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PostPosted: Sat May 14, 2022 11:26 pm 
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Untimely Arrival
:u:
Exile target spell with 1 time counter on it. If it doesn't have suspend, it gains suspend.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Mon May 16, 2022 11:26 am 
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A Wizard's Arrival :u:
Instant
The next Wizard or planeswalker card you cast this turn can be cast as though it had flash. When that permanent card enters the battlefield, it gains haste and "As long as this permanent entered the battlefield this turn, you may activate its loyalty abilities any time you could cast an instant."
Draw a card.
"A wizard is never late, nor is he early."


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PostPosted: Mon May 16, 2022 11:43 am 
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Preferred Pronoun Set: he/him
Wizard's Familiar -
Creature - Bird | U
Flying
When Wizard's Familiar enters the battlefield, create a 1/1 blue Wizard creature token with “, Sacrifice this creature: Counter target noncreature spell unless its controller pays .”
2/2


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PostPosted: Mon May 16, 2022 4:17 pm 
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Familiar Face
:1::b:
Instant
Return target creature card from your graveyard to the battlefield, then sacrifice it.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Mon May 16, 2022 7:03 pm 
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The Party Face
Creature — Human Elf Rogue
When The Party Face enters the battlefield, you gain control of target other creature until end of turn. Untap it and it gains haste until end of turn. If that creature is a Cleric, Rogue, Warrior, or Wizard, venture into the dungeon.
"Hey, don't mind my friends. They're idiots. Not like us."
2/1


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PostPosted: Mon May 16, 2022 7:15 pm 
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Split Up the Party -
Sorcery | R
Each player sacrifices half of the creatures they control, rounded up. Then, if you control a full party, each opponent sacrifices the rest of the creatures they control.


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PostPosted: Mon May 16, 2022 9:58 pm 
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Splitting Hairs
:b:
Sorcery
Choose a number other than 0. Target opponent reveals their hand and discards a card of your choice with mana value equal to the chosen number.
"It's a simple question, so answer carefully."

_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Tue May 17, 2022 2:57 pm 
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Long Hair, Don't Care
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof and indestructible until end of turn. If that creature is a Gorgon, draw a card.


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PostPosted: Tue May 17, 2022 4:15 pm 
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Long Game
:u:
Sorcery
Search your library for ten cards. Shuffle your library, then put those cards into your library in any order under the top seven cards of your library.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Wed May 18, 2022 8:48 am 
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Joined: Dec 24, 2013
Posts: 1540
The Long Hunt

Legendary Enchantment
When The Long Hunt enters the battlefield, create the Shadow, a player with 20 starting life whose turn is after yours. The Shadow can’t lose the game for attempting to draw from an empty library, always passes priority, and any choices made by it are random.
At least one creature must attack the Shadow each turn if able.
When the Shadow loses the game, the player who controlled the last source to deal damage to it wins the game.


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PostPosted: Wed May 18, 2022 10:22 am 
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Hunt for the Alpha -
Sorcery | R
Search your library for a green creature card with mana value X or less, reveal it, put it onto the battlefield, then shuffle. It gains haste until end of turn.
It fights target creature you don't control.


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PostPosted: Wed May 18, 2022 3:01 pm 
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Alpha Purge
:w::b:
Enchantment
:x::w::b:: Exile each creature with the greatest power if its power is less than or equal to X.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Sat May 21, 2022 2:13 am 
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Temporal Purgatory
Enchantment (U)
At the beginning of your upkeep, exile up to one target creature and put 2 time counters on it. It gains suspend.


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PostPosted: Sat May 21, 2022 1:49 pm 
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Temporal Mending
Instant
All phased-out permanents phase in. All permanents lose vanishing and fading. Remove all time counters from each suspended card. Until end of game, players can't take additional turns or exile permanents and permanents can't phase out.


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PostPosted: Sun May 22, 2022 2:12 am 
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Minor Mending
:w:
Instant
Regenerate target artifact. If it regenerates this way, draw a card.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Mon May 23, 2022 3:59 pm 
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Posts: 9131
Cure Minor Wounds :w:
Instant
You may tap an untapped Cleric or Druid you control rather than pay this spell's mana cost.
Target creature gets +0/+1 until end of turn. You gain 1 life.
Scry 1.


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PostPosted: Tue May 24, 2022 1:17 am 
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Joined: Sep 22, 2013
Posts: 1415
Overwound Clock
Artifact {R}
Overwound Clock enters the battlefield with three charge counters on it.
Whenever Overwound Clock becomes tapped, untap it and remove a charge counter from it. Then, if it has no charge counters on it, sacrifice it and you draw three cards.

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What does B^) mean?


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PostPosted: Tue May 24, 2022 5:15 am 
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Identity: Male
Preferred Pronoun Set: Him etc
Eternity Clock
Artifact (M)
Hexproof, Indestructible.
At the beginning of your upkeep, you may pay . If you do, put a year counter on Eternity Clock. If Eternity Clock has seven or more year counters on it, you win the game.


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PostPosted: Tue May 24, 2022 11:26 am 
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Wait for Eternity -
Instant | U
Queue target creature. (Exile that creature with a time counter on it plus an additional time counter for each other queued card in exile. Whenever a player casts a spell from their hand, remove a time counter. When the last is removed, cast it without paying its mana cost.)


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PostPosted: Tue May 24, 2022 2:58 pm 
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Eternal Recurrence
:4::w::b::g:
Enchantment {MR}
Shroud
Whenever a creature dies, exile it.
At the beginning of each end step, return all cards you own exiled with Eternal Recurrence to the battlefield. Each other player returns up to that many cards they own exiled with eternal recurrence to the battlefield.

_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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