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PostPosted: Sun Oct 25, 2015 2:53 am 
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Identity: Gard
Hello!


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PostPosted: Sun Oct 25, 2015 2:57 am 
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Gard! Good to see you! :D


Definitely agree on Utopia and Port--Utopia pretty much has no downside as long as you're not using it at a time when your opponent can easily use the mana...which is usually only during their own turn, and even then mostly just their main phase.

Wanderer's Path is a bit more balanced, since it's very awkward in most decks that need five-color fixing, but in the decks that can use it, it's incredible.

I'd change Flourishing Field to a "may", because without it it's a pain in tournament play--once you've hit enough counters the bookkeeping just becomes a meaningless chore, and one you can't ignore because deliberately ignoring your own trigger is a no-no. With the "may", you can be assumed to have said "No."

Fallow Field is very interesting.

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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary


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PostPosted: Sun Nov 15, 2015 12:40 pm 
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Twist Fate :1::b::w:
Instant
Choose one:
-If a player would be dealt damage this turn, that player loses that much life instead.
-If a player would gain life this turn, that player loses that much life instead.

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PostPosted: Mon Nov 16, 2015 11:51 pm 
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Sharer of Blessings :3::w:
Creature - Human Cleric
Replace each instance of "enchanted creature" on auras attached to ~ with "each creature you control."
3/3

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PostPosted: Fri Nov 27, 2015 8:24 pm 
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Goblin Techies :1::r:
Creature - Goblin Artificer
Sacrifice ~: ~ deals 4 damage to target creature blocked by or blocking ~.
2/1

Orcish Axeman :2::r::w:
Creature - Orc Berserker
Absorb 2
All creatures able to block ~ do so.
Whenever a creature deals combat damage to ~, ~ deals 1 damage to each creature blocked by or blocking it.
3/3

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PostPosted: Wed Dec 02, 2015 11:18 pm 
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Shared Meal :b::w:
Sorcery
Destroy target creature. Each player gains 2 life.
Hospitality is vampires' only virtue.

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PostPosted: Sun Jan 10, 2016 11:36 am 
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Selective Edict :x::b::b:
Instant
Target player sacrifices a creature with converted mana cost x or greater.

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PostPosted: Mon Jan 11, 2016 3:16 pm 
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Warden of the Woods :g:
Creature - Elemental
Lands you control are forests.
2/2

Ace Detective :2::u::w:
Creature - Human Advisor
Whenever a creature you control dies, exile each creature that dealt damage to it this turn until ~ leaves the battlefield.
3/3
"And the killer is..."

Dualist :1::g:
Creature - Human Druid
:t:: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with converted mana cost 2.
2/2

Pentagram :4::b:
Enchantment
Sacrifice 5 creatures: search your library for a demon creature card, put it onto the battlefield, then shuffle your library.

Scrapyard Sifter :1::g::b:
Creature - Troll
When ~ enters the battlefield, put the top 2 cards of your library into your graveyard, then put 2 cards from your graveyard on top of your library in any order.
3/2

Antinihilist :w::w:
Creature - Kor Cleric
Players can't spend colorless mana.
2/2

Transmuter of Souls :2::u:
Creature - Human Wizard
:t:: Return target creature an opponent controls to its owner's hand, then look at that player's hand and choose a creature card from it. That player puts that card onto the battlefield.
2/2
"And now for something completely different."

Erratic Telepath :r:
Creature - Human Wizard
:t:, discard a card: Exile the top card of your library. You may play that card this turn.
1/1

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PostPosted: Tue Jan 12, 2016 3:14 pm 
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Writhing Wurm :2::r::g:
Creature - Wurm
:x::r::g:: Until end of turn, ~ can only be blocked by exactly x creatures. X can't be 0.
4/4

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PostPosted: Tue Jan 12, 2016 3:41 pm 
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feels like the wurm could be mono green


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PostPosted: Tue Jan 12, 2016 5:33 pm 
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It could be, but menace seems to be a predominantly red ability, so I went 2 color.

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PostPosted: Tue Jan 12, 2016 6:12 pm 
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Arrogant Duelist :2::b::r:
Creature - Human Rogue
Menace, Provoke, Provoke
4/4

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PostPosted: Wed Jan 20, 2016 1:10 am 
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Some fun charms with the number 1:

Monomanic Charm :r:
Instant
Choose one:
-~ deals 1 damage to target creature or player.
-Target creature gets +1/+0 and gains first strike until end of turn.
-Up to one target creature can't block this turn.

Universal Charm :g:
Instant
Choose one:
-Put a 1/1 green saproling creature token onto the battlefield.
-Put a +1/+1 counter on target creature.
-Add one mana of any color to your mana pool.

Singularity Charm :u:
Instant
Choose one:
-Draw one card.
-Untap up to one target creature. It gains flying until end of turn.
-Target creature's base power becomes 1 until end of turn.

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PostPosted: Wed Jan 20, 2016 11:06 am 
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Oracle's Flames :g::r:
Instant
Put 2 +1/+1 counters on target creature. ~ deals 5 damage to it.

Mordiggian's Grasp :b:
Instant
Put a -1/-1 counter on target creature. It gets +3/+3 until end of turn.

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PostPosted: Wed Jan 20, 2016 11:40 am 
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they're good mechanically but they obviously send mixed signals to the person using the card.


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PostPosted: Wed Jan 20, 2016 2:23 pm 
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Lord of Atlandis
Land
~ enters the battlefield tapped.
:t:: Add :g: to your mana pool.
:g::g:: Until end of turn, ~ becomes a 2/2 Green Elemental Creature with "Other land creatures you control get +1/+1."

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PostPosted: Wed Jan 20, 2016 9:29 pm 
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Herring :r:
Creature - Fish
:t:: Target creature can't block target creature this turn.
1/1

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PostPosted: Sun Jan 24, 2016 7:18 pm 
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Bisect :1::u:
Instant
Choose one:
-Counter target spell with converted mana cost 2 or less
-Counter target spell unless its controller pays :2:

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PostPosted: Sun Jan 24, 2016 9:45 pm 
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I think I've seen that before and I think we decided it was OP


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PostPosted: Tue Jan 26, 2016 12:31 am 
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Duskmantle Informant :1::u::b:
Creature - Vedalken Advisor
When ~ enters the battlefield, for each player, look at the top 3 cards of their library. Put one of those cards into that player's hand, and the other 2 into their graveyard.
2/2
"I serve every guild, that I may grow rich. But I serve best the Dimir, that I may grow old."
-Asma, Duskmantle Informant

Chromophore :3::u::g:
Creature - Elemental
When ~ enters the battlefield, draw a card for each color among creatures you control.
2/2

Duskmantle Agent :u::b:
Creature - Human Rogue
Each opponent plays with the top card of their library revealed.
Whenever ~ attacks a player, that player puts the top card of their library into their graveyard.
2/2

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