchantment (R) You can't lose the game unless it is your end step. "I can't imagine a a fate worse than being betrayed by my own family, Oret, but at least I can die proud of my service to the Abzan." ty wrote: Fade into Fable — Enchantment — Aura (U) Enchant creature Enchanted creature is a Saga enchantment in addition to its other types and has "I - This creature gets +2/+2 until end of turn", "II - This creature gains indestructible until end of turn", and "III - Draw a card". When Fade into Fable enters the battlefield, put a lore counter on enchanted creature. All good stories have an end. neru wrote: Drag from the Abyss Sorcery Return target creature card from a graveyard to the battlefield with thirteen -1/-1 counters on it. "Do not thank me yet." — Zariel, Duke of Avernus UselessCommon wrote: Open Options Sorcery (U) Look at the top three cards of your library. You may put one of them into your hand, or return Open Options into your hand. Shuffle your library. It can be important to keep them that. ty wrote: Leaps — Sorcery (R)Up to two target creatures each gain flying until end of turn. | Bounds — Sorcery (R)Bounds deals 3 damage to each creature without flying. {colsp=2} Fuse (You may cast one or both halves of this card from your hand.) Cato wrote: Call Bluff Sorcery Target player names a card. Then, you choose one: -That player reveals their hand and discards all cards with the chosen name. -That player reveals their hand, and you chose a nonland card from it with a different name. That player discards that card. BelangiaJo wrote: Nibble - Sorcery | C Target opponent discards a card. If a noncreature card is discarded this way, create a 1/1 black Rat creature token. Go anywhere. Even the filthiest, most uninhabitable place you can imagine. And you'll find a rat. neru wrote: Recalled Regiment Creature — Spirit Soldier (C) When Recalled Regiment enters the battlefield, return all creature cards named Recalled Regiment from your graveyard to the battlefield. "It is the Lorehold who understand that knowledge is not the work of solitary geniuses or mad hermits. Like the legions of the Blood Age, we stand together to wage a war but upon ignorance." — Augusta, Lorehold dean 2/1 ty wrote: Storm, Mistress of the Skies — Legendary Creature — Human Mutant (R) Flying : Storm gets +1/+0 until end of turn. Whenever Storm attacks, exile the top X cards of your library, where X is her power. This turn, you may cast instant and sorcery spells from amongst those cards without paying their mana costs if they target defending player or planeswalkers they control. 2/4 Tevish Szat wrote: Helship Artifact Menace Crew 3 When Helship deals combat damage to a player, return up to one target creature card from your graveyard to the battlefield, tapped. At the beginning of each end step, sacrifice each creature that crewed Helship this turn. 5/6 razorborne wrote: Ureth, Awakened- Legendary Creature-Treefolk Ureth costs less to cast for each creature you control with mana value 5 or greater. Vigilance Whenever Ureth dies, you may cast it. "Trees live long and ancient lives." 4/7 Cato wrote: Daydream Instant Exile target creature until you cast a spell. Ral got lost in his own thoughts, until Tomik's voice helped him find his way home. Riorvard wrote: Brain Dump Land Brain Dump enters the battlefield with a charge counter on it. : Add . , Remove a charge counter from Brain Dump: Draw a card. ty wrote: Dryad Umbra — Enchantment — Aura (U) Enchant land Enchanted land is a 2/2 creature with haste that's still a land. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Cato wrote: Drown in the Fountain Instant Draw two cards, then you may discard two cards. When you do, destroy target creature. neru wrote: Guardian of the Hunting Grounds Enchantment Creature — Chimera Non-green creature spells you cast cost less to cast, where X is your devotion to green. Nylea pays special attention to the forests of Theros but all the wilds are hers. 5/4 EpicLevelCommoner wrote: Sparkhunter Elemental Creature - Elemental Haste Whenever ~ becomes blocked, sacrifice it. If you do, it deals damage equal to its power to defending player. [3/1] BelangiaJo wrote: Energy Spike - Instant | C Energy Spike deals 3 damage to any target an opponent controls. Chaos (You may cast this spell for its chaos cost. If you do, select its target at random.) Jund shamans are erratic like the energy on Alara. neru wrote: Caged Allosaurus Creature — Dinosaur When Caged Allosaurus enters the battlefield, choose one—
3/3 neru wrote: Integrating Mycosynth Artifact Land — Equipment Equipped creature gets +0/+1 and has ": Add one mana of any color." Living weapon Equip "This is what grew from my error. This is what bloomed into this horror." — Karn neru wrote: The Yawning Portal Inn Legendary Land — Gate : Add . : Add one mana of any color. Activate this ability only if you've completed a dungeon. Channel — , Discard The Yawning Portal Inn: Venture into the dungeon. Temjen wrote: Librarian's Lamplight Creature - Elemental (C) Haste, Trample , Discard a card: Librarian's Lamplight gets +2/+0 until end of turn. Whenever Librarian's Lamplight deals combat damage to a player or planeswalker this turn, draw a card. 0/1 ty wrote: Spectral Streamers — Creature — Jellyfish Spirit (C) Haunt (When this creature dies, exile it haunting target creature.) Spectral Streamers and haunted creature have flying and can’t block creatures without flying. 1/1 razorborne wrote: Grandmother Sengir, Mad Matriarch- Legendary Creature-Human Wizard Madness costs you pay are . When Grandmother Sengir enters the battlefield, discard your hand. Worlds rot at the command of the Matron of Eons. 5/6 ty wrote: Parallel-World Twin — Creature — Twin (R) Parallel-World Twin enters the battlefield as a copy of target creature you control and has "When you don't control another creature with the same name as this creature, sacrifice this creature." 0/0 razorborne wrote: Hall Of The Lost Land You may play Hall Of The Lost from your graveyard if you discarded it this turn. : Add . "In the deep, where madness dwells and monsters sleep amidst the dark, there I wait, an empty shell before the gate that seeks its spark."~Igren Dai, mad poet ty wrote: Heir's Prerogative — Sorcery (U) Heir's Prerogative costs more to cast if you don't control a Treasure and 2 life more to cast if you don't control a Food. Draw two cards. ty wrote: Lost in the Prayer-Cipher — Enchantment — Saga (U) I, II: Exile target creature until Lost in the Prayer-Cipher leaves the battlefield. III: You gain 3 life. ty wrote: Aether Vacuum — Enchantment (U) When Aether Vacuum enters the battlefield, exile target nonland permanent until Aether Vacuum leaves the battlefield. At the beginning of your upkeep, each player who owns a card exiled with Aether Vacuum adds . Pay : Destroy Aether Vacuum. Any player may activate this ability. BelangiaJo wrote: Request for Resources - Sorcery | C Queue (Rather than cast this card from your hand, pay and exile it with a time counter on it plus an additional time counter for each other queued card in exile. Whenever a player casts a spell from their hand, remove a time counter. When the last is removed, cast it without paying its mana cost.) Draw two cards. Vijarada wrote: Flesh Fluidity Enchantment (R) Play with the top card of your library revealed. Sacrifice Flesh Fluidity: If the top card of your library is a permanent card, exchange it with target creature you control. neru wrote: Press the Point Sorcery Look at target player's hand and choose three of those cards. They discard one of those cards. If you control a creature with menace, they discard two of those cards instead. "Convincing someone is easy. Just make sure their only option is to agree." — General Kudro BelangiaJo wrote: Lung Puncture - Sorcery | C Target creature gets -2/-2 until end of turn. Its controller discards a card. razorborne wrote: Reskar, The Terror Of Tumrai- Legendary Creature-Orc Warrior (R) Haste Whenever Reskar attacks, you may have another target attacking creature's base power and toughness become 3/3 until end of turn. With his tongue cut out for some long-forgotten crime, Reskar is forced to let his blades speak for him. 3/3 Tahazzar wrote: Collapsing Point Sorcery (R) If there are four or more creatures on the battlefield, destroy all creatures. Repeat this process for artifacts, enchantments, and planeswalkers. If no permanent is destroyed this way, double your life total. CommanderJim wrote: Kenta, Shadow Recruiter Legendary Creature - Rat Ninja (R) Kenta, Shadow Recruiter can't be blocked as long as each attacking creature is a Ninja. If Kenta would be put into a hand from the battlefield, it phases out instead. 2/2 ty wrote: Caldera Rim Land (R) : Add . When another land that could produce enters the battlefield under your control, sacrifice Caldera Rim. If you do, add . neru wrote: Seek the Lost Angel Enchantment (R) Whenever you lose life, put a quest counter on Seek the Lost Angel. Remove eight quest counters from Seek the Lost Angel and sacrifice it: Create Iona the Archangel, a legendary 8/8 white Angel Cleric creature token with flying and vigilance. The repeated death of her god, metaphorical then literal, has only strengthened Ayli's devotion. Tahazzar wrote: Censorship Sorcery (U) Look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast. Silence is a lie when it’s replacing the truth. — • —
2021
ty wrote: Gift of Gods — Enchantment — Aura (U) Enchant creature Enchanted creature has indestructible as long as your devotion to white is greater than its power. ParadOxymoron wrote: Flittering Fancy — Enchantment — Eikon (C) Flying When Flittering Fancy enters the battlefield, draw a card. When you counter a spell, Flittering Fancy becomes an enchantment creature. 1/1 BelangiaJo wrote: Bounty Elemental - Creature - Elemental | U Trample Whenever Bounty Elemental deals combat damage to a player, you get that much . : Add a +1/+1 counter to Bounty Elemental. 3/3 razorborne wrote: Secrets of the Burning Earth Forgotten Sorcery (Your first Forgotten spell each game costs more to cast.) Destroy target land. Secrets of the Burning Earth deals 3 damage to that land's controller. For eons, the magic of fire belonged only to the Gods. Then Faragas learned to capture lightning within stone, and changed the world forever. EpicLevelCommoner wrote: Refuse the Oath Instant Landfall - If a land entered the battlefield under your control this turn, ~ costs less to cast. Counter target spell. neru wrote: Binding Warden Creature — Human Druid When Binding Warden enters the battlefield, exile target creature an opponent controls until leaves the battlefield. : Add one mana of any color of the exiled card. 1/1 Tekkahedron wrote: Takenuma Infiltrator • Creature - Spirit Ninja Ninjutsu ~ can't block. You may activate ~'s ninjutsu ability while it is in your graveyard. Sometimes the you sink into the bog, and sometimes it sinks into you. 3/1 BelangiaJo wrote: Beast Diviner - Creature - Human Druid | R Whenever Beast Diviner attacks, you may destroy target noncreature permanent. If you do, that permanent's controller creates a 3/3 green Beast creature token. 4/4 neru wrote: Crack the Case Instant Cleave [Destroy target Clue.] Draw two cards. "Investigation is a lot easier when you forget about rules, due process, and reasoning." Rush_Clasic wrote: Similar Conclusions Instant (U) Draw a cards equal to the number of cards target opponent has drawn this turn. Never underestimate your enemies; they have much to teach you. Mown wrote: Sunder Conviction Sorcery Tap target permanent and gain control of it until the end of your next turn. A true tactician does not seek to break walls or formations, but rather the human spirit. Rush_Clasic wrote: Door-to-Door Salesman Creature - Human Werewolf (U) Trample, daybound (If a player casts no spells during their own turn, it becomes night next turn.) Whenever Door-to-Door Salesman attacks, defending player investigates. (They create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") 3/3 ~~~~~ Wolf at the Door - Creature - Werewolf (U) Trample, nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Whenever Wolf at the Door attacks, it gets +X/+0 for each artifact defending player controls. 4/4 Temjen wrote: Soulstitcher Creature - Nightmare Non-human creature cards in your graveyard can be cast as though they had Mutate with a mutate cost equal to their mana cost as long as they target Soulstitcher. No matter the size of the monster, their true power does not reside in the bones, the meat, or the blood, and so it does not leave when those are gone. —Ogaro, wandering sage 2/2 razorborne wrote: Royal Treasury Land : Add . , sacrifice a Treasure: Add two mana in any combination of colors. Gold and diamonds were only the beginning of King Wajaraz's wealth. BelangiaJo wrote: Tree Museum Land | R : Add . : Add one mana of any color. Activate only if you control a Vehicle. Don't it always seem to go, you don't know what you've got til it's gone? — Joni Mitchell Flopfoot wrote: Breakable Cage - Planeswalker When ~ enters the battlefield, exile target creature an opponent controls until ~ leaves the battlefield. Flopfoot wrote: Collecting Vortex - Enchantment (M) Whenever a nontoken permanent enters the battlefield under an opponent's control, if there isn't a card that shares a type with it exiled with Collecting Vortex, exile that permanent. razorborne wrote: Search The Shelves- Enchantment At the beginning of your upkeep, draw a card and put a page counter on Search The Shelves. Then, if it has two or more page counters, sacrifice it. : Remove a page counter from Search The Shelves. Many nights and a few wayward students have been lost in the stacks of the Endless Library. Rush_Clasic wrote: U.F.O. Artifact - Vehicle (M) Flying Whenever U.F.O attacks, exile target nontoken creature defending player controls. That player creates a token copy of that creature except it has no abilities. Crew 2 4/4 CommanderJim wrote: Protect the Cenobite Instant (U) Create a 0/0 black Phyrexian Germ creature token. Give it +3/+3 until end of turn. "Every minute of your short life will be spent fighting for the glory of Phyrexia. That is my gift to you." -Elesh Norn EpicLevelCommoner wrote: Volatile Growth Instant Kicker Sacrifice a land. If you do, search your library for two basic land cards and put them onto the battlefield, then shuffle. Sacrifice those lands at the beginning of the next end step unlesss Volatile Growth was kicked. Q is 564453 wrote: Dueling Exclusionist — Creature — Human Soldier (R) 1/3 Double strike Players can't win or lose the game except during combat. "I will die by the sword or not at all." —Duelists' creed neru wrote: The Folly of Kirtar Enchantment — Saga I, II - Exile target creature until The Folly of Kirtar leaves the battlefield. III - Destroy all creatures. Rush_Clasic wrote: Sprawling Pipeline Artifact (R) At the beginning of each player's end step, if no lands entered the battlefield this turn, create a treasure token. (It's an artifact with ", Sacrifice this: Add one mana of any color.") "Wealth is a weapon: you wield it, you threaten with it, you let others believe they can obtain it. You give the world a rock and make them believe they possess a bomb. And there they stand, holding their imagined piece of power, holding nothing at all." —Haulk, Devex corporation president Mown wrote: Banshee Cloak Artifact — Equipment Equipped creature gets +2/+0 and has menace. At the beginning of your end step, sacrifice equipped creature. Equip A banshee's favor always ends in death. Rush_Clasic wrote: Game Night Sorcery (R) Search your library for up to two differently named enchantment cards each with converted mana cost X or less and reveal them, then shuffle. Target opponent chooses one of those cards. Put the chosen card on top of your library and the other on the battlefield. "So, what should we play first?" Cato wrote: Shredfiend Creature - Devil (U) Sadist - At the beginning of each end step, if a player lost life this turn, put a +1/+1 counter on Shredfiend. 1/1 It covers itself in the jagged bones and teeth of its victims, growing ever more torturous and grotesque. Mown wrote: Brief Analysis Sorcery C Draw two cards. At the beginning of the next end step, untap two lands you control. "In the city of secrets, there is no greater risk than being caught knowing the truth." —Informant Slaziv purple shrimp wrote: Is This Your Card? Sorcery U Look at target opponent's hand, then secretly name a card. That player discards a card. If they discarded the card you named, draw a card. EpicLevelCommoner wrote: Frame Sorcery Target opponent creates a Treasure token and sacrifices a creature. "I-I don't know where that came from, I swear!" CuriousHeartless wrote: Reclaimed Shipwreck Land - Forest Island As ~ enters the battlefield, you may have an opponent create a Treasure Token. If you don't, it enters the battlefield tapped. "Once the ship hits the sea floor, it and any treasures on it become property of the fish and the tides." neru wrote: Humble Farm Land — Plains (C) Humble Farm enters the battlefield tapped. "I have often dreamed of a far-off place..." Unlikely Origin Sorcery — Adventure Create a 2/2 white Knight creature token with vigilance. Tahazzar wrote: Cockatrice Chick Creature — Cockatrice (C) Deathtouch ~ must be blocked if able. "Remember, this is the time of the cockatrice. It has hatched from its egg. So who now dares say what will be?" —Philip Dodd [1/1] Tahazzar wrote: Suffering Creature — Incarnation (R) Flash Flying Whenever another creature ETBs, put a -1/-1 counter on that creature and a -1/-1 counter on ~. [0/4] neru wrote: Lonely Twin Creature — Jackal Warrior Haste, trample Lonely Twin enters the battlefield with a +1/+1 counter. Survivor (At end of your combat, put a +1/+1 counter on this creature if it attacked this combat.) At the beginning of your end step, remove a +1/+1 counter from Lonely Twin. 2/0 Mata Hari wrote: Swift Savaging Sorcery You may cast Swift Savaging as though it had flash if it targets a creature you control with flash or haste. Target creature you control fights another target creature. Tahazzar wrote: Apostle of Hibernation Creature — Human Druid (R) If a nonland permanent is tapped for mana, it produces instead of any other type and amount. : Add . Activate this ability only if an opponent controls two or more lands than you. 1/2 Flopfoot wrote: Kick-the-Ouphe - Sorcery ~ deals 7 damage to target creature. You gain life equal to the excess damage dealt. Libe wrote: Jorhynydr, Realm Carrier Legendary Creature -- Elk (M) If you would return a permanent card from your graveyard to your hand, return it to the battlefield instead. “In its countless milllenia of carrying the world, no soul has been lost from between its horns." —Oddmir the Murmurer 6/6 neru wrote: Pariah of Dusk Creature — Vampire Cleric All damage that would be dealt to you is dealt to Pariah of Dusk instead. When Pariah of Dusk dies, return target other creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage dealt to Pariah of Dusk this turn. "How sacred the pain of denial. How sacred the exultation of satiation." 3/2 pn_ wrote: Hope Remains Enchantment At the beginning of your end step, if you control exactly one creature, you gain life equal to its power. "Akrasa's last hope is not me, but the last Akrasan with the courage to draw their blade." -Rafiq of the Many ParadOxymoron wrote: Mystery Meat — Artifact — Clue Food (U) , , Sacrifice Mystery Meat: Draw a card. You gain 3 life. “The recipe is elementary, my dear.” —Ayara, to Syr Gwyn Libe wrote: Unfinished Business Sorcery (U) Return target creature card from your graveyard to the battlefield, then threaten target opponent. (Draw a card unless they lose life equal to the greatest power among creatures you control.) Libe wrote: Kizzik, Firemind's Favored Legendary Creature -- Goblin Wizard (R) , Exile an instant or sorcery spell you control: Search your library for an instant or sorcery card with mana value equal to 1 plus the exiled spell's mana value and cast it without paying its mana cost, then shuffle. "More, more, more!" 4/2 Mown wrote: Wards of Eiganjo Enchantment — Invocation When ~ enters the battlefield, you gain 3 life. Materialize (This Invocation becomes an enchantment creature. Activate this ability only any time you could cast a sorcery.) 5/6 Mata Hari wrote: Stinglasher Creature - Scorpion Hydra Flash Deathtouch Stinglasher enters the battlefield with X +1/+1 counters on it. Heads or tails, you lose. 0/0 Libe wrote: Expose the Culprit Instant (U) This spell costs less to cast for each Clue you control. Exile target creature. The sword of justice is carried by the body of evidence. neru wrote: Kaldheim Waybranch Land : Add . : Return another target land you control to its owner's hand. Until end of turn, you may play an additional land. Activate this ability only whenever you could cast a sorcery. It is possible to walk directly out of a realm and to another without an Omenpath, but it is also possible to swim the fjords without a ship. Huey Nomure wrote: Starhome, Angelic Sanctum Legendary Land ~ enters the battlefield tapped. : Add to your mana pool, then add if you control an Angel. Whenever an Angel you control dies, ~ loses all abilities and becomes a Wastes basic land with ": Add to your mana pool." "Your blood will haunt you to your grave." -Zoriank's curse neru wrote: Challenger Ronin Creature — Human Samurai Bushido 3 Whenever Challenger Ronin deals combat damage to an opponent, put a shame counter on each creature that player controls. Those creatures become Cowards. Cowards can't block Samurai. 3/2 Libe wrote: Wayfinder Wisps Creature -- Spirit (U) All creatures able to block Wayfinder Wisps do so. : Add one mana of any color. They are said to guide travelers to their destinations, but not necessarily the one they had in mind. 0/1 neru wrote: Ring of Dripping Gold Artifact — Treasure Ring of Dripping Gold enters the battlefield tapped. : Create a token that's a copy of Ring of Dripping Gold. , Sacrifice Ring of Dripping Gold: Add one mana of any color. EpicLevelCommoner wrote: Novice's Necromancy Sorcery Target player sacrifices a creature. Target player creates a 2/2 black Zombie creature token. Overload The best minions are typically the freshest. — • —
2020
Mata Hari wrote: Clockprodder Creature - Faerie Wizard Flash Flying You may cast spells as though they had flash. Evoke 2/3 BelangiaJo wrote: Walled Garden Land | C Walled Garden enters the battlefield tapped. : Add . If you control a creature with defender, add one mana of any color instead. There's nothing more alluring than beauty unseen. Mown wrote: Prism Cell Artifact Players can't spend more than 5 mana each turn. "My critics deserve all the praise for the ingenuity of my inventions." —Dovin Baan arathinius wrote: Flare Elemental Creature -- Elemental Trample, haste When ~ enters the battlefield, it gets +2/+0 until end of turn. 1/1 EpicLevelCommoner wrote: Pirate's Retreat Instant (C) Return target creature to its owner's hand. Its controller creates a colorless Treasure artifact token. "Riches ain't worth sod to the dead, boy!" - Captain Isabelle Mistrali BelangiaJo wrote: Thing of Myths - Legendary Creature - Beast | R Vigilance, reach, trample, hexproof, indestructible, haste Prevent all damage Thing of Myths would deal to creatures. 6/6 purplebackpack89 wrote: Bereave Instant (U) Destroy target creature. Tap all other creatures its controller controls. Flopfoot wrote: Bone Church Artifact Delve (Each card you exile from your graveyard while casting this spell pays for .) Bone Church enters the battlefield tapped. : Add . ParadOxymoron wrote: Tin Street Gadgeteer — Creature — Goblin Artificer Rogue (U) Haste Whenever you sacrifice a trinket, Tin Street Gadgeteer gets +1/+1 until end of turn. (Food, Treasures, and Clues are trinkets.) "One man's trash, right? And that's not to say it's my treasure! But I sure won't let it go to waste, either." 1/2 arathinius wrote: Heckle Instant Until end of turn, creatures you control gain ': counter target spell unless its controller pays .' "You're the worst magician I've ever seen!" Riorvard wrote: Verazol's Twinning Instant Copy target spell. You may choose new targets for the copy. (The copy of a permanent spell becomes a token.) Mown wrote: Austere Rule Sorcery Destroy all creatures. You become the Monarch. "Now none can question my birthright." —Degwin Mata Hari wrote: Whistling Wanderer Creature - Skeleton Whistling Wanderer can't block. When Whistling Wanderer dies, draw a card. Her long bones were made into flutes for use in grisly rituals. The rituals are long over, but the sounds remain. 2/2 neru wrote: Smoke Bomb Artifact Flash Sacrifice Smoke Bomb: Choose one or choose any number if you control a Ninja—
Temjen wrote: The Punishment of Stone Enchantment - Saga (R) I: Create Syspharos, a legendary 2/2 white Human creature token with haste. II: Tap a legendary Human you control and put a +1/+1 counter on it. III: Remove all lore counters from The Punishment of Stone. IV: Legendary humans you control get +3/+3 until end of turn. BelangiaJo wrote: Temporal Mage - Creature - Human Wizard | R When Temporal Mage enters the battlefield, you may cast any number of cards named Shock or Unsummon this turn without paying their mana costs. Haste, prowess 1/1 shadow amber wrote: Skysoother Pegasus Creature - Pegasus Flash, Flying When ~ enters the battlefield, counter target spell. That spell's controller untaps up to three lands. 2/3 Rush_Clasic wrote: Press for Information Enchantment - Aura (U) Enchant creature Enchanted creature has "Play with the top card of your library revealed" and "This creature gets -X/-X, where X is the converted mana cost of the top card of your library." ty wrote: Duskglider — Creature — Elemental (R) Flying When Duskglider enters the battlefield, exile another target creature until Duskglider leaves the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.) 4/4 BelangiaJo wrote: Young Shepherd - Creature - Human Peasant | R Whenever a creature with power 4 or greater enters the battlefield under your control, you may sacrifice Young Shepherd. If you do, that creature deals damage equal to its power to another target creature. |||||Cry Wolf - |||||Sorcery - Adventure | R |||||Look at the top four cards of your library. You may reveal a creature card with power 4 or more from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 1/1 Rush_Clasic wrote: Witness the Rise Sorcery (U) Return target creature card from your graveyard to your hand. The next creature spell you cast this turn costs less. "Old souls never rest for long." —Eladamri, Lord of the Leaves Mown wrote: Psychic Incision Sorcery Search target opponent's hand, graveyard and library for a card and exile it, then that player shuffles their library. Draw a card if you didn't exile a card from their hand this way. "Let's forget about this little incident." EpicLevelCommoner wrote: Tin Street Swindler Creature - Goblin Rogue Whenever you draw your first card each turn, you may exile that card. If you do, draw a card. "That's a nice ring you're wearing; mind if I make an offer?" [1/2] ty wrote: Eerie Graveyard Land Creature — Spirit (U) Flying : Add . As long as an opponent controls an untapped creature, Eerie Graveyard isn’t a creature. 1/1 Libe wrote: Reckless Archaeology Sorcery (U) Draw three cards, then discard cards at random until you discard a land card. “The only difference between an archaeologist and a looter is that we're honest about what we do.” —Arrian, ruin looter neru wrote: Suspicious Corpse Artifact Creature — Clue Suspicious Corpse isn't a creature if it entered the battlefield from anywhere except the graveyard. Undying , Sacrifice Suspicious Corpse: Draw a card. "Don't...touch it." — Allia, Thraben investigator 0/0 Libe wrote: Penumbra Druid Creature -- Elf Druid (U) When Penumbra Druid dies, create a 1/1 black Elf Druid creature token with “: Add ." : Add . “Nothing can grow before something else withers to make room.” 1/1 ty wrote: Bane of Akros — Enchantment Creature — Dragon Saga (M) Flying, haste I - Exile the top three cards of your library. You may play them as long as you control Bane of Akros. II - Creatures can’t block this turn. III - Bane of Akros fights target creature. 5/5 BelangiaJo wrote: Eternal Traitor - Creature - Zombie | U When Eternal Traitor dies, return it to the battlefield tapped under an opponent’s control. 2/2 neru wrote: Jeskai Lore Instant Draw two cards. This spell has rebound if was spent to cast it. "More so than any specific knowledge, what we lost was a way of thinking." — Narset Riorvard wrote: Runemarked Predator Creature -- Beast 4/4 Whenever Runemarked Predator deals excess damage to a creature, draw a card. (Excess damage is damage beyond the necessary to destroy that creature.) razorborne wrote: See Through Liar's Eyes- Sorcery (C) Draw two cards, then discard a card unless you already discarded a card this turn. "The merchant asked but one favor of the prince: Do not take that which you do not need."~Tales of Undara and The World, Volume III neru wrote: Lakeside Killer Creature — Zombie Flash Undying Lakeside Killer has hexproof as long as it has no +1/+1 counters. Lakeside Killer has menace as long as it has a +1/+1 counter. No one saw him coming, then no one saw anything but him. 3/3 UselessCommon wrote: Mentalist's Checkmate Sorcery (R) Name a card. Target opponent discards a card. If they discard the named card, they lose 10 life and you gain 10 life. It started innocuously enough - a fleeting idea here, a forgotten fact there. But at some point, her mind became concerned with the big picture of those changes, so it looked at itself as a whole. And, in the entirety of itself, saw a shutdown signal. neru wrote: Vibragraum, the Refracting Shield Legendary Creature — Elemental Turtle Companion — Your starting deck contains no nonland cards that are fewer than two colors. (If this card is your chosen companion, you may cast it once from outside the game.) Whenever a creature you control becomes the target of an instant or sorcery spell, you may copy that spell for each color that creature is beyond the first. You may choose new targets for each copy. Whenever an Aura becomes attached to a creature you control, you may create a token that's a copy of that spell for each color that creature is beyond the first. 3/6 Q is 564453 wrote: Villainous Sight — Enchantment (M) You may look at the top card of each opponent's library at any time. You may play the top card of each opponent's library, and you may spend mana as though it were mana of any type to cast it. "I don't have eyes for the innards of this pathetic castle anymore. I can see all that lies beyond the confines of this balcony, and it must all be mine!" —Regara, the avaricious Rush_Clasic wrote: Mystery Machine Artifact - Vehicle (R) At the beginning of each player's upkeep, that player investigates. (That player creates a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.") Mystery Machine can't be blocked as long as defending player controls a Clue token. Crew 1 5/5 UselessCommon wrote: Out of the Loop Sorcery Take an extra turn after this one. Exile a target permanent until the end of that turn. Exile Out of the Loop. - What are you all talking about? Have I missed something that went over yesterday? - Brother, it seems that you just missed yesterday, period. neru wrote: Through Heaven's Eyes Instant (C) Scry 2, then each player draws a card. "A single thread in a tapestry, though its color brightly shines, can never see its purpose in the pattern of the grand design." — Jethro, Kenite shepherd Tevish Szat wrote: The Nameless Thing Legendary Creature - Illusion Hexproof When The Nameless Thing enters the battlefield, each player chooses half of the permanents they control, rounded up. Those permanents phase out. All other permanents have Phasing. It lives in the corner of your eye. 3/5 neru wrote: Hungover Bouncer Creature — Ogre Warrior (C) Hungover Bouncer enters the battlefield tapped and exerted. (An exerted creature won't untap during your next untap step.) 4/4 neru wrote: Obelisk of the God-Pharaoh's Eye Artifact , : Look at the top card on your library. Put a brick counter on Obelisk of the God-Pharaoh's Eye. Opponents and permanents opponents control lose hexproof and protection and can't gain hexproof or protection as long as there are three or more brick counters on Obelisk of the God-Pharaoh's Eye. CommanderJim wrote: Vannifar's Prerogative Sorcery (R) Gain control of target land an opponent controls. Its controller may search their library for a basic land card and put it onto the battlefield. "This site obstructs the progress of Zonot 11. You must move elsewhere." —Vannifar Mown wrote: Immaterialize Enchantment — Aura Enchant creature If enchanted creature would deal damage to you, put that many cards from the top of your library into your graveyard instead. "This is indeed a dream, but it is not yours." neru wrote: Exploit the Earth Sorcery Destroy target land. Create two Treasure tokens. "The Aclazotz-spawn may be a mockery of life and death, but at least the land remains beneath them. If the Sun Empire is not stopped in their greed for the ichor, Ixalan may be no more." — Chaqtol, river speaker Mata Hari wrote: Past or Future Sorcery Choose one — • Return target card from your graveyard to your hand. • Search your library for a card, put it into your hand, then shuffle your library. "Two siblings we, two of three; one can't be touched, one can't be seen." Mown wrote: Anathematize Sorcery Target player sacrifices a creature of the creature type of your choice. "Your kind is unwanted, whichever it is." Riorvard wrote: Punch Instant Target creature you control deals 3 damage to another target creature. Rush_Clasic wrote: Wild Expanse [/quote]Land (R) Ferocious — Wild Expanse enters the battlefield tapped unless you control a creature with power 4 or greater. : Add or . Where passion is primal. — • —
Older years
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Author: | razorborne [ Mon Aug 05, 2024 2:48 pm ] |
Post subject: | Re: Aug 04 - 10, 2024 |
Dudibus wrote: Cry of the Ancestors Instant (U) Return target aura card with mana value three or less from your graveyard to the battlefield. shadow amber wrote: Planar Pocket Enchantment When ~ enters, exile target noncreature, nonland permanent until ~ leaves the battlefield. When ~ is turned face up, exile each creature that was blocking or blocked by ~ until ~ leaves the battlefield. Morph Knifethrower wrote: Trespassers Instant Put a bounty counter on each creature attacking you. // Will Be Persecuted Sorcery Aftermath (cast only from graveyard) Destroy up to X target creatures with bounty counters. LilyStorm wrote: Eerie Pantomime Creature - Horror Performer Flash When this creature enters, create a 1/1 black illusion wall with deathtouch and defender. Mown wrote: Replicate Agony Instant ~ deals damage to target creature equal to the greatest amount of life a player lost this turn. "Our misery is beyond compare, no other creature could carry this burden." —Illulia of Nightheart |
Author: | TPmanW [ Tue Aug 06, 2024 12:08 am ] |
Post subject: | Re: Aug 04 - 10, 2024 |
Dudibus wrote: Leverage Instant (C) Return target creature to it's owners hand. Undermine. (To undermine, create a Secret token. It's an artifact with ", sacrifice this artifact: Target player mills three cards.") "Nothing is more lucrative than a secret." - Guildmaster Tulgan. Knight Otu wrote: Battle-Ready Alchemist
Creature - Kithkin Wizard (U) Vigilance When this creature enters or attacks, create a Potion token. (It's an artifact with ", , Sacrifice this artifact: Untap target creature.") 1/4 |
Author: | ParadOxymoron [ Wed Aug 07, 2024 2:55 pm ] |
Post subject: | Re: Aug 04 - 10, 2024 |
Rush_Clasic wrote: Unwelcome
Instant (U) Target creature spell enters with two -1/-1 counters on it. |
Author: | ParadOxymoron [ Sat Aug 10, 2024 3:45 pm ] |
Post subject: | Re: Aug 04 - 10, 2024 |
Libe wrote: Return to Roots
Sorcery (U) Choose two. You may choose the same mode more than once. • Destroy target artifact. • Destroy target enchantment. • Proliferate. • Exile target player's graveyard. |
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