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PostPosted: Tue Aug 23, 2022 6:52 am 
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Inferiority Complex :1::b:
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, enchanted creature gets -X/-X until end of turn, where X is the greatest power among creatures you control.

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PostPosted: Mon Aug 29, 2022 4:52 am 
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I wanted to make a card that could hose treasure/artifact/food tokens without being narrowly limited to them.

Spreading Blight :1::b::g:
Sorcery
Destroy any number of nonland permanents with total mana value 4 or less.

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PostPosted: Sun Sep 04, 2022 7:32 am 
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Rebellion :3::r::r:
Creature - Elemental Incarnation
Whenever a creature dies, its controller creates a red aura curse enchantment token with "at the beginning of enchanted player's upkeep, this permanent deals 1 damage to that player."
5/5

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PostPosted: Wed Sep 07, 2022 7:43 am 
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Trusty Sidearm :1:
Artifact - Equipment
Equipped creature gets +1/+1
Whenever an equipment becomes unattached from a creature you control, you may attach Trusty Sidearm to that creature.
Equip :1:

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PostPosted: Sun Sep 18, 2022 1:06 pm 
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Get in the Robot :w:
Instant
Untap target vehicle you control and it becomes a creature. Exile target creature you control as long as you control that vehicle.

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PostPosted: Sat Sep 24, 2022 2:56 pm 
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Prying Eye :ub:
Creature - Eye
Menace
Whenever an opponent reveals their hand, Prying Eye gets +2/+0 until end of turn.
1/2
"Dont be afraid; I'll keep looking at you for ever and ever, without a flutter of my eyelids, and you'll live in my gaze like a mote in a
sunbeam."
-Jean-Paul Sartre,
No Exit

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PostPosted: Thu Sep 29, 2022 11:09 pm 
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Mana Siphoner :1::u::g:
Creature - Elf Druid Wizard
:t:: Tap target land and add one mana of any color that land could produce. Until end of turn, you don’t lose this mana as steps and phases end.
3/3
"All great magic is built through collaboration, willing or otherwise."

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PostPosted: Tue Nov 08, 2022 5:28 pm 
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Seeds of Blight :2::b:
Instant
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
"It only takes a little push for some people to go over the edge."
-Oszar, Citadel Counsel

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PostPosted: Thu Nov 10, 2022 7:17 pm 
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Sagas!

Sins of the Father :w::b:
Enchantment - Saga
I-II: Create a 1/1 white human solider creature token
III: Sacrifice 2 creatures. Put 2 +1/+1 counters on up to one target creature you control, then exile up to one target creature you don't control.

Song of the Elves :2::b::g:
Enchantment - Saga
Whenever you put a Lore counter on Song of the Elves, you draw a card and lose 1 life.
I: Create two 1/1 green elf warrior creature tokens.
III: You may have any number of target creatures you control deal damage equal to their power to target creature. If you do, that creature's controller may have it deal damage equal to its power divided as they choose among those creatures.
IV: You may search your library for a legendary land card and put it onto the battlefield tapped. If you do, shuffle your library.

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PostPosted: Sun Nov 27, 2022 8:56 am 
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Shifting Strength :u:
Instant
Exchange two target creatures' powers until end of turn.

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PostPosted: Mon Nov 28, 2022 8:25 pm 
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Disarmament :w:
Enchantment - Aura
Enchant creature
Enchanted creature has base power 1.

Sara, Voice of Vitality :w::g:
Legendary Creature - Dryad Druid
Trample
Creatures you control get +1/+1 for each +1/+1 counter on them.
2/2

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PostPosted: Fri Dec 16, 2022 4:34 pm 
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Ezuri Evolved :1::u::g:
Legendary Creature - Phyrexian Elf Warrior
:t:: Put a First Strike, Lifelink, Flying, Deathtouch, or Hexproof counter on target creature you control. Then, put a -1/-1 counter on that creature.
3/3
"Vorinclex was wrong, it is not always the strongest who survive."

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PostPosted: Fri Dec 30, 2022 1:45 pm 
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Scheming Courtier :u::b:
Creature - Human Advisor
When Scheming Courtier enters the battlefield, search your library for a card, then shuffle and put that card third from the top.
When Scheming Courtier dies, mill three cards.
1/1
"A royal cabinet, like a garden, must have its weeds pulled before they go to seed."
-Sodrovar, Shadow Emperor

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PostPosted: Sun Jan 08, 2023 5:52 am 
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Heris, Timekeeper :w::u:
Legendary Enchantment Creature - Human Wizard
Enchantment spells you control have split second and flash.
2/2
"The blessings of the gods will come in their due time."

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PostPosted: Tue Jan 10, 2023 7:54 am 
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Magnetic Suit :3:
Artifact - Equipment
Equipped creature gets +2/+2
Equip abilities that target equipped creature cost :2: less to activate.
Equip :3:

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PostPosted: Sat Jan 21, 2023 6:52 am 
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Fight//Flight :1::g: // :1::u:
Instant // Instant
Target creature you control fights another target creature.
//
Return target creature you control to its owner's hand and draw a card.

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PostPosted: Tue Jan 24, 2023 2:36 am 
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Psychological Horror :1::b::b:
Enchantment
At the beginning of your upkeep, you may have each player discard a card.
As long as an opponent has one or fewer cards in hand, Psychological Horror is a 4/4 Horror creature in addition to its other types.
It stalks the hidden corners of your crumbling mind.

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PostPosted: Mon Feb 06, 2023 12:06 am 
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Rupture :b:
Enchantment - Aura
Enchant creature
At the beginning of your end step, put a -1/-1 counter on enchanted creature and create a blood token.

Craswell, Buyer of Loyalties :2::ur::ur:
Legendary Creature - Human Advisor
When Craswell enters the battlefield, secretly name a creature card.
Reveal the name you chose: untap and gain control of target creature with the chosen name until your next end step.
2/2
"Loyalty is cheap."

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PostPosted: Thu Mar 02, 2023 6:36 am 
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Take Everything :3::b::b:
Sorcery
Choose one:
-Destroy all creatures.
-Each player discards their hand.

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PostPosted: Sat Mar 04, 2023 10:49 pm 
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Twin Dagger :2:
Artifact - Equipment
When Twin Dagger enters the battlefield, if it isn't a token, create a token that's a copy of it.
Equipped creature gets +1/+1
Equip :1:
"How are they going to stop this, two shields?"
-Varax, Dimir Assassin

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