Not to ruin anyone's fun and as much as I like this thread, I think I have to admit that this is ultimately a rather mundane, trivial, derivative, and futile exercise. Like we all know that it isn't exactly hard to keep this essentially infinitely going, right?
This is the result of me hitting "random card" on gatherer for some hour or two before I just grew too bored of it:
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Ambush Spawning Instant (C)
Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add
."
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Halo Protection Instant (U)Choose a card name. You gain protection from the chosen card name until end of turn.
(You can't be targeted, dealt damage, or enchanted by anything with that name.) Quote:
Tidy Up Sorcery (C)
Each player scries 3.
(To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)Draw a card at the beginning of the next end step.
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Volitation Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature has flying.
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Flub Instant (C)
Return any number of Auras attached up to one target creature to their owners’ hands.
Draw a card.
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Power Down Enchantment — Aura (C)
Enchant creature
Enchanted creature's base power is 0.
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Deadsight Sorcery (C)
Scry 4, then mill 3.
(To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Quote:
Graveshift Instant (C)
Manifest target creature card in a graveyard.
(To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Quote:
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Poison-Glanded Imp Creature — Imp (C)
Flash
Flying
Deathtouch
1/1
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Sickening Strength Instant (C)
Target creature gets +3/-1 until end of turn.
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Soulless Claim Sorcery (C)
Destroy target nonartifact, nonenchantment, nonland creature.
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Borrow Sorcery (U)Untap target noncreature permanent and gain control of it until end of turn.
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Mountain Ogre Creature — Ogre (C)
As an additional cost to cast this spell, sacrifice a Mountain or pay
.
4/4
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Ruin Sorcery (C)
Destroy target nonbasic land.
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Wimpiness Enchantment — Aura (C)
Enchant creature
Enchanted creature can't block.
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Anamnesis Instant (C)
Target player shuffles their graveyard into their library.
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Elven Hymn Instant (C)
Add
for each Elf you control.
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Insist on the Path Sorcery (C)
Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
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Moss Beetle Creature — Insect (C)
1/4
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Wanted Unicorn Creature — Unicorn (C)
When ~ dies, target opponent draws a card.
4/3
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Maelstrom Surge Instant (U)The next spell you cast this turn has cascade.
(When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Quote:
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Steadfastness Enchantment — Aura (C)
Enchant creature
Enchanted creature has haste and vigilance.
When ~ ETBs, draw a card.
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Ambush Scorpion Creature — Scorpion (C)
Flash
Deathtouch
1/2
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Bad Break Sorcery (C)
Target player draws two cards, then discards three cards.
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Deadly Touch Instant (C)
Target creature gains deathtouch until end of turn.
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Deathtouch Enchantment — Aura (C)
Enchant creature
Enchanted creature has deathtouch.
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Fallow Torrent Sorcery (C)
Put target noncreature permanent into its owner's library second from the top.
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Primal Ebb Instant (C)
Put target noncreature, nonland permanent on top of its owner's library.
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Gaseous Retreat Instant (C)
Prevent all combat damage that would be dealt to and dealt by creatures you control this turn.