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PostPosted: Sat Oct 12, 2013 5:47 pm 
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it would be humorous to have a 2/2 lizard with annihilator 6


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PostPosted: Sat Oct 12, 2013 5:51 pm 
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An endless, unfathomable hunger
a monster from the blind eternities
an obliterator of worlds
whose diet consists of small insects

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PostPosted: Thu Oct 17, 2013 5:41 pm 
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A cycle:
Wing Forger :3: :u:
Creature - Human Wizard
Flying
Sacrifice ~: creatures you control gain flying until end of turn.
2/3

Fury Forger :2: :r:
Creature - Human Wizard
Haste
Sacrifice ~: creatures you control gain haste until end of turn.
2/2

Might Forger :2: :g:
Creature - Human Wizard
Trample
Sacrifice ~: creatures you control get +1/+1 and gain trample until end of turn.
2/3

Pike Forger :w:
Creature - Human Wizard
First strike
Sacrifice ~: creatures you control gain first strike until end of turn.
1/1

Death Forger :1: :b:
Creature - Human Wizard
Deathtouch
Sacrifice ~: creatures you control gain deathtouch until end of turn.
1/1

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PostPosted: Thu Oct 24, 2013 8:46 am 
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Cloak//Dagger :w: // :b:
Instant
Target creature you control gains protection from the color of your choice until end of turn.
//
Target creature gains deathtouch until end of turn.
Fuse

Fight//Flight :1::g: // :1::u:
Instant
Until end of turn, whenever target creature deals combat damage to a player, draw 2 cards.
//
Target creature gains flying until end of turn.
Draw a card
Fuse

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PostPosted: Fri Oct 25, 2013 2:53 pm 
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A cycle of less targeted hatecards:

Revert :1::u:
Instant
Return target creature to its owner's hand. If that creature was red or green, draw a card.

Counterstrike :3::w:
Instant
Exile target attacking creature. If that creature was black or red, draw a card.

Wild Hunt :1::g:
Sorcery
Target creature you control fights target creature. If the second creature was blue or black, draw a card.

Harsh Drought :3::r:
Sorcery
Destroy target land. If that land could produce blue or white mana, draw a card.

Seize :1::b:
Sorcery
Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. If that card was green or white, draw a card.

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PostPosted: Sun Nov 03, 2013 10:55 pm 
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Bear Familiar :1::g:
Creature - Bear
Sacrifice ~: target creature gets +2/+2 until end of turn.
2/2
Large and fierce, a bear familiar grants its master boundless might in battle.

Cat Familiar :1::u:
Creature - Cat
As long as it isn't your turn, spells you control cost :1: less to cast.
1/3
Agile and cunning, a cat familiar grants its master boundless guile in battle
This might break solidarity in legacy, but screw legacy.

Dragon Familiar :1::r:
Creature - Dragon
Flying
Whenever you cast an instant or sorcery spell, ~ deals 1 damage to target creature or player.
1/1
Fiery and aggressive, a dragon familiar grants its master boundless charred corpses in battle.

Luminous Familiar :1::w:
Creature - Spirit
If a source would deal damage to a creature you control, it deals that much damage minus 1 instead.
2/1
Benevolent and protective, a luminous familiar grants its master boundless vitality in battle.

Imp Familiar :1::b:
Creature - Imp
Flying
~ can't block.
If you would draw a card, instead look at the top 2 cards of your library, put one into your hand and the other on the bottom of your library, and you lose 1 life.
2/1
Sinister and sadistic, an imp familiar grants its master knowledge bounded only by their willingness to pay for it.

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PostPosted: Sun Nov 10, 2013 12:39 am 
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Toxic Shock :b:
Instant
Choose one - target creature gets -0/-2 until end of turn, or target player loses 2 life.

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PostPosted: Sun Nov 10, 2013 1:11 am 
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Preferred Pronoun Set: SE / squinty / squints
Love the flavor on Imp Familiar.

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Wed Nov 13, 2013 8:49 pm 
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Left For Dead :b::w:
Enchantment
Sacrifice a creature: regenerate target creature.
Abandon your friends, save your self.

Omnislash :1::r:
Instant
Choose a creature without lethal damage marked on it that you don't control at random. ~ deals 1 damage to that creature. Repeat this process 3 times.

Manipulate :u::w:
Enchantment - Aura
Enchant creature
You choose how enchanted creature attacks and blocks.

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PostPosted: Mon Nov 18, 2013 3:58 pm 
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Duskmantle Librarian :u::b:
Creature - Human Advisor
When ~ enters the battlefield, draw a card.
When ~ dies, discard a card.
1/3
The Dimir allow the borrowing of books, provided that they are returned.

Dust in the Wind :3::w::w:
Enchantment
Other permanents have vanishing 3.
Nothing lasts forever but the earth and sky...

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Last edited by Cato on Sat Nov 23, 2013 4:26 pm, edited 2 times in total.

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PostPosted: Mon Nov 18, 2013 6:31 pm 
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p/t?

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Hexion


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PostPosted: Mon Nov 18, 2013 10:17 pm 
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1/3, thanks for reminding me.

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PostPosted: Sat Nov 23, 2013 4:30 pm 
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Three-Toed Sloth :u::g:
Creature - Sloth
Whenever ~ attacks, it doesn't untap during your next untap step.
4/4

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PostPosted: Sat Nov 23, 2013 11:18 pm 
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Temple of Enlightenment
Land
:t:: Add :1: to your mana pool.
:t:, Tap each other land you control and empty your mana pool: add one mana of any color to your mana pool.
To attain enlightenment, one must forsake all else

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PostPosted: Sat Nov 23, 2013 11:21 pm 
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Preferred Pronoun Set: SE / squinty / squints
I kinda like that it has to be the last land you tap down... creative restriction.

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Sun Nov 24, 2013 6:48 am 
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It seems kinda useless. After casting all the one drops of the rainbow, you will only use its colorless. It's balanced, but doesn't seem to have the functionality that SE describes.

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List of Chopped Champions

Previous seasons of Chopped:


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PostPosted: Sun Nov 24, 2013 9:07 am 
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YingLung wrote:
It seems kinda useless. After casting all the one drops of the rainbow, you will only use its colorless. It's balanced, but doesn't seem to have the functionality that SE describes.

But rainbow 1drops...
Also, keep in mind that you can use it, then make your land drop.

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PostPosted: Sun Nov 24, 2013 3:28 pm 
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Good for the early game, and I could see a tricolor good stuff run it, it's just not to my taste.

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List of Chopped Champions

Previous seasons of Chopped:


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PostPosted: Wed Nov 27, 2013 8:40 pm 
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It certainly doesn't belong in every deck:

Anyways, I've decided to bring the fun of rat doto to MTG:

Nature's Prophet :2::g::g:
Creature - Elemental
Shroud
:t:: Put 4 1/1 green treefolk creature tokens with "sacrifice this creature at the beginning of your end step" onto the battlefield.
4/4

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PostPosted: Fri Nov 29, 2013 5:36 pm 
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Sanity's Eclipse :3::u::b::r:
Instant
~ deals damage to target player equal to 4 times the number of cards in your hand minus 4 times the number of cards in their hand.

Illuminating Blast :2::w:
Instant
Until end of turn, whenever a creature attacks you or blocks a creature you control, ~ deals 3 damage to that creature.
Draw a card.

Echo Slam :4::g::r:
Sorcery
Each creature you don't control deals 1 damage to each creature you don't control.

Poison Nova :b::g:
Instant
~ deals damage to each creature you don't control equal to their toughness minus 1.

Flak Cannon :4:
Artifact - Equipment
If equipped creature would deal combat damage, it deals that much damage to each opponent and each creature you don't control instead.
Equip :4:

Lifebreak :2::B::W::R:
Sorcery
~ deals damage to each player equal to half their life total, rounded up. Creatures can't block this turn.

Epicenter
Sorcery
~ deals 4 damage to each creature you don't control.
Suspend 3 :2::r::r:

Bear Familiar :1::r::g:
Creature - Bear Spirit
When ~ dies, it deals 4 damage to you, then exile it with 3 time counters on it, and it gains suspend.
3/3
A druid's familiar may return from death, but the wound to his heart shall never heal.

Edict of Leshrac :r::b:
Sorcery
Target player sacrifices a creature. If they can't, that player sacrifices a land.

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