Cato
Power Level 3/5: "Each Upkeep" is quite frightening. This gets to relevant sweeps much faster than
Ratchet Bomb. On the other hand, unless I miss my mark you can't just instantly sweep tokens. The real problem for me is the versatility:
Ratchet bomb,
Powder Keg,
Plague Boiler and
Pernicious deed are all one use... This is more like a
Steel Hellkite that doesn't need to connect. Even more, if you've got too many counters? Just sweep whatever you please and bank the rest. As long as you never call out 3, you keep going.
Flavor 3/5: I'm going to be saying this a lot, but Banshee was a good call. Its rules text is short enough and there have been enough depictions of the banshee wail that I'd have liked to see a little flavor text. You lose an additional point for ~.
Technical 5/5: No Errors
Wow 5/5: Egads, this is the sweeper that keeps on sweeping! Very exciting because of that.
Total 16/20
Yarium
Power Level 5/5: Very, very hard to rate, because she's designed for an alternate format I have to admit limited understanding of. But it's basically a Vampire Nighthawk with the ability to off a thing or three on top of that. It does this for the same raw price as nighthawk but a harder color requirement. I can't find a deduction
Flavor 4/5: Banshee was the right call, but this has the same problem as a lot of commander-specific legends in that it doesn't really get across its story because it's trying to do too many things. It also gets screwy outside its role as the commander of a deck, seeing as it's rather suicidal.
Technical 5/5: No Errors
Wow 4/5: Her suicidal nature prevents me from really appreciating this card. It's an efficient beater and a
Last Breath variant in one, which is nice but not amazing.
Total 18/20
Peregrine V
Power Level 3/5: Compare
Gutter Grime, which is harder to get counters on (technically. You can control its requirement) but doesn't make you choose between more tokens and bigger tokens. Gutter Grime is fun in casual but not terribly competitive, this would be rather casual-only, especially when I can just not walk into it while I dig for an answer if necessary.
Flavor 5/5: Nailed it.
Technical 5/5: No Errors
Wow 4/5: Held back by its weakness, but still fundamentally cool.
Total 17/20
Azure Shade
Power Level 4/5: Does little for not being able to do anything on its own: I'd usually rather have the option to extort than a Scream counter, though it could help break a board lock with is nice.
Flavor 4/5: It's a little wonky, but still communicates itself
Technical 4/5: The ability to remove counters should not be "on" your upkeep. There are a few ways to template the ability, but you did not pick one.
Wow 3/5: This is on par with
Intimidator Initiate, except as a 3 mana enchantment (that doesn't take further mana investment, at least)
Total 15/20
Confused
Power Level 5/5: I'm a little wary of this, but not enough to knock it down to four. Compares to
Order of the Ebon Hand and its many relatives, but trades the ability to pump and an extra mana (and additional color) for permanent first strike, a point of toughness, and that scream ability. 6 mana sets up a delayed instant death, two locks down abilities and blocking. It's hugely potent, but in this day and age, maybe not too potent?
Flavor 4/5: I actually really like you choice of doing the headless horseman, I like scaring things to death, but you're losing a point here for color pie -- stopping activated abilities is more white and/or blue. Maybe green sometimes. You put it in the two colors that don't really get it.
Technical 4/5: The "As long as" clause is unnecessary... unless you mean that a given scream counter is linked to a particular instance of Headless Rider, in which case you've chosen a clunky and counter-intuitive implementation.
Wow 5/5: It evades (thanks pro white!), it mixes things up in combat, it dodges removal (thanks more pro white!), and it even gimps and kills on a target basis. This is the spook that does everything and I have to give it the nod for that
Total 18/20
Dudibus
Power Level 5/5:
to negate all creatures.
seems legitFlavor 4/5: It's not very visceral, is it? It's more ethereal, being an enchantment and all... or perhaps I'm over-thinking things. It does communicate itself, and that seems to be my criterion for a high base ranking.
Technical 5/5: No errors (not going to mark off a new "keyword" when you explain it)
Wow 4/5: It's a wrath variant. This is good. It's a wrath variant. I've got many of those.
Total 18/20
PhoenixToph
Power Level 2/5: Almost unusable. It might be marginally useful at half the price, so it comes down before you start doing things, but even then it would still be terribly specific
Flavor 3/5: The scream counters do not fit here. You try to salvage it in the flavor text, but I can tell you were struggling, which makes it hard to rate you any higher than average here.
Technical 5/5: No errors
Wow 2/5: I actively write this one off. you MUST be playing with at least one of two other mechanics, AND invest six mana before you can even start to see returns, and when you do? It's not even terribly interesting returns, just some blunting of enemy creatures.
Total 12/20
YingLung
Power Level 4/5: Took me a minute to figure out. I think it's a bit light, but you could exile a number of creatures and/or draw several cards, and it's totally controllable.
Flavor 2/5: What? The name makes little sense, I don't quite know what's going on here and when I think I do, it seems really, really forced.
Technical 4/5: You're missing a word in the first ability.
Wow 4/5: "Exile" and "Draw a card" on a single card that doesn't cost Eldrazi-level mana is nice
Total 14/20
PlaneShaper
Power Level 4/5: Solid body that can get bigger/lock things down, it suffers somewhat from "
Sengir Vampire Syndrome" -- that is, it has a cool ability that will almost never see its full potential, because it generally requires your opponent playing right into it. It will usually either kill its victim outright in the ensuing combat (denying it future growth) or still die, leaving its victim locked down (rendering its ability deathtouch-lite)
Flavor 4/5: There's some disconnect with color and typeline, but that flavor text earns you major brownie points.
Technical 5/5: No Errors
Wow 3/5: It would be so a full 5/5 if it removed its victims from combat after tapping them down, freeing it from Sengir Vampire Syndrome that plagues it so badly and takes what ought to be a really cool ability and turns it into "Bushido 1. Deathtouch"
Total 16/20
FINAL SCORES
1) Confused (55)
2) PeregrineV (52)
2) Dudibus (52)
4) Yarium (51)
5) Azureshade (49)
5) Cato (49)
7) YingLung (48)
7) Planeshaper (48)
9) PhoenixToph (47)
10) Morgothra (38)
11) LillyStorm (16)
11) Moonbeam (16)
13) [null]
Congratulations Confused! You are the overall winner!