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PRO TOUR YMTC X - Wildcard!
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Author:  Tevish Szat [ Thu Jul 11, 2024 5:53 pm ]
Post subject:  PRO TOUR YMTC X - Wildcard!

Image


Welcome, ladies and gentlemen, to the 10th iteration of the Pro Tour YMTC, here on No Goblins Allowed. For those who aren't aware, or are perhaps just joining us, the standard format of the Pro Tour YMTC is to have open entry rounds, a wildcard round for persons who participated in open entry but didn't make the cut, and then an elimination finals of the top scorers and wildcard. This being the tenth year, we'll be doing something a little special: the number of open entry rounds and the structure of the finals will be decided, to an extent, by turnout. Importantly, I'm amending matters for this year so that anyone who completes at least one round of open entry is eligible for a wildcard round.


This round is open to the following players

Lily
ty
Dudibus
Confused
ELC
Silly
Flop
Jo
Otu
Purple
Rag
PacificNinja

This year, we have also chosen to announce the available themes in advance. Each round will have one of these themes, but the order they come up in (and which ones may be left out, if any) will be somewhat random. The themes are...
  • Designing for Limited
  • Card the Art
  • Special Token Types
  • Top-Down Design
  • Planeswalker Design
  • Multipart Cards
  • Forgotten Mechanics
  • Something Novel


This time around, for the rapid-fire Wildcard round, our theme is... Special Token Types! Trinket tokens have become something ubiquitous in Magic. Food, Clues, and Treasures are particularly common, but a number of tokens that have specific rules have proliferated in recent years. Junk, Maps, Blood... if you can dream it, it seems like you can make some sort of token out of it.


For this round, your task will be to Create a card that introduces a new Deciduous or Evergreen Trinket Token. That is, you must devise your new token, and create a card that would showcase its entry into the game. Further, your token shouldn't be setting-locked, and should instead be the kind of thing that could appear, if not in every setting, than at least with some semblance of regularity, to be supported into the future.

For this round in particular, you may define your token separate from your card if you feel as though you don't have room for sufficient reminder text. Remember, while the token you make is critical, you will ultimately be judged on the card itself!


Deadline is 7/19/24 at 23:59 PDT.

Author:  Ragnarokio [ Thu Jul 11, 2024 6:15 pm ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

Stockpile Munitions -
Sorcery [C]
Create three munitions tokens. (They are artifacts with ": target creature gets +1/+1 until end of turn. Activate only as a sorcery.")

Author:  EpicLevelCommoner [ Thu Jul 11, 2024 7:52 pm ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

Question: Would Eldrazi Spawn/Eldrazi Scion count for the special token criterium?

Mark the Grave
Instant
Create a colorless Seal enchantment token exiling target creature card in a graveyard. When that Seal leaves the battlefield, you may put the exiled card in its owner's hand. (Seals have ": Sacrifice this permanent.)
"Competition is getting fierce among the grave-robbers; some have even resorted to using dark magics to ensure that they and only they can claim their bounty from the dearly departed."

Author:  Knight Otu [ Fri Jul 12, 2024 2:05 am ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

Battle-Ready Alchemist
Creature - Kithkin Wizard (U)
Vigilance
When this creature enters or attacks, create a Potion token. (It's an artifact with ", , Sacrifice this artifact: Untap target creature.")
1/4

Author:  Confused [ Tue Jul 16, 2024 10:37 am ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

Oathsworn of the Scales -
Creature - Human Knight (U)
When ~ enters the battlefield, create a Blessing token. (They are enchantments with ', Sacrifice this enchantment: Put a +1/+1 counter on target creature. Activate only as a sorcery.')
, Sacrifice a Blessing: Choose one -
- ~ gets +1/+1 and has lifelink until end of turn.
- Target opponent loses 2 life.
2/3

Author:  Dudibus [ Tue Jul 16, 2024 8:32 pm ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

Leverage
Instant (C)
Return target creature to it's owners hand. Undermine. (To undermine, create a Secret token. It's an artifact with ", sacrifice this artifact: Target player mills three cards.")
"Nothing is more lucrative than a secret." - Guildmaster Tulgan.

Author:  LilyStorm [ Thu Jul 18, 2024 5:36 pm ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

create a <keyword> potion (It's an artifact token with ", sacrifice this artifact: target creature gets +1/+1 and gains <keyword> until end of turn. activate only as a sorcery)

Pulverize to Powder
Instant
As an additional cost to cast ~ sacrifice a creature
Draw two cards and create a deathtouch potion
Golgari alchemists often resort to taboo methods to acquire ingredients

Author:  ty [ Sun Jul 21, 2024 5:56 am ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

Vizier Katize of Silken Words
Legendary Creature — Human Advisor (R)
Skulk
Whenever Vizier Katize deals damage to a player, distract them. (They create a distraction enchantment token with "Untap one fewer permanent in your untap step" and ": Destroy this.")
At the beginning of your end step, if an opponent is distracted, draw a card.
1/1

Author:  Tevish Szat [ Thu Jul 25, 2024 1:48 am ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

Formal closure, and...

Judge Template

Author:  ParadOxymoron [ Thu Jul 25, 2024 12:46 pm ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

Comments


1 | LilyStorm
2 | Dudibus
3 | EpicLevelCommoner
4 | ty
5 | Knight Otu
6 | Confused
7 | Ragnarokio

Author:  Confused [ Fri Jul 26, 2024 1:39 am ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

Sry, but

"When ~ enters the battlefield, create a Blessing token. (They are enchantments with ', Sacrifice this enchantment: Put a +1/+1 counter on target creature. Activate only as a sorcery.')"

this is considered complicated for you?

Author:  ParadOxymoron [ Fri Jul 26, 2024 2:36 am ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

Yes. "When ~ enters the battlefield, put a +1/+1 counter on target creature." would be the simple version of that ability. Combining a token with a counter is complicated.

Author:  Confused [ Fri Jul 26, 2024 3:08 am ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

So, food tokens and clue tokens are considered complicated too then? By your logic, they are 'etb, you gain 3 life/draw a card'

Author:  Ragnarokio [ Fri Jul 26, 2024 8:12 am ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

Quote:
You don't sacrifice them?

oops

Author:  LilyStorm [ Fri Jul 26, 2024 8:44 am ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

Im gonna side with confused and say their complexity is about the same as other trinkets. He even has the sorcery speed restriction to not make combat hell in limited

Author:  Ragnarokio [ Fri Jul 26, 2024 8:59 am ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

its more complex than food and probably more complex than clues imo.

placing a +1/+1 token on a creature is more complex than gaining 3 life or drawing one card. It interacts with the board state in a much more modular way than either of the other effects and will have a lot more interactions as a result. It also continues interacting with the gamestate in a more complicated way than the other effects. This is especially true when you scale the effect which is going to happen with blessing, food, or clue tokens. gaining 3 life ten times is way less complex than putting a +1/+1 counter on a creature ten times and probably less than drawing ten cards.

Author:  Confused [ Fri Jul 26, 2024 10:52 am ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

I can get that but what you are basically saying is that Dragon Blood, Luminarch Aspirant and Blessings of Nature are now very complex cards. The effect itself is not that complex. If the point is that the effect affects the board state, hence it is complex, +1/+1 counters has been in the game for a very long time. It is a mechanic that should come naturally to players, esp considering the current state of magic. Also, if the board state makes the decision whether to crack a blessing for the +1/+1 counter or who to pump difficult, then good, that is what the game is about too.

And the point Blessings is the same as "etb, put a +1/+1 counter." doesn't make sense to me. That's like saying a card like

Cleric #1 -
Creature - Human Cleric
When etb, create a Blessing.
1/1

is the same as Backup Agent when you can store Blessings for a later round.

Author:  Ragnarokio [ Fri Jul 26, 2024 11:11 am ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

It there were a card that made dragon blood tokens that tapped to make +1/+1 counters that would be more comparable to your card than dragon blood is i think. Making +1/+1 counters every turn is somewhat complex, which is why none of those cards are common (and you probably want blessings to be functional at common to work as a mechanic), but making tokens that can be banked and sacrificed to make +1/+1 counters is a step above that, and when the tokens themselves synergize with other cards in different ways (ie: cards that care about enchantments or cards that care about blessings) then you're adding more complexity on top of that. the end result is that oathsworn of the scales ends up being a fair bit more complex than any of the cards you linked.

Quote:
And the point Blessings is the same as "etb, put a +1/+1 counter." doesn't make sense to me.


I believe parad was saying they weren't the same. Blessings are tokens that can be interacted with and banked, and so they're more complex than the "etb: put a +1/+1 counter" effect is. They also produce more interesting gameplay as a result in my opinion though.

I'm also not suggesting the card or the mechanic is too complex to be workable or good, just that i agree that its more complex than other trinket tokens have been. wizards used to be pretty scared of complexity creep and i think they've relaxed those fears a lot over the years and the game is probably better in a lot of ways because of it (although there are also drawbacks). Increasing complexity has pros and cons and its going to be dependent on the goals of the designer what the right amount will be.

Author:  Confused [ Fri Jul 26, 2024 2:29 pm ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

The way Parad worded it makes it sounds like both are interchangeable but sure, your interpretation makes sense too.

I can see the point you are raising about complexity with tokens and counters and that meant an additional set of synergies with counters but tbh, I just can't agree with that point. Life-gain and card draw from food and clue also have their own synergies with other cards. Trinkets may have different properties but usually players would want them for one of their properties during deck-building/drafting. Blessing for +1/+1 counter synergies as pointed out, Clues for second-card drawn synergies, Food for life-gain synergies, like triggering Griffin Aerie as an example or the latest Sorin. If you meet a Korvold deck on mtga, 9 out of 10 times it is gonna be a token deck that doesn't care what tokens get created as long as it is a token that can be sacrificed. In my mind, it is not that complex or maybe I am just desensitized.

Author:  ParadOxymoron [ Fri Jul 26, 2024 5:41 pm ]
Post subject:  Re: PRO TOUR YMTC X - Wildcard!

Confused wrote:
I can get that but what you are basically saying is that Dragon Blood, Luminarch Aspirant and Blessings of Nature are now very complex cards.

No, those are not very complex cards, because they put +1/+1 counters directly onto creatures, rather than create a token (which you have to demarcate with a token) that sacrifices to become a +1/+1 counter (that you have to demarcate with a counter). The effect is that the creature permanently gets +1/+1, but you're using a token to create a counter when I don't think you couldn't accomplish much the same with "Remove a +1/+1 counter from a creature you control:" rather than "Sacrifice a Blessing:"

Quote:
The effect itself is not that complex.

You're focused on the +1/+1. I'm focused on the fact that your mechanic is essentially putting +1/+1 counters on creatures, but using a token as an intermediary to make that happen, and that the token itself doesn't offer interesting enough upsides (banking +1/+1 counters for creatures you haven't played yet, etc.) to compensate for that added layer.

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