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PostPosted: Mon Oct 21, 2013 4:13 pm 
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PostPosted: Mon Oct 21, 2013 4:22 pm 
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Land destruction's gotten slower.


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PostPosted: Mon Oct 21, 2013 6:52 pm 
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Quillverine

Creature -- Beast (U)
First strike
: Quillverine deals 1 damage to target creature or player.
3/1

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PostPosted: Mon Oct 21, 2013 7:00 pm 
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Jeska, Warrior Adept? It's LHSYMTCFun, not Alphabetical.


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PostPosted: Mon Oct 21, 2013 9:20 pm 
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Man, you guys are bad at this. You're supposed to make a card that can fit in both threads, that way you never have to keep track of anything.

Quaint Songs -
Enchantment
Whenever a Mountain enters the battlefield, its controller adds to his or her mana pool.
Sacrifice Quaint Songs: Add to your mana pool.

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PostPosted: Thu Oct 24, 2013 9:07 pm 
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Wine, Women and Song -
Sorcery
Each player gains 5 life.
Draw a card.
During such a luscious and extravagant celebration, only the host's adversaries would notice him sneaking a little extra for himself.

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PostPosted: Fri Oct 25, 2013 7:37 am 
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Strength of Pyres -
Instant
Target creature gains haste and gets +X/+0 until end of turn, where X is the number of creatures that died this turn.

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PostPosted: Sat Oct 26, 2013 5:11 am 
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DS wrote:
Land destruction's gotten slower.

Doesn't mean Wizards is correct in making it slower/suck.

Wastepyre
Sorcery [U]
Choose one - Add to your mana pool; or destroy target land.

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Gehennah, true kings of poseur-slaying wrote:
Suddenly she stood there close to me, a woman too grotesque to even be
I felt quite dim but I was still aware, that I was too drunk to see or care
I said "Baby, metal is what I need; not some bloody ***** to feed"
She looked at me with stupid eyes, then I gave her my advice

"Piss off, I'm drinking! Piss off, or die!
Piss off, I'm drinking! Piss off, or die!"


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PostPosted: Sat Oct 26, 2013 5:33 pm 
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Cryowasteland
Snow Land
:t:: Add :1: to your mana pool.
:t:, Sacrifice Cryowasteland: Destroy target snow land.

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PostPosted: Sat Oct 26, 2013 6:40 pm 
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Cryo Storage
Enchantment
When ~ enters the battlefield, exile target creature
: Return that creatue to the battlefield under it's owners control
Mostly, it's used for killing thigns but sometimes, just sometimes, they come back

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PostPosted: Mon Oct 28, 2013 7:50 am 
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The Butt wrote:
DS wrote:
Land destruction's gotten slower.

Doesn't mean Wizards is correct in making it slower/suck.

That has like zero bearing on my card's cost.

Storage Space
Artifact
:t:: Exile a card from your hand face-down. You may look at and play that card as long as it's exiled this way.
At the beginning of each upkeep, put a time counter on each card exiled with Storage Space. This counter remains on that card as it moves to any zone other than a player's hand or library.


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PostPosted: Mon Oct 28, 2013 7:29 pm 
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Space Race -
Enchantment
At the beginning of each player's upkeep, if that player controls a creature with ten or more instances of flying, that player wins the game.

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PostPosted: Mon Oct 28, 2013 8:51 pm 
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Identity: Bees
Diversionary Race
Enchantment
All creatures have -3/-0 and Haste.

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PostPosted: Tue Oct 29, 2013 1:12 am 
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Diversionary Vision
Enchantment - Aura
Enchant Creature

When enchanted creature becomes tapped, it doesn't untap during it's controllers next untap phase.

The distraction lasted just long enough for the army to slip through.


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PostPosted: Tue Oct 29, 2013 9:24 am 
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Visions of Future Past
Sorcery
Reveal the top three cards on your library. Exile one card revealed this way with five time counters on it. If it doesn't have suspend, it gains suspend. Put another card revealed this way into your graveyard. Put the last card revealed this way on top of your library.


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PostPosted: Fri Nov 01, 2013 2:27 pm 
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Slave to the Future
Sorcery
Take an additional turn after this one. Shuffle Slave to the Future into your library.
Always looking ahead, always left behind.

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Ephemeron

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PostPosted: Fri Nov 01, 2013 3:49 pm 
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Slaves' Revolution :2::r::w:
Instant (U)
Put 4 2/1 white and red slave creature tokens on the battlefield tapped and attacking, exile them at the beginning of the next end step. Cast this spell only at the beginning of your combat step and before blockers are assigned.


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PostPosted: Fri Nov 01, 2013 6:30 pm 
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Revolution Suppressed
Instant (R)
Each player gains control of all creatures that he or she owns. Each player who lost control of a creature this way must exile a permanent he or she controls.

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PostPosted: Fri Nov 01, 2013 9:00 pm 
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Wall of Suppression -
Creature - Wall
Defender
Whenever Wall of Suppression blocks a creature, put a suppression counter on that creature.
Creatures with suppression counters on them can't attack or block and their activated abilities can't be activated.
0/3

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PostPosted: Sat Nov 02, 2013 10:48 pm 
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Wallmaster

Creature -- Horror (U)
Flash
When Wallmaster enters the battlefield, you may put it and target creature on top of their owners' libraries. If you do, those players shuffle their libraries.
0/4

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