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You Make the Card: A Primer http://862838.jrbdt8wd.asia/viewtopic.php?f=17&t=1368 |
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Author: | Ogre [ Tue Nov 26, 2013 11:10 pm ] |
Post subject: | You Make the Card: A Primer |
Welcome to You Make the Card! Credit for version 1 and version 2 of this thread, including the design examples and the original structure goes to the brilliant tyranno6 and Imidazoline!
Note from the author
If you're new, chances are you're a bit dazed by the array of threads and cards posted all over the forum. Don't fret! This thread is designed to help you get a handle on how cards are designed, what the basic threads are for, and some general "dos and don'ts" of YMtC.
Part I: Etiquette and Decorum In YMtC, like most forums, the Code of Conduct governs most of our behaviour. But in addition, the idiosyncratic nature of our forum has given rise to several other expectations. The most basic of these are outlined below: ►Criticism
Additional Reading: ● tyranno6 (edited by Imidazoline), YMtC Primer, Part IV: Comment and Criticism ►Templating
Whip-Spine Drake | Creature - Drake Flying Morph (You may play this face down as a 2/2 creature for . Turn it face up any time for its morph cost.) “I swear the clouds were created just so the drakes would have a place to lurk." -Kasharri, skyknight 3/3 The bolding and italicising are generally optional, but most formats are similar to this. Some posters move the mana cost to a separate line and some move the power and toughness up by the creature type. To display manacosts, use the tags. For example, Code: [mc]1UB[/mc] becomes , and Code: [mc](RG)[/mc] becomes . There's no right way to post a card, as long as it's clear and cohesive.►Appropriateness
Additional Reading: ● tyranno6 (edited by Imidazoline), YMtC Primer, Part II: Contests and Games ►Fair Play
►Rules and Balance
Back to top Part II: Contests and Games YMtC is quite unlike other forums in that we have three general categories into which the majority of our threads fall into. ►Games
Game Example
Additional Reading: ● tyranno6 (edited by Imidazoline), YMtC Primer, Part III: Design and Development ►Contests
Contest threads tend to occupy a large portion of the front page, and are often the most exciting part of YMtC. That said, contests are generally taken quite seriously, so be sure to read the rules outlined in the opening post, and try not to post unless you're directly involved in the contest. Generally, contests will have a sign-up period, and once that's closed, no more contestants will be admitted into the contest. Commenting on cards before the 'round' has closed is frowned upon and is generally considered bad form. You can usually feel free to make observations on cards that have already been judged in the contest, though. ►Creation Threads
If you're new to the forum, it’s probably a good idea to lurk or restrict yourself to playing the games for a couple of weeks. While it's tempting to show everyone the stuff you've made, it's a good idea to get a feel for the community and how they will regard your cards before you post them. A sloppily thought-out group of cards is going to draw strong criticism and a lot of scorn, so be careful before posting your brainchild. That being said, when you do post your cards, do so with the understanding that you are posting on a forum of your peers who design cards – some a lot! No matter how much thought you put into your creations, it will draw criticism of some kind – don’t take it personally. The community genuinely likes to see good design, but we’re still a community of individuals. There will always be a level of discussion and disagreement. This is indicative of a healthy forum. Embrace it! But don’t get personal, and don’t be offended over genuine criticisms. Additional Reading: ● tyranno6 (edited by Imidazoline), YMtC Primer, Part IV: Comment and Criticism Back to top Part III: Design and Development ►Individual Card Design Making cards is at once both trickier and easier than it seems. Here I'm going to walk through a straightforward way of creating a card. Keep in mind that there is no 'perfect' way to create a card. There's been numerous examples of cards being created in dreams listed on these forums! But if you're stuck, this might give you a leg up.
Design Example #1 – tyranno06
Design Example #2 – tyranno6
Additional Reading: ● Mark Rosewater, Top Down and Goal, Design 101, Design 102, Design 103, and Design 104 ● Wikipedia, List of Magic: The Gathering keywords ►Development Though it's not card design, designers should always have a sound background in card development. At the very least, it's going to help you avoid embarassment when your peers point out glaring flaws in your card - but more than that, designers who have a good understanding of how metagames and the comprehensive rules work will definitely give you an advantage in card-making. Development is the process of taking inspiration and working into a final piece. You may be a brilliant designer, but your cards won't be impressive at all if you don't have a good understanding of development. When developing a card, the first thing you should always do is take a look at past cards (using Gatherer and here on the forums) with similar mechanics to yours. Does your card effectively make a creature unblockable or hard to block? Then look at effects like Invisibility and Metathran Soldier. Does your card deal damage to a player or cause him or her to lose life? Then look at Shock and Searing Flesh. Things you should look for: The wording of the other cards. Yours should hopefully be similar to the cards you've searched up, or if it deviates, you should be able to find precedent for the deviation! If you can't find any precedent for wording your effect, choose one that sounds as close to normal Magic wording as possible. If all else fails, go ask for advice in the Wording Clinic. Note that this thread is for wording advice only. You won’t get any advice on costing, colour or balance here. Next you should look at your ability's power level. Compare its effects to cards you've looked up and see how much it costs compared to yours. If you have something that there's no direct analogue to, try a roundabout way of getting there - if you're making Shock a cantrip, then look how much cantripping usually costs for instants, and cost it at about that. If you're making a spellshaper version, look at the relationship between spellshapers and the cards they shape. If you have a novel effect that you can't work out the power level of, you should still be able to get a good idea. Think about what sort of effect it would have on the game - are you bringing an opponent closer to death? By how much? Are you gaining a whole lot of card advantage? Remember things which don't directly have an effect on how many cards you have or an opponent has are generally considered weaker than those which do. If all else fails here, open up a thread of your own to look for specific feedback – just make sure you’ve done your research first!. ►Set Design Now we come to the most difficult part of Magic design. When designing mechanics and sets, not only must cards be designed well individually, but care must be taken that the cards themselves have good design as a group. This is much harder than it seems. The most important thing to keep in mind with set design is that each card in the set needs to have two types of synergy: intraset (it works well with other cards in the set) and interset (it works will with cards in other sets). You should keep the following things in mind when creating a set: ● Your set should have an overarching theme.
◦ Not every card in your set needs to deal with the theme! Annex and Sea's Claim are cards from Onslaught that have nothing to do with Creatures, Tribal, or Cycling. ◦ Your theme should be apparent from a small selection of cards from your set. If I make a random 'booster pack' of cards, I should be able to determine what you're going for with this set, even if I don't understand the subtleties yet. ● Your set needs a cohesive world or flavour setting.
● You should have overarching mechanics derived from your theme.
◦ Your mechanic should usually be spread equally around all five colours (though you may have special exceptions in your set) and it should be featured in multiple forms. Think of effects that your mechanic would go well with and make cards that exploit that synergy. ● Your set should feature the basics.
◦ Also make sure your set has answers to its own cards. Having a bunch of cards geared around one theme means that you're giving a big advantage to decks with that as their focus, without helping their opponent. You should include at least a couple of cards which work against your theme, if only for the sake of balance. Additional Reading: ● Mark Rosewater, Top Down and Goal, Design 101, Design 102, Design 103, and Design 104 ● Wikipedia, List of Magic: The Gathering keywords Back to top Part IV: Comments and Criticism Like all the boards on this website, YMtC is a discussion board. Which means it's not just a place for creating cards, but for discussing every aspect of card creation - from contests to see who can create the best card, to games where people just create cards for fun, to thread where people analyse why they make cards the way they do. However, since YMtC is a discussion board, whenever you post a card here, you are opening your card up to discussion. If you're new here, this can be tough! A lot of the posters here have been creating cards for a few years now, and they won't hesitate to tell you where you went wrong. You're fully welcome to argue back with them and state your case - no-one is a member of R&D here - but just remember that people will point out flaws in your creation. If you're not comfortable with that, this probably isn't the board for you. ►Do’s:
►Don'ts:
Additonal Reading: ● http://nogoblinsallowed.com, No Goblins Allowed Code of Conduct Back to top If you're unsure about anything, feel free to ask! Everyone here is helpful and willing to lend you a hand if you're still lost. GobO_Furt and GobO_Blitz will be willing to help you with anything you have an issue with. Other than that, have fun! Enjoy your stay at YMtC! |
Author: | Jak [ Tue Nov 26, 2013 11:14 pm ] |
Post subject: | Re: You Make the Card: A Primer |
>mfw i see this thread |
Author: | Imidazoline [ Thu Jan 02, 2014 5:50 am ] |
Post subject: | Re: You Make the Card: A Primer |
:bigthumbsup: |
Author: | MagicPablo666 [ Thu Jan 02, 2014 5:52 pm ] |
Post subject: | Re: You Make the Card: A Primer |
IMI!!!!!!!!!!!!!!!!!!!! |
Author: | ty [ Fri Nov 07, 2014 10:07 am ] |
Post subject: | Re: You Make the Card: A Primer |
Ogre wrote: Additional note from Ogre: The original article included several additional reading sources, which unfortunately appear to have been lost over the years, returning a 404 error. If you by some fluke happen to have any versions of the following posts, please contact me: ● tyranno6, "The Colour Wheel" Here is a new one: |
Author: | chinkeeyong [ Fri Nov 07, 2014 11:14 am ] |
Post subject: | Re: You Make the Card: A Primer |
It looks like the guild symbols haven't been updated to the new versions. Compare the Rakdos symbol in the image with the one on Rakdos Cluestone. |
Author: | Arcades Sabboth [ Fri Nov 07, 2014 2:22 pm ] |
Post subject: | Re: You Make the Card: A Primer |
I would maybe have arranged them differently, but that's awesome. I love the use of the Shards' charms for the arc symbols. |
Author: | razorborne [ Thu May 07, 2015 2:44 pm ] |
Post subject: | Re: You Make the Card: A Primer |
the Planeswalker Sharing Compendium should be somewhere people can find so I'm putting a link here for when it drops off the front page. |
Author: | AzureShade [ Sat Aug 25, 2018 7:56 am ] |
Post subject: | Re: You Make the Card: A Primer |
Quote: beautifulboodle asked:
Hi Mark! I have no clue how the symbols work on multicolor cards, since they don't go in the typical WUBRG order. How and why are they ordered the way they are? (Example of my confusion: Commander 2016's commanders.) markrosewater said: Here’s the trick to remember three color mana order. First, learn the two color ordering: WU, UB, BR, RG, GW, WB, UR, BG, RW, GU For arcs, the color with two allies sits in the middle and connects to its two allies as the two color mana pair is written. For example, let’s take Bant (white, blue and green). White is the color with the two allies, so it goes in the middle. If you look at the two color pairs, you’ll see green comes before white (GW) and blue comes after (WU). That means Bant is written as GWU. For wedges, the color with two enemies sits in the middle and connects to its two enemies as the two color pairs is written. For example, let’s take Mardu (white, black and red). White is the color with two enemies so it goes in the middle. If you look at the two color pairs, you’ll see red comes before white (RW) and black comes after white (WB). That means Mardu is written RWB. I hope that helps. |
Author: | Mown [ Sat Aug 25, 2018 2:28 pm ] |
Post subject: | Re: You Make the Card: A Primer |
Shortest, most-symmetrical, in clockwise order. |
Author: | AzureShade [ Mon Aug 12, 2019 8:53 am ] |
Post subject: | Re: You Make the Card: A Primer |
Updated color order: Quote: theuninvitedghost asked:
What is the correct order of mana cost symbols for multi color cards? markrosewater said: WU UB BR RG GW WB UR BG RW GU WUB UBR BRG RGW GWU WBG URW BGU RWB GUR WUBR UBRG BRGW RGWU GWUB WUBRG |
Author: | neru [ Mon Aug 12, 2019 10:58 am ] |
Post subject: | Re: You Make the Card: A Primer |
It's not updated, it's the same order. |
Author: | EpicLevelCommoner [ Tue Aug 13, 2019 5:54 am ] |
Post subject: | Re: You Make the Card: A Primer |
The Tarkir block apparantly set a new precedent of putting the enemy color in the middle of wedges because the Clans best exemplifiednone of the allied colors instead of the shared enemy color; honestly thought it was just for that block until I checked out Omnath 3.0 Intet, the Dreamer Surrak Dragonclaw Omnath, Locus of the Roil Of course, Intet still uses the original URG layout in the Commander 2017 printing, so it may be a new update all together. |
Author: | neru [ Tue Aug 13, 2019 10:00 am ] |
Post subject: | Re: You Make the Card: A Primer |
Yes, but if you actually read the previous answer, it is saying the same thing as the one just posted. The previous answer came out after Tarkir too. The first post and second post both say RBW. The second post just actually lists them out. |
Author: | EpicLevelCommoner [ Tue Aug 13, 2019 3:22 pm ] |
Post subject: | Re: You Make the Card: A Primer |
Ah, my apologies then |
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