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RMtCotW: Scum/Villainy
http://862838.jrbdt8wd.asia/viewtopic.php?f=17&t=28571
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Author:  razorborne [ Sun Jul 21, 2024 6:00 pm ]
Post subject:  RMtCotW: Scum/Villainy

Round: Scum/Villainy

Scum
Sorcery (U)
Put two 1/1 green Ooze creature tokens onto the battlefield.

///// FUSE /////

Villainy
Sorcery (U)
Each player sacrifices two creatures.


Criteria: make a split card with Fuse where the two effects are more than the sum of their parts.

Part-
Sorcery
Make a Gear token. (It's a colorless artifact. If you would sacrifice a non-Gear artifact, you may sacrifice a Gear instead.)
Add . You can't spend this mana to cast spells.
---FUSE---
Parcel-
Sorcery
Create a Clue token and a Food token.

Ebb-
Instant-Arcane
Scry 2.
---FUSE---
Flow-
Sorcery
Draw a card.
Copy this spell without this ability.

Wear-
Instant
Target creature gets +1/+1 until end of turn. You may attach an equipment you control to it.
---FUSE---
Tear-
Instant
Target creature gains trample and deals damage equal to its power to each creature blocking it.

Bells-
Instant
Untap all creatures you control. Creatures untapped this way get +1/+1 until end of turn.
---FUSE---
Whistles-
Instant
Convoke
You may put a creature card from your hand onto the battlefield.

Ball-
Sorcery
Create three 1/1 black Vampire creature tokens with lifelink.
---FUSE---
Chain-
Sorcery
Exile target creature until you control no creatures.

:duel:

Author:  razorborne [ Sun Jul 21, 2024 6:00 pm ]
Post subject:  Re: RMtCotW: Scum/Villainy

been a while since I did one of these but the basic idea is just going back and doing 5 takes on an old YMtCotW criteria 'cause I'm the only person here who doesn't get a chance to design for them.

:duel:

PS: (edited Parcel to be a sorcery, making it a different type from Part wasn't intentional. it was on Ebb/Flow, though)

Author:  neru [ Sun Jul 21, 2024 6:12 pm ]
Post subject:  Re: RMtCotW: Scum/Villainy

Wear // Tear

I really like Ball and Chain.

Author:  razorborne [ Sun Jul 21, 2024 6:21 pm ]
Post subject:  Re: RMtCotW: Scum/Villainy

neru wrote:
split card names are hard...

neru wrote:
I really like Ball and Chain.
thanks! I think that's my favorite too.

:duel:

Author:  Mown [ Mon Jul 22, 2024 7:26 am ]
Post subject:  Re: RMtCotW: Scum/Villainy

Gear tokens are conceptually pretty broken considering cards like Cryptex or Composite Golem.
Flow should probably just be "When you cast this spell, copy it".
Bells and Whistles is very cool, although it's a bit weird that you have the top part of whistles, then bells, then the rest of whistles.

Author:  EpicLevelCommoner [ Mon Jul 22, 2024 8:49 am ]
Post subject:  Re: RMtCotW: Scum/Villainy

I feel like the Gear mechanic would be safe on an individual card, but as a token mechanic that I assume would be on multiple cards in a given set, it seems very dangerous:

In standard alone, Part // Parcel combos well with Dragonspark Reactor, dealing 2 damage to a creature and 2 damage to a player while keeping the Reactor up as a late game win-con for ; a critical mass of gear-makers is ... unsettling.

Not sure how to fix it without changing the intended flavor or internal interactions though.

Author:  razorborne [ Mon Jul 22, 2024 11:36 am ]
Post subject:  Re: RMtCotW: Scum/Villainy

Mown wrote:
Gear tokens are conceptually pretty broken considering cards like Cryptex or Composite Golem.
yeah, after posting it I realized it should probably say "artifact token" 'cause the point is just to copy trinkets, not all artifacts. still potentially abusable but less so, at least. still not sure that'd make it printable, though.

Mown wrote:
Flow should probably just be "When you cast this spell, copy it".
probably, yeah.

Mown wrote:
Bells and Whistles is very cool, although it's a bit weird that you have the top part of whistles, then bells, then the rest of whistles.
I suppose that's technically true, but that's cost-reduction mechanics for ya.

:duel:

Author:  Dudibus [ Tue Jul 23, 2024 7:34 am ]
Post subject:  Re: RMtCotW: Scum/Villainy

I spent like 30 mins trying to come up with a card for this thread thinking it was a contest. But I also knew I would be hard pressed to come up with something better than you had already posted.

Mos Eisley, Wretched Hive
Legendary Land - Space Port (U)
If you fused a card this turn, you may play Mos Eisley as an additional land.
: Add :c:.
: Add and Mos Eisley deals 1 damage to you.
"You will never find a more wretched hive of scum and villainy." - Obiwan "Ben" Kenobi

Space ports would all have a "play as an additional land under these conditions". Hmm...I can feel the wheels turning...space set...spaaaacceeee set....

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