Oh, drake was supposed to have flying I just forgot to put it on the card. Nice catch.
Good catch on deny. I'll word it like
StifleI think I'll keep it as is. The trinket text can randomly let you get an extra spell off by untapping a land, so it will be relevant sometimes.
Wurm: I think it's safe. Basilisk, rats, shadow hunter, walking sun, siegemaster, massive ghoul, spellbound serpent, pillarfield alpha, ageless aristocrat, and avatar of the forest can all deal with it.
Green creatures being generic and replaceable: fair point. I'll try to vary up the creatures somewhat.
Bear Familiar: I mostly had that in there as a sort of mirror to prowess. And I think the ability will come up more often than you realize: remember, blue and red will want to cast their spells before or during combat for the triggers.
Themes and mechanics: UR has spells, b/r has dragon fodder and appropriate + sac outlets, RW has aggro, green has generic green durdliness and also some fixing so you can build multicolor decks around higher rarity cards. White does feel kinda generic though.
Black: You're supposed to pair it with red for the good sac fodder.
Crow is a 2/1 flier for
. Those have been printed before without any upside, and I think there is real upside. You can use removal precombat to get an extra point of damage in, use threat of activation to bluff your way past seacoast drake, or just sac your whole team to aristocrat to finish them off.
Red: Yeah, you're probably right about that. I think the best way to redress that imbalance is to change other colors, so that red matches up against them better.
Griffin: I think it's fine. A 3/3 flier is ahead of the curve, you can run it with other fliers, and if worst comes to worst, you can always suicide in your other guys to force damage through.
Cumulonimbus: Damn, that was supposed to have flying too. I need to proofread my cards better.
White tricks: Yeah, I didn't want to make valorous charge, but I ran out of design space before I had enough commons. I'll try to think of something else.
Changes:
-Added flying to Cumulonimbus and Spell-Scale Drake
-Updated wording on deny
-Cut benalish cadet for
Yoked Ox reprint. It enables the "attacking together" theme, gives white more control potential, and reduces the number of 2/2s for 2 in the set.
Replaced Valorous Charge with
Inspired Charge reprint.
-Cut Bear Familiar for
Spiderling Creature - SpiderReach
Whenever an opponent casts a noncreature spell, ~ gets +1/+1 until end of turn.
1/3
Reduces number of bears in set further, diversifies creatures, and doesn't belong in every green deck.
Cut Darkwood Spinner for:
Darkwood Panther Creature - CatTrample, Hexproof
3/1
Synergy with pump spells and auras, but bad enough as vanilla that most decks don't want it.
Black:
Replaced Black Bear with:
Runeshell Scarab Creature - InsectWhen ~ dies, scry 2.
2/1
Replaced Twisted Cycle with:
Mindscar SorceryTarget player discards 2 cards. If that player had 2 or fewer cards in hand, they lose 2 life.
Blue:
Edited Runeshell Tortoise to scry 2 before drawing.
Thanks for the feedback. I know I didn't agree with everything you said, but I fixed the wording errors, and tried to take your suggestions into account, diversifying the creatures to try to make decks more specialized.