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PostPosted: Fri Oct 25, 2013 4:24 pm 
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Cato wrote:
Planeshaper, your card is basically a half-priced magus of the moat that also stops fliers. It doesn't even matter that the apples have infect, because nobody is going to attack into her anyways.
Tevish Szat wrote:
it honest to gods blocks everything. Unless you have trample, no damage is going to get through because of how the tokens are put onto the battlefield.

OK, yeah, I wasn't thinking everything through. I yield. :surrender:

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PostPosted: Fri Oct 25, 2013 8:02 pm 
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Inquisitionary Asylum
Enchantment
Whenever a is blocked by two or more creatures you control, exile that creature and put a scream counter on Inquisitionary Asylum.
When the number of scream counters on Inquisitionary Asylum is greater than the number of lands you control, sacrifice Inquisitionary Asylum and return all exiled creatures to the battlefield under their owner's control.
:3:, put a scream counter on Inquisitionary Asylum: Draw a card.

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PostPosted: Sat Oct 26, 2013 1:58 am 
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AzureShade wrote:
Dudibus wrote:
Visceral Terror
Enchantment
When Visceral Horror enters the battlefield, put a scream counter on each creature.
Creatures with scream counters are horrified (They can't attack or block and their activated abilities can't be activated).
Her mind rejected everything but the fear.
I almost went all the way down this road, but it felt too white when I got to the end of it.


Well, I did get the can't block inspiration from Azure's card. Originally, I did wanted to do something like yours too.


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PostPosted: Wed Oct 30, 2013 3:05 pm 
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As you may have guessed, I let this one run long. I'll be grading tomorrow (for obvious reasons). Any entries up until then are good.

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PostPosted: Thu Oct 31, 2013 7:27 pm 
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In case I fall asleep after festivities tonight without grading, entires after 23:59:59 PDT won't get graded.

Not that I'm expecting any more at this point. multi round contests seem to do that.

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Thu Oct 31, 2013 9:01 pm 
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I have been way too wrapped up in the PbP section lately. I really need to get back into some card making. So before the close, I'll craft some prose—a tale that I once knew—of a beast which feeds on terror's seeds, that's coming next for you.

The Midnight Beast | :g::u::b:
Legendary Creature — Nightmare Beast
The Midnight Beast gets +1/+1 for each creature with a scream counter on it.
Whenever The Midnight Beast becomes blocked by a creature, tap that creature and put a scream counter on it. That creature doesn't untap during its controller's untap step for as long as it has a scream counter on it.
It feeds on dreams, it feeds on screams and other things that fright;
The gnashing wails from bitter tales all make the beast delight.
For horror comes when midnight drums the hour that's foretold:
Across the lands the Beast demands our every living soul.

3/3

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PostPosted: Sat Nov 02, 2013 3:02 pm 
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Tevish Szat wrote:
As you may have guessed, I let this one run long. I'll be grading tomorrow (for obvious reasons). Any entries up until then are good.

Lies, lies all >: (

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PostPosted: Sun Nov 03, 2013 2:12 am 
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Cato
Power Level 3/5: "Each Upkeep" is quite frightening. This gets to relevant sweeps much faster than Ratchet Bomb. On the other hand, unless I miss my mark you can't just instantly sweep tokens. The real problem for me is the versatility: Ratchet bomb, Powder Keg, Plague Boiler and Pernicious deed are all one use... This is more like a Steel Hellkite that doesn't need to connect. Even more, if you've got too many counters? Just sweep whatever you please and bank the rest. As long as you never call out 3, you keep going.
Flavor 3/5: I'm going to be saying this a lot, but Banshee was a good call. Its rules text is short enough and there have been enough depictions of the banshee wail that I'd have liked to see a little flavor text. You lose an additional point for ~.
Technical 5/5: No Errors
Wow 5/5: Egads, this is the sweeper that keeps on sweeping! Very exciting because of that.
Total 16/20

Yarium
Power Level 5/5: Very, very hard to rate, because she's designed for an alternate format I have to admit limited understanding of. But it's basically a Vampire Nighthawk with the ability to off a thing or three on top of that. It does this for the same raw price as nighthawk but a harder color requirement. I can't find a deduction
Flavor 4/5: Banshee was the right call, but this has the same problem as a lot of commander-specific legends in that it doesn't really get across its story because it's trying to do too many things. It also gets screwy outside its role as the commander of a deck, seeing as it's rather suicidal.
Technical 5/5: No Errors
Wow 4/5: Her suicidal nature prevents me from really appreciating this card. It's an efficient beater and a Last Breath variant in one, which is nice but not amazing.
Total 18/20

Peregrine V
Power Level 3/5: Compare Gutter Grime, which is harder to get counters on (technically. You can control its requirement) but doesn't make you choose between more tokens and bigger tokens. Gutter Grime is fun in casual but not terribly competitive, this would be rather casual-only, especially when I can just not walk into it while I dig for an answer if necessary.
Flavor 5/5: Nailed it.
Technical 5/5: No Errors
Wow 4/5: Held back by its weakness, but still fundamentally cool.
Total 17/20

Azure Shade
Power Level 4/5: Does little for not being able to do anything on its own: I'd usually rather have the option to extort than a Scream counter, though it could help break a board lock with is nice.
Flavor 4/5: It's a little wonky, but still communicates itself
Technical 4/5: The ability to remove counters should not be "on" your upkeep. There are a few ways to template the ability, but you did not pick one.
Wow 3/5: This is on par with Intimidator Initiate, except as a 3 mana enchantment (that doesn't take further mana investment, at least)
Total 15/20

Confused
Power Level 5/5: I'm a little wary of this, but not enough to knock it down to four. Compares to Order of the Ebon Hand and its many relatives, but trades the ability to pump and an extra mana (and additional color) for permanent first strike, a point of toughness, and that scream ability. 6 mana sets up a delayed instant death, two locks down abilities and blocking. It's hugely potent, but in this day and age, maybe not too potent?
Flavor 4/5: I actually really like you choice of doing the headless horseman, I like scaring things to death, but you're losing a point here for color pie -- stopping activated abilities is more white and/or blue. Maybe green sometimes. You put it in the two colors that don't really get it.
Technical 4/5: The "As long as" clause is unnecessary... unless you mean that a given scream counter is linked to a particular instance of Headless Rider, in which case you've chosen a clunky and counter-intuitive implementation.
Wow 5/5: It evades (thanks pro white!), it mixes things up in combat, it dodges removal (thanks more pro white!), and it even gimps and kills on a target basis. This is the spook that does everything and I have to give it the nod for that
Total 18/20

Dudibus
Power Level 5/5: to negate all creatures. seems legit
Flavor 4/5: It's not very visceral, is it? It's more ethereal, being an enchantment and all... or perhaps I'm over-thinking things. It does communicate itself, and that seems to be my criterion for a high base ranking.
Technical 5/5: No errors (not going to mark off a new "keyword" when you explain it)
Wow 4/5: It's a wrath variant. This is good. It's a wrath variant. I've got many of those.
Total 18/20

PhoenixToph
Power Level 2/5: Almost unusable. It might be marginally useful at half the price, so it comes down before you start doing things, but even then it would still be terribly specific
Flavor 3/5: The scream counters do not fit here. You try to salvage it in the flavor text, but I can tell you were struggling, which makes it hard to rate you any higher than average here.
Technical 5/5: No errors
Wow 2/5: I actively write this one off. you MUST be playing with at least one of two other mechanics, AND invest six mana before you can even start to see returns, and when you do? It's not even terribly interesting returns, just some blunting of enemy creatures.
Total 12/20

YingLung
Power Level 4/5: Took me a minute to figure out. I think it's a bit light, but you could exile a number of creatures and/or draw several cards, and it's totally controllable.
Flavor 2/5: What? The name makes little sense, I don't quite know what's going on here and when I think I do, it seems really, really forced.
Technical 4/5: You're missing a word in the first ability.
Wow 4/5: "Exile" and "Draw a card" on a single card that doesn't cost Eldrazi-level mana is nice
Total 14/20

PlaneShaper
Power Level 4/5: Solid body that can get bigger/lock things down, it suffers somewhat from "Sengir Vampire Syndrome" -- that is, it has a cool ability that will almost never see its full potential, because it generally requires your opponent playing right into it. It will usually either kill its victim outright in the ensuing combat (denying it future growth) or still die, leaving its victim locked down (rendering its ability deathtouch-lite)
Flavor 4/5: There's some disconnect with color and typeline, but that flavor text earns you major brownie points.
Technical 5/5: No Errors
Wow 3/5: It would be so a full 5/5 if it removed its victims from combat after tapping them down, freeing it from Sengir Vampire Syndrome that plagues it so badly and takes what ought to be a really cool ability and turns it into "Bushido 1. Deathtouch"
Total 16/20

FINAL SCORES
1) Confused (55)
2) PeregrineV (52)
2) Dudibus (52)
4) Yarium (51)
5) Azureshade (49)
5) Cato (49)
7) YingLung (48)
7) Planeshaper (48)
9) PhoenixToph (47)
10) Morgothra (38)
11) LillyStorm (16)
11) Moonbeam (16)
13) [null]


Congratulations Confused! You are the overall winner! :king:

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Sun Nov 03, 2013 4:11 am 
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Yay~~~ :D

Btw, I let it stop activated abilities because of Viper's Kiss. Thought it might be a new trend or something.


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