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PostPosted: Sat Nov 23, 2013 12:59 am 
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Corrupting AEther
Instant (R)
Choose one—Exile all creature spells; or players can't put token creatures onto the battlefield this turn.


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PostPosted: Sat Nov 23, 2013 9:00 am 
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Location: Warsaw, Poland
Sphinxian Mind Meld -
Instant (M)
If an opponent would draw cards this turn, you draw that many cards instead.

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PostPosted: Sat Nov 23, 2013 9:59 pm 
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Shank Row Bouncer

Creature -- Ogre (C)
Shank Row Bouncer can't block.
Every seedy tavern and club along Shank Row employs a burly doorkeeper, but they are merely for show -- all of the real customers enter through the back entrances.
3/2

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PostPosted: Sat Nov 23, 2013 10:08 pm 
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Identity: Spambot
Preferred Pronoun Set: 0, 1
Aetherflux :ur::ur:
Creature - Weird (u)
Whenever a creature blocks ~, return that creature to its owner's hand.
2/2

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PostPosted: Sun Nov 24, 2013 12:06 am 
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The Ends You Deserve
Sorcery (R)
Destroy all creatures twice.

"Your deeds warrant something more than a quiet death."
- Astohvyor Karlov

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Existential Hero: Train Without Rails


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PostPosted: Sun Nov 24, 2013 9:35 am 
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Adny's Bauble
Artifact (C)
, , Sacrifice Adny's Bauble: Exchange a random card in your hand with a random card in your graveyard. Draw a card at the beginning of the next turn's upkeep.

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What does B^) mean?


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PostPosted: Sun Nov 24, 2013 9:48 am 
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Shiva's Guard :1:
Artifact - Equipment
Equipped creature gets +0/+3.
Whenever a creature deals damage to equipped creature, tap that creature and it doesn't untap during its controller's next untap step.
Equip :2:

Also, your pick shrimp.

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PostPosted: Mon Nov 25, 2013 12:47 am 
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Forgot the mythic hybrid.
Will of the Herd

Creature-Avatar (M)
Whenever Will of the Heard attacks, reveal the top card of your library. If it's a creature, put into play tapped and attacking.
5/4


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PostPosted: Mon Nov 25, 2013 4:33 am 
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I actually like that card, thoctar, and I hate mythics, hybrid mana, AND the color green.
Rare:
Prism Golem :6:
Creature - Golem
~ has protection from each color that a land you control could produce mana of.
6/6

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PostPosted: Mon Nov 25, 2013 12:28 pm 
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Clock of Eternity - :6:
Artifact {M}
When ~ comes into play, each player searches their library for a non-land card and exiles it face down, then shuffles their library. Put 6 time counters on ~.
At the beginning of each players upkeep, that player removes a time counter from ~ and gains control of it.
When ~ has no time counters on it, sacrifice it and reveal all cards exiled by ~. Until end of turn, you may cast those cards without paying their manacost.
Pay 5 life: Put a time counter on ~ and exile a card from your hand face down.

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(-n-^)9


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PostPosted: Mon Nov 25, 2013 2:14 pm 
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Field Hospice
Land (C)
:t:: Add to your mana pool. Each player gains 1 life.


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PostPosted: Mon Nov 25, 2013 2:38 pm 
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Septic Pond
Land (U)
Septic Pond enters the battlefield tapped.
When Septic Pond enters the battlefield, each player loses 2 life.
: Add to your mana pool.

Cato wrote:
I actually like that card, thoctar, and I hate mythics, hybrid mana, AND the color green.

Aw shucks~


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PostPosted: Tue Nov 26, 2013 3:48 pm 
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Shores of Mayveil
Land (R)
: Add to your mana pool. Transform Shores of Mayveil.
//
High Tides of Mayveil
Land (R)
: Add to your mana pool. Transform High Tides of Mayveil.

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PostPosted: Tue Nov 26, 2013 10:39 pm 
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Forgotten Realms
Land (MR)
Forgotten Realms has all abilities of all lands in graveyards.


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PostPosted: Wed Nov 27, 2013 1:24 pm 
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Location: Warsaw, Poland
Northbound Missionary -
Creature - Human Cleric (C)
Northbound Missionary's toughness is equal to the number of Clerics you control.
"Strength does indeed come in numbers, even more importantly, so does perseverance."
1/*

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PostPosted: Wed Nov 27, 2013 8:22 pm 
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Carrier of the Light

Creature -- Human Cleric (U)
At the beginning of your upkeep and whenever a creature enters the battlefield under your control, you may gain 1 life.
2/2

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PostPosted: Thu Nov 28, 2013 7:59 pm 
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Rise Above

Enchantment
At the beginning of your upkeep gain 1 life, then if you have more life than an opponent, draw a card.


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PostPosted: Fri Nov 29, 2013 8:14 pm 
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Unyielding Faith

Enchantment (M)
At the beginning of each end step, your life total becomes 20.

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PostPosted: Fri Nov 29, 2013 9:49 pm 
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Outthink

Instant (C)
Counter target spell if you have more cards in hand than that spell's controller.


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PostPosted: Fri Nov 29, 2013 11:13 pm 
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Organized Espionage

Sorcery (U)
Put two 1/1 blue Rogue creature tokens onto the battlefield. They have "Whenever this creature deals combat damage to a player, you may draw a card."

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