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 Post subject: Synergy/Hate Game
PostPosted: Thu Sep 26, 2013 2:19 am 
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Create a card that has either great synergy or acts as a hate card against the previously created card.

Please, no counterspell infinite loops.



Controversial Proposal
Enchantment
Creatures you control vigilance, first strike and -1/+2


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 Post subject: Re: Synergy/Hate Game
PostPosted: Thu Sep 26, 2013 2:29 am 
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Proversial Conposal
Enchantment
Creatures you don't control have vigilance, first strike, and get +1/-2

:panic:


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 Post subject: Re: Synergy/Hate Game
PostPosted: Thu Sep 26, 2013 2:39 am 
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You are hilarious.


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 Post subject: Re: Synergy/Hate Game
PostPosted: Thu Sep 26, 2013 2:41 am 
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Professional Conman
Creature - Human
When ~ enters play return target permanent to it's owners hand.
You gain life equal to target permanents CMC

1/3


Last edited by tony3 on Thu Sep 26, 2013 3:10 am, edited 1 time in total.

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 Post subject: Re: Synergy/Hate Game
PostPosted: Thu Sep 26, 2013 2:59 am 
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When it enters the battlefield, or...?


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 Post subject: Re: Synergy/Hate Game
PostPosted: Thu Sep 26, 2013 3:10 am 
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whoops. made it a sorcery creature.

fixed.


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 Post subject: Re: Synergy/Hate Game
PostPosted: Thu Sep 26, 2013 3:13 am 
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Location: Trading people for smokes.
tony3 wrote:
Professional Conman
Creature - Human
When ~ enters play return target permanent to it's owners hand.
You gain life equal to target permanents CMC

1/3

Bloodflash
Enchantment
Pay life equal to target permanent's converted mana cost: Exile that permanent, then return it to play under its owners control.

_________________
Gehennah, true kings of poseur-slaying wrote:
Suddenly she stood there close to me, a woman too grotesque to even be
I felt quite dim but I was still aware, that I was too drunk to see or care
I said "Baby, metal is what I need; not some bloody ***** to feed"
She looked at me with stupid eyes, then I gave her my advice

"Piss off, I'm drinking! Piss off, or die!
Piss off, I'm drinking! Piss off, or die!"


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 Post subject: Re: Synergy/Hate Game
PostPosted: Thu Sep 26, 2013 3:51 am 
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Pay in Blood
Enchantment
Non-mana activated abilities cost an additional 1 life to activate.
Whenever an opponent makes a life payment, that player loses that much life.

_________________
Let us flee said the fly.
Let us fly said the flea.


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 Post subject: Re: Synergy/Hate Game
PostPosted: Thu Sep 26, 2013 4:11 am 
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Charm Vial
Artifact
or , , Sacrifice Charm Vial: Exile all enchantments.

_________________
Gehennah, true kings of poseur-slaying wrote:
Suddenly she stood there close to me, a woman too grotesque to even be
I felt quite dim but I was still aware, that I was too drunk to see or care
I said "Baby, metal is what I need; not some bloody ***** to feed"
She looked at me with stupid eyes, then I gave her my advice

"Piss off, I'm drinking! Piss off, or die!
Piss off, I'm drinking! Piss off, or die!"


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 Post subject: Re: Synergy/Hate Game
PostPosted: Fri Sep 27, 2013 4:33 pm 
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Cloaked in Dreamlace :u:
Enchantment - Aura
Enchant permanent
Enchanted permanent is an enchantment in addition to its other types.

_________________
"Body and spirit are sworn enemies. They will take any excuse to be rid of each other."
—Tariel, Reckoner of Souls


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 Post subject: Re: Synergy/Hate Game
PostPosted: Fri Sep 27, 2013 6:02 pm 
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Dream Worker 1
Artifact Creature- Construct
T: Untap target enchantment creature. You gain 1 life.
1/1


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 Post subject: Re: Synergy/Hate Game
PostPosted: Fri Sep 27, 2013 7:52 pm 
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Breakdown
Enchantment - Aura
Enchant artifact
Enchanted artifact doesn't untap during untap steps.

_________________
Let us flee said the fly.
Let us fly said the flea.


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 Post subject: Re: Synergy/Hate Game
PostPosted: Fri Sep 27, 2013 8:46 pm 
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TPzombieW wrote:
Cloaked in Dreamlace :u:
Enchantment - Aura
Enchant permanent
Enchanted permanent is an enchantment in addition to its other types.


this was hilarious



dtolle wrote:
Breakdown
Enchantment - Aura
Enchant artifact
Enchanted artifact doesn't untap during untap steps.



Magical Funnel
Sorcery
Remove all Enchantments from the game.
Put a 1/1 drone token into play for each enchantment removed from the game this way.


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 Post subject: Re: Synergy/Hate Game
PostPosted: Fri Sep 27, 2013 9:43 pm 
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Prophecy of Zannai
Enchantment
Creatures you control have haste
When ~ leaves the battlefield, put a legendary 5/4 red Elemental creature token with "creatures you control have haste" named Zannai onto the battlefield.
She shall walk the dessert and leave a trail of glass, colour the forests with char, trace the cities with blood. - Prophecy of Zannai.

_________________
"Body and spirit are sworn enemies. They will take any excuse to be rid of each other."
—Tariel, Reckoner of Souls


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 Post subject: Re: Synergy/Hate Game
PostPosted: Fri Sep 27, 2013 10:48 pm 
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Constraint Orb
Artifact
Permanents leaving the battlefield don't trigger abilities.

_________________
Let us flee said the fly.
Let us fly said the flea.


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 Post subject: Re: Synergy/Hate Game
PostPosted: Sat Sep 28, 2013 9:12 pm 
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Soulbroker
Creature - Demon
Flying
When ~ enters the battlefield, you gain three life.
When ~ dies, you loose six life.
5/3

_________________
"Body and spirit are sworn enemies. They will take any excuse to be rid of each other."
—Tariel, Reckoner of Souls


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 Post subject: Re: Synergy/Hate Game
PostPosted: Sun Sep 29, 2013 4:16 pm 
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Rigged Gamble
Enchantment
Whenever you would lose life, you gain that much life instead.


(ughhh imagine running this with Confidant in a sui shell).


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 Post subject: Re: Synergy/Hate Game
PostPosted: Sun Oct 20, 2013 12:36 pm 
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Magic Engine
Sacrifice an enchantment: Deal damage to target player equal to sacrificed enchantment's CMC


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 Post subject: Re: Synergy/Hate Game
PostPosted: Sun Oct 20, 2013 9:10 pm 
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Warp Field
Enchantment
: Target permanent's converted mana cost becomes X until end of turn.

Fodder and amplifier for the combo.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Synergy/Hate Game
PostPosted: Mon Oct 21, 2013 1:02 am 
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Epic Story
Enchantment
Spells with X in their mana cost can't be cast and activated abilities with X in their activation cost can't be activated unless X is twenty or more.
"Can that spell be just a bit more spectacular?"

_________________
Hi.


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