No Goblins Allowed
http://862838.jrbdt8wd.asia/

Lost Tribes - Raccoons
http://862838.jrbdt8wd.asia/viewtopic.php?f=17&t=28563
Page 1 of 2

Author:  TPmanW [ Sat Jul 13, 2024 7:54 pm ]
Post subject:  Lost Tribes - Raccoons

These cards will be pannda as trash!
Something, something, Make off like like bandits?
...Wash out for Bears?


As I write this there are 15 raccoon cars in MTG. By the time you read this they'll have likely spoiled more. Pre-Bloomburrow there were 7. These masked bandits are firmly at home in red and green, at least in WOTC's interpretation. And it looks like their thing in Bloomburrow is tracking your mana expenditure. Show me what else a Raccoon can be.

You have until Friday July 18th to finalize your entry/entries. Racc on!

Cards will be graded on how well they demonstrate what Trash Pandas should be in MTG, and of course on general goodness.
Remember, Goblin Warchief and Goblin Warrens are great goblin cards, but they'd make terrible elves.


For completeness sake, here are the other contests I did:

Author:  Tevish Szat [ Sat Jul 13, 2024 9:12 pm ]
Post subject:  Re: Lost Tribes - Raccoons

Rubbish Digger
:2::r:
Creature - Raccoon Rogue
Whenever a noncreature permanent is put into a graveyard from the battlefield, create a Junk token.
Whenever a player plays a card from exile, Rubbish Digger deals 1 damage to each opponent.
"Trash? Trash?! I'll show you the wonder of what you dared call trash!"
2/3

Author:  Tekkahedron [ Sat Jul 13, 2024 11:35 pm ]
Post subject:  Re: Lost Tribes - Raccoons

Dumpster Diver | :1::r::g:
Creature - Raccoon Artificer

Haste
:t:: Add X mana in any combination of :r: and :g:, where X is the greatest mana value among noncreature artifacts destroyed this turn. Do only once per turn. (Sacrificing an artifact does not destroy it.)

1/3

Author:  Knight Otu [ Sun Jul 14, 2024 3:36 am ]
Post subject:  Re: Lost Tribes - Raccoons

Trashcan Rummager
Creature - Raccoon (U)
When this creature enters, create a tapped Junk token if an artifact card is in your graveyard, a tapped Food token if a creature card is in your graveyard, a tapped Treasure token if a land card is in your graveyard, and a tapped Clue token if a nonartifact, noncreature, nonland card is in your graveyard.
Whenever you sacrifice the first artifact token each turn, put a +1/+1 counter on this creature.
2/2

Author:  Dudibus [ Sun Jul 14, 2024 8:20 am ]
Post subject:  Re: Lost Tribes - Raccoons

Grave Bandit
Creature ─ Raccoon Rogue (R)
Grave Bandit's power and toughness are each equal to the number of creature cards in all graveyards.
Threshold ─ Grave Bandit gets +3/+3 and gains trample.
Discard a Vehicle: Destroy Grave Bandit. Any player may activate this ability.
*/*
"You can learn alot about people by who they throw away."

Author:  EpicLevelCommoner [ Mon Jul 15, 2024 7:51 pm ]
Post subject:  Re: Lost Tribes - Raccoons

Rubble Rummager
Creature - Raccoon (U)
When ~ enters the battlefield, choose one:
  • Return target permanent card from your graveyard to your hand.
  • Exile target sorcery card from your graveyard. Until the end of your next turn, you may cast that card from exile.
Raccoons are already good at scavenging food and tools from trash heaps; those intelligent enough to read are bound to recover lost spells and scrolls.
[3/2]

Author:  Confused [ Tue Jul 16, 2024 10:20 am ]
Post subject:  Re: Lost Tribes - Raccoons

Making Racoons into dumpster divers felt like a repeat of what I did for Badgers. Expand 4 seems to be kinda their identify already, or the number 4 for that matter. I will just do something different I guess, maybe instead of dumpster diving, they like ruins diving or something

Ruins Robbers -
Creature - Racoon Rogue
As long as a land card entered a graveyard this turn, ~ gets +2/+1 and has haste.
Whenever ~ deals damage to an opponent, exile that many cards from their graveyard. If a land card is exiled this way, create a treasure token and put a +1/+1 counter on ~.
2/3

Author:  razorborne [ Tue Jul 16, 2024 11:15 am ]
Post subject:  Re: Lost Tribes - Raccoons

to me, a defining feature of raccoons is their adaptability. unfortunately, adapt is already a keyword. let's do this.

Opulent Trashmaster-
Creature-Racoon Shaman
, scrounge a sorcery card: Put a +1/+1 counter on Opulent Trashmaster. (To scrounge a card, exile it from your graveyard or hand. If you scrounge a card from hand, you may play it until end of turn.)
All that glitters is his.
3/3

just gives you that little extra layer of resourcefulness where even if there are no valid targets visible in the graveyard, you might still be able to find something to use. I was originally gonna let it exile from any graveyard, but exiling from opponents' graveyards is an effect, not a cost, and it should probably target, which I can't do if I want to let you use your hand, so the formatting becomes a bit of a mess if I don't limit it to your own yard.

:duel:

Author:  Rush_Clasic [ Thu Jul 18, 2024 1:02 pm ]
Post subject:  Re: Lost Tribes - Raccoons

Hey, people in this thread: raccoon has two "c"s. I know because I looked it up!

Backwoods Douser
Creature - Raccoon Peasant (C)
: Add two mana in any combination of colors. Spend this mana only to activate abilities of tokens you control.
"Wash what's found.
Hope it's food.
Something else?
Also good!"
─raccoon cleaning song

1/1

Author:  razorborne [ Thu Jul 18, 2024 1:47 pm ]
Post subject:  Re: Lost Tribes - Raccoons

Hey, people in this thread: raccoon has two "c"s. I know because I looked it up!

Attachment:
31C83702-EE9D-4BC2-90AC-E88C292D52C4_4_5005_c.jpeg
31C83702-EE9D-4BC2-90AC-E88C292D52C4_4_5005_c.jpeg [ 19.37 KiB | Viewed 285 times ]

(although to be fair you're right about how Magic has spelled the type.)

:duel:

Author:  Rush_Clasic [ Thu Jul 18, 2024 5:51 pm ]
Post subject:  Re: Lost Tribes - Raccoons

razorborne wrote:
Hey, people in this thread: raccoon has two "c"s. I know because I looked it up!

Attachment:
31C83702-EE9D-4BC2-90AC-E88C292D52C4_4_5005_c.jpeg

(although to be fair you're right about how Magic has spelled the type.)

:duel:


Legitimately did not know either spelling was accepted. Neat.

Author:  Cato [ Thu Jul 18, 2024 9:37 pm ]
Post subject:  Re: Lost Tribes - Raccoons

Dumpster Diver :1::b::g:
Creature - Raccoon
Other raccoons you control get +1/+1.
Whenever Dumpster Diver or another raccoon you control deals combat damage to a player, you may exile a card from that player's graveyard. If you do, create a food token.
2/2

Author:  Shazzeh [ Thu Jul 18, 2024 10:45 pm ]
Post subject:  Re: Lost Tribes - Raccoons

Masked Scrounger
Creature - Raccoon Warrior (U)
Whenever Masked Scrounger or another nontoken creature enters under your control, you may exile a card from your graveyard with equal mana value. If you do, put a +1/+1 counter on that creature.
2/3

Author:  TPmanW [ Fri Jul 19, 2024 5:47 pm ]
Post subject:  Re: Lost Tribes - Raccoons

Dis closed.

Edit- I see I listed the closing date as Friday 18th, which is not a date this month. So I'll give you to the end of this Friday the 19th to get entries in.

Author:  TPmanW [ Sat Jul 27, 2024 3:19 pm ]
Post subject:  Re: Lost Tribes - Raccoons

Just a heads up, grades will take some time.
I prioritized grading the Pro Tour over this. Sorry, they're just more important than you guys. Well, half of you are the same guys, but you're more important in that context.

Author:  EpicLevelCommoner [ Mon Aug 05, 2024 11:21 am ]
Post subject:  Re: Lost Tribes - Raccoons

Trash Panda?

Author:  TPmanW [ Mon Aug 05, 2024 3:36 pm ]
Post subject:  Re: Lost Tribes - Raccoons

Trash Panda?

The scientific name for the raccoon.
They got it after breaking into the dumpster behind the bio lab.

Author:  TPmanW [ Sun Aug 11, 2024 8:39 pm ]
Post subject:  Re: Lost Tribes - Raccoons

Rubbish Digger
:2::r:
Creature - Raccoon Rogue
Whenever a noncreature permanent is put into a graveyard from the battlefield, create a Junk token.
Whenever a player plays a card from exile, Rubbish Digger deals 1 damage to each opponent.
"Trash? Trash?! I'll show you the wonder of what you dared call trash!"
2/3

I had to look up whether a junk token was an actual thing. (It’s an artifact with “, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”) Man, the card did not cohere at all without that.
Neat little group hugger here. Really speeds up the flow of the game while everybody else gets closer to death. In 2 player magic it's not quite as effective. There it's mostly a lopsided card advantage engine. Actually, it's a pretty sweet way to introduce some card "draw" into monored. Also fun with Possibility Storm.
Trash pandas do love their trash. Damaging people for playing exiled cards isn't so raccoon, but it works as a unique thing for this particular raccoon to do.
8

Dumpster Diver | :1::r::g:
Creature - Raccoon Artificer

Haste
:t:: Add X mana in any combination of :r: and :g:, where X is the greatest mana value among noncreature artifacts destroyed this turn. Do only once per turn. (Sacrificing an artifact does not destroy it.)

1/3

Oh this is nifty.
I wish there was more flavor to really sell why this produces mana. I mean, something gets trashed -> Raccoon + trash -> Something, something -> mana works but could use clarification.
Between not working on sac'd artifacts or creature artifacts this could probably have gone down to . Seems hard to consistently abuse early game.
8

Knight Otu wrote:
Trashcan Rummager
Creature - Raccoon (U)
When this creature enters, create a tapped Junk token if an artifact card is in your graveyard, a tapped Food token if a creature card is in your graveyard, a tapped Treasure token if a land card is in your graveyard, and a tapped Clue token if a nonartifact, noncreature, nonland card is in your graveyard.
Whenever you sacrifice the first artifact token each turn, put a +1/+1 counter on this creature.
2/2

Trash, thematically, is basically the Venn diagram overlap of artifacts & graveyard This is potentially a lot of value, but it's only consistent with setup or late in the game. Also a lot of board complexity, but it is so very flavourful. I don't know that the +1/+1 counter ability was really necessary, but it certainly fits.
I'm getting a lot of 8's so far. If people want to pull ahead they need to start using flavor text.
9


Dudibus wrote:
Grave Bandit
Creature ─ Raccoon Rogue (R)
Grave Bandit's power and toughness are each equal to the number of creature cards in all graveyards.
Threshold ─ Grave Bandit gets +3/+3 and gains trample.
Discard a Vehicle: Destroy Grave Bandit. Any player may activate this ability.
*/*
"You can learn alot about people by who they throw away."

I don't know if dumpster-diving relates quite this directly to graveyard-matters. Realistically, raccoons love to find dead animals in the garbage, but so do a lot of animals. Raccoons are one of the few animals that also care about weird little doodads.
It's also a little odd that threshold counts all cards in the graveyard, but the P/T is specifically creature cards. Maybe that's good for balance, but it's not elegant.
The vehicle thing is a roadkill joke?
5

Rubble Rummager
Creature - Raccoon (U)
When ~ enters the battlefield, choose one:
  • Return target permanent card from your graveyard to your hand.
  • Exile target sorcery card from your graveyard. Until the end of your next turn, you may cast that card from exile.
Raccoons are already good at scavenging food and tools from trash heaps; those intelligent enough to read are bound to recover lost spells and scrolls.
[3/2]

I like the dichotomy between grabbing ins/sorcery and permanent cards. Feels quite .
Otherwise this is pretty basic implementation of raccoons going through the trash. Solid, printable card. Doesn't feel especially raccoony that the raccoon version of Eternal Witness has trouble with sorcery spells.
Cute flavor text, tying in well with the mechanics.
7

Confused wrote:
Making Racoons into dumpster divers felt like a repeat of what I did for Badgers. Expand 4 seems to be kinda their identify already, or the number 4 for that matter. I will just do something different I guess, maybe instead of dumpster diving, they like ruins diving or something

Ruins Robbers -
Creature - Racoon Rogue
As long as a land card entered a graveyard this turn, ~ gets +2/+1 and has haste.
Whenever ~ deals damage to an opponent, exile that many cards from their graveyard. If a land card is exiled this way, create a treasure token and put a +1/+1 counter on ~.
2/3

Racoons seem like they could make alright explorers, but it seems like a thing that would happen in a world with a ruins exploration theme, not just anywhere raccoons happen to show up.
This is a neat concept for a ruin-diver though. Getting a buff for lands going into the graveyard and taking them out is a great approach for an explorer. Would fit great in Zendikar.
6

razorborne wrote:
to me, a defining feature of raccoons is their adaptability. unfortunately, adapt is already a keyword. let's do this.

Opulent Trashmaster-
Creature-Racoon Shaman
, scrounge a sorcery card: Put a +1/+1 counter on Opulent Trashmaster. (To scrounge a card, exile it from your graveyard or hand. If you scrounge a card from hand, you may play it until end of turn.)
All that glitters is his.
3/3

just gives you that little extra layer of resourcefulness where even if there are no valid targets visible in the graveyard, you might still be able to find something to use. I was originally gonna let it exile from any graveyard, but exiling from opponents' graveyards is an effect, not a cost, and it should probably target, which I can't do if I want to let you use your hand, so the formatting becomes a bit of a mess if I don't limit it to your own yard.

:duel:

Scrounge is weird. Sometimes it's like delve. Sometimes it's more like madness. Early on, it's hard to get your scrounge on from the grave. Late game it's usually a much better idea to use up your graveyard. Much like madness, the trick (when scrounging from your hand) is to pitch a card you can use anyway. Always fun to find the optimal use of a mechanic like that.
My biggest worry is that scrounging from the graveyard is usually so much easier. Balancing the mechanic would be hard. I think you'd really need to lean into the early vs late game utility of the scrounge abilities to make scrounging from the hand tempting early on. Usually you'd want to limit the uses per turn to keep doing it from the grave several times the obvious route.
The trashmaster itself could close out the game if you steadily fed it a diet of cards- something really hard to do from your hand.
Scrounge has a lot of room to play around with. Cards that gain effects or drop in cost when scrounged? Cards that care about what you scrounge with them?
Just taking stuff from wherever is pretty procyon*. More but also less raccoony than a lot of other submissions.
9

Backwoods Douser
Creature - Raccoon Peasant (C)
: Add two mana in any combination of colors. Spend this mana only to activate abilities of tokens you control.
"Wash what's found.
Hope it's food.
Something else?
Also good!"
─raccoon cleaning song

1/1

Aw, raccoons as trinket-lovers. They love them some treasure. And some food. And maybe blood tokens, but that's the old boots on wurms problem- not every interaction can be flavorful. I'm split on whether the card should specify "artifact tokens"
I'm surprised that more people didn't go this route. Being the mana dork of trinkets is a simple, direct approach that leads to a very clean design.
Cute flavor text. And it washes stuff!
9

Cato wrote:
Dumpster Diver :1::b::g:
Creature - Raccoon
Other raccoons you control get +1/+1.
Whenever Dumpster Diver or another raccoon you control deals combat damage to a player, you may exile a card from that player's graveyard. If you do, create a food token.
2/2

Didn't I already grade a card called dumpster diver? Must be a common name.
The +1/+1 buff isn't particularly raccoon in style, but it's universal to tribal lords. Not sure it's needed here, but I don't mind it.
That dumpster diving however, is pretty procyon. Sneaking in and stealing people's garbage to get food, nice!
9


Shazzeh wrote:
Masked Scrounger
Creature - Raccoon Warrior (U)
Whenever Masked Scrounger or another nontoken creature enters under your control, you may exile a card from your graveyard with equal mana value. If you do, put a +1/+1 counter on that creature.
2/3

Caring about equal mana values like that is pretty neat. Not sure how that fits with racoons though. Taking stuff out of the graveyard fits with racoons, but not in a way that ties back in with the mana value stuff.
6


*The scientific name for the raccoon family

Author:  TPmanW [ Sun Aug 11, 2024 8:47 pm ]
Post subject:  Re: Lost Tribes - Raccoons

This was a tough one. Realistically, a couple of people could have won if I was just in a different mood today. Today I was in a Razorborne mood.

razorborne wrote:
to me, a defining feature of raccoons is their adaptability. unfortunately, adapt is already a keyword. let's do this.

Opulent Trashmaster-
Creature-Racoon Shaman
, scrounge a sorcery card: Put a +1/+1 counter on Opulent Trashmaster. (To scrounge a card, exile it from your graveyard or hand. If you scrounge a card from hand, you may play it until end of turn.)
All that glitters is his.
3/3

just gives you that little extra layer of resourcefulness where even if there are no valid targets visible in the graveyard, you might still be able to find something to use. I was originally gonna let it exile from any graveyard, but exiling from opponents' graveyards is an effect, not a cost, and it should probably target, which I can't do if I want to let you use your hand, so the formatting becomes a bit of a mess if I don't limit it to your own yard.

:duel:


Give us a our next criteria Razorborne!
Your choices:
  • Cat
  • Coward
  • Horror
  • Imp
  • Mutant
  • Unicorn

Author:  Dudibus [ Sun Aug 11, 2024 9:03 pm ]
Post subject:  Re: Lost Tribes - Raccoons

The vehicle thing was a roadkill joke. But I feel sort of bad about it now. Poor little dudes.

Page 1 of 2 All times are UTC - 6 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/