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PostPosted: Sat Jul 20, 2024 10:19 am 
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Pressure
Sorcery (C)
Target creature can't block this turn. It attacks during its controller's next turn if able.

Flies to Honey
Sorcery (C)
Create a colorless Food artifact token. Target creature blocks this turn if able.

Temperamental Badger
Creature - Badger (U)
Whenever ~ is dealt combat damage, it deals damage equal to its power to target creature you don't control.
[2/3]

Wildstorm Badger
Creature - Badger (R)
~ has hexproof as long as it is your turn.
Whenever ~ is dealt combat damage, it deals damage equal to its power to each creature you don't control.
Whenever ~ deals combat damage to a player, gain control of target noncreature permanent that player controls until the end of your next turn.
[3/4]

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PostPosted: Sun Jul 21, 2024 3:42 am 
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I like this! It's flavorful and synergizes with a lot of stuff red and green do.

I wonder if triggering on any damage would be fine. Maybe it'd be a little annoying for your opponent if they're playing red and all of their removal triggers your guys? But it'd be cool to have it work with fight and with Pyroclasm effects.


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PostPosted: Sun Jul 21, 2024 12:28 pm 
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Shazzeh wrote:
I like this! It's flavorful and synergizes with a lot of stuff red and green do.

I wonder if triggering on any damage would be fine. Maybe it'd be a little annoying for your opponent if they're playing red and all of their removal triggers your guys? But it'd be cool to have it work with fight and with Pyroclasm effects.


It was more or less I didn't want to have too much mechanical overlap with Ixalan dinosaurs and the Enrage ability, though looking back I'm not sure that would be too bad of a design decision?

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PostPosted: Sun Jul 21, 2024 2:19 pm 
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Oh, I forgot that existed, haha.


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