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 Post subject: Re: TPortfolioW
PostPosted: Tue Oct 29, 2024 3:21 pm 
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Conqueror of Eldangard
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Joined: Sep 25, 2013
Posts: 14139
Location: Kamloops, BC
Identity: Male
Peace Proposal
Sorcery
Choose any number:
  • Each player draws a card.
  • Each player gains 3 life.
  • Each player creates a 1/1 white bird creature token with flying.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Wed Nov 27, 2024 8:18 pm 
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Conqueror of Eldangard
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Joined: Sep 25, 2013
Posts: 14139
Location: Kamloops, BC
Identity: Male
Shimmering Seal
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
At the beginning of your end step, sacrifice ~ unless an enchantment entered the battlefield this turn.


Shine Of Gold
Enchantment
When ~ enters and at the begining of you first main phase, add one mana of any color. Until end of turn, you don’t lose this mana as steps and phases end.
At the beginning of your end step, sacrifice ~ unless an enchantment entered the battlefield this turn, then create a treasure token.
-thought about making treasure, but that might be too much acceleration for red?


Flickering Shadow
Enchantment
At the beginning of your end step, each opponent loses 2 life, then sacrifice ~ unless an enchantment entered the battlefield this turn.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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