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 Post subject: Why blue? Please help!
PostPosted: Tue Dec 22, 2020 12:27 pm 
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My Fiancé and I started playing Magic about a year ago. Since then we have become utterly obsessed. We’ve dabbled in all colors, but I play primarily Black, and he plays primarily white...to the point we have a rule that I’m not allowed to make a mono white and he’s not allowed to make a mono black. In our time playing magic, I have utterly crushed him. 95% of the time I win our matches, and at this point I have 3 well working decks that I have played against multiple people with great success. I love building decks and I came to realize I understand every color except blue. Now, don’t get me wrong. I know why blue is the most powerful color. But making people discard cards and tap creatures and return them to their hand feels....tedious. I like the precision and ferocity of black and red. Green and white clearly have their merits, but blue, as powerful as it is, doesn’t seem fun. I don’t mean to sound pretentious. I know I’m a noob in the world of magic and I have a lot to learn. So what am I missing here? I tried to make a blue deck with chasm skulker, nadir kraken, and toothy imaginary friend. My spells focus on cards that allow me to draw cards and enchantments that maximize the number I can draw to grow the creatures out of control. Even though it’s not really in the spirit of blue, it’s a mean deck for sure, but it’s still boring. I don’t have spells to target players, only their libraries (which feels cheap) and I prefer blacks method of killing and exiling rather than returning to hand, even though I see how it would be frustrating and mana drain the other player if they really wanted that card. Is this just not my play style and I should mix other colors in or simply play other colors? Or am I missing something crucial? Please help!


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PostPosted: Tue Dec 22, 2020 4:45 pm 
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Every color has different things it's good at, and the best decks are usually either super-aggressive mono colored decks that don't need to do anything besides play cheap creatures and attack, or multicolored decks that combine the strengths of several colors.

You're correct in assessing that blue's primary strength is card draw, and that its primary weakness is its inability to kill creatures. But what if you made a deck with blue and black, or blue and white? You could use blue draw spells to get ahead of your opponent in cards, and then trade your cards one for one with your opponent using black or white's removal spells like Doom Blade or Journey to Nowhere and take advantage of your creature-light strategy with sweepers like Wrath of God or Languish. These sorts of decks that primarily focus on answering what the opponent is doing while getting slowly ahead in cards are called control decks, and they usually (but not always) involve blue for its card draw and countermagic. Blue also offers the ability to counter spells, which combines nicely with other colors, since countermagic can answer instants and sorceries that they can't, and removal spells can answer things already on the battlefield which blue can't.

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