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Karados
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Author:  Rush_Clasic [ Tue Sep 24, 2013 2:26 pm ]
Post subject:  Karados

A lifetime perfecting the artform. Excellence seemingly unrivaled. For most warriors, they will walk the world thinking of their greatness. For some, the chance will come to prove it.

Welcome to Karados, a plane where fighting masters from across the multiverse are gathered to compete for glory, and in some cases, for their lives. The artificial plane was created by the planeswalker Pilan long ago, a plane where her dream of finding the greatest warriors in existence could be realized in full form. Many centuries have passed since here presence on Karados, but the traditions she created continue to this day. But to what extent have they evolved, or worse, been mutilated?

At the heart of Karados is the theme of evergreen keyword. You know those abilities that seem to show up in every set on a handful of creatures? Well here's a set that praises them. In additional to the copious amounts of keywords adorning this set are a few themes focusing on them, namely mastery.

Mastery is an ability word that creates benefits when a creature has mastered a particular evergreen keyword ability. The creature does this by having multiple instances of the specific keyword. For example:

Mastery - As long as ~ has two or more instances of flying, it gets +1/+1.

Most mastery abilities are linked to a specific keyword. They can be found on all different card types, either creating their own benefits or gifting more out.

Each color pair has been assigned an evergreen keyword. (Save for , for which I've made one up.) For each pair, one color is dominant for use of that keyword, and gets access to a few more cards related to it than its counterpart. In order to make these factions clear, no keyword in this set will appear outside of its color-pair. (Except for those evergreen keywords that have no faction ties, i.e. landwalk.)

The break-down is as follows (dominant color first):

- Flying (Control)
- Intimidate (Saboteur)
- Haste (Reanimator)
- Trample (Monsters)
- Vigilance (Prison)
- Hexproof (Machine)
- Deathtouch (Attrition)
- Lifelink (Tempo)
- First strike (Fighters)
- Reminisce (Dredge)

Reminisce (You may cast instant and sorcery cards from your graveyard as long as they target this creature. If you do, exile them.)

All colors have access to regulate, which is a removal keyword action. "Regulate" means "Each player who controls/has the most or is tied for the most of a particular kind of card, spell or permanent chooses one that they control and puts it on the bottom of its owner's library." (ex. Regulate creature. (Each player who controls the most or is tied for controlling the most creatures chooses one he or she controls and puts it on the bottom of its owner's library.)

An additional resource is added to the game called prize counters. These are thus far only given to players through Tournament cards, a subtype of enchantments. They can be used to pay for costs with Image, as well as various forms of hybrid symbols using the same icon. When a player receives a prize counter, it stays with that player until it's used to pay an appropriate cost. (Thanks again to ty for the images.)



Everything below this is currently outdated. I plan on updating it sometime soon, after I've given it a thorough nostalgic look. In the mean time, the current set is explored in the following threads:

Flying commons
Intimidate commons
Haste commons
Trample commons
Vigilance commons
Lifelink commons
Deathtouch commons
Hexproof commons
First strike commons
Reminisce commons
Defender commons
Even more keywords commons

Author:  Rush_Clasic [ Tue Sep 24, 2013 2:27 pm ]
Post subject:  Re: [SET] Karado's Calling

COMBO SET SKELETON

Color-Pair Breakdowns

Common Slots

Commons (101)

uncommons (80)

rares (53)

Author:  Rush_Clasic [ Tue Sep 24, 2013 2:27 pm ]
Post subject:  Re: [SET] Karado's Calling

Combo Set Cards

Uncommon/Rare ideas

Author:  Rush_Clasic [ Tue Sep 24, 2013 2:27 pm ]
Post subject:  Re: [SET] Karado's Calling

Prize creatures
W - Defender
U - Flash
B - Indestructible
R - Double strike
G - Reach

Double scoops
W - Flying, first strike
U - Hexproof, intimidate
B - Lifelink, haste
R - Trample, reminisce
G - Deathtouch, vigilance

Author:  Rush_Clasic [ Tue Sep 24, 2013 2:28 pm ]
Post subject:  Re: [SET] Karado's Calling

reserved

Author:  Rush_Clasic [ Tue Sep 24, 2013 2:28 pm ]
Post subject:  Re: [SET] Karado's Calling

reserved

Author:  Rush_Clasic [ Tue Sep 24, 2013 2:28 pm ]
Post subject:  Re: [SET] Karado's Calling

reserved

Author:  LilyStorm [ Tue Sep 24, 2013 7:04 pm ]
Post subject:  Re: [SET] Karado's Calling

Oh yeah, this set. It's a good set.

Author:  tony3 [ Tue Sep 24, 2013 7:31 pm ]
Post subject:  Re: [SET] Karado's Calling

Not to diminish all your awesome work with a somewhat tangent comment.

But.

...carados?

Author:  tony3 [ Tue Sep 24, 2013 9:33 pm ]
Post subject:  Re: [SET] Karado's Calling

Just briefly scanned some cards.

Reject seems a bit overpowered?

Author:  squinty_eyes [ Tue Sep 24, 2013 9:38 pm ]
Post subject:  Re: [SET] Karado's Calling

I remember this set! Prize counters were kinda cool. Kinda random, but cool.

~SE++

Author:  Rush_Clasic [ Wed Sep 25, 2013 1:54 am ]
Post subject:  Re: [SET] Karado's Calling

CYCLES

1 - Tournament
2 - Double scoop
3 - Mastery +1/+1 creature
4 - Mastery creature
5 - Mastery spell
6 - Mastery aura
7 - Prize counter cost creature
8 - Prize counter giving creature
9 - Prize counter cost spell
10 - Prize counter giving spell
11 - Keyword granting creature
12 - Non-mastery keyword spell
13 - Keyword hate spell
14 - Better with keyword creature

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