Joined: Sep 25, 2013 Posts: 14139 Location: Kamloops, BC
Identity: Male
Too bad Jaya's mana can't activate Repeating Barrage's ability from the grave.
Fateful Showdown? With Jaya you could cast Glorious End to skip an opponent's turn then recast it from the graveyard to skip your end step and buy yourself one more turn I think. Would dinos + hits everybody burn be worth looking into? No Cathartic Reunion? It's a good card and you may end up casting the cards you discard later. Tormenting Voice is similarly a good card. Too bad madness isn't in standard. It was a real nice combo. Kari Zev's Expertise's alright. Inferno Jet's another big spell that cycles. Pirate's Pillage churns through cards. A graveyard subtheme is worth looking into here.
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
Joined: Feb 05, 2014 Posts: 1347 Location: Berk
Identity: Dragon
Before I go any further, deck stats for previous decklist: Creature/Instants and Sorceries/Non-Creature Permanents/Total 1-0/3/0/3 2-2/4/0/6 3-2/6/3/11 <-Release the Gremlins 4-4/1/3/8 5-2/2/1/5 <-Jaya 6-1/1/1/3 <-Jaya's Immolating Inferno
Average=3.818/2.882/4.000/3.417 Not the greatest, but workable.
Thanks for the thoughts TPmanW! Good point about Repeating Barrage to keep in mind. My experience with Fateful Showdown has been underwhelming to say the least. The card tries to be good at being both cardflow and removal, but fails at being either one. Glorious End sounds hilarious, but in order to get full use of it I need her emblem, which isn't a guarantee at all. Planeswalkers in multiplayer don't tend to be able to ult in my experience. Then again, I haven't actually tried hard to make one go off. Though I suppose the surprise extra turn may make me able to ult her, but ooooh, right this is a multiplayer format. I dunno... What do you think? I'll add it because it sounds funny, but I suspect it won't pull its weight. Enrage dinos are a thought I hadn't considered. I'm always down to put scaly friends in any deck I build. We have: Raptor Hatchling, Frilled Deathspitter, Needletooth Raptor, Sun-Crowned Hunters, and Silverclad Ferocidons.
The only thing going against the dino idea is that I was trying to have a critical mass of legendary creatures to make Jaya's Immolating Inferno castable. Granted Jaya herself enables the cast, but if she bites it the card rots in my hand so I'd like some level of backup. As for Cathartic Reunion, Tormenting Voice, and Pirate's pillage got cut because I actually have a fair amount of incidental card draw. I actually had Kari Zev's Expertise in for a while, but it was cut for room. I had cut Inferno Jet because of its casting cost, but I missed that it cycled. I think that makes it go back in. Thanks for pointing that out. I don't think there's room for a graveyard theme in the deck. Actually, I don't even think that theme is supported in standard right now in mono-red. I guess I could chuck in a God-Pharaoh's Gift? I don't think this deck cares about that or wants that kind of effect way up at 7 mana though.
Oof, that's almost half of my enrage dinos, but the deck can't be slave to too many themes. The dinos must remain only a backup subtheme to support Jaya as she's literally the core of the deck.
new deck stats says: Creature/Instants and Sorceries/Non-Creature Permanents/Total 1-0/2/0/2 2-4/3/0/7 3-3/5/2/10 4-4/1/3/8 5-1/2/1/4 <-Jaya 6-1/2/1/4 <-Jaya's Immolating Inferno 7-0/1/0/1
average=3.385/3.500/4.143/3.583 Not great, but better.
what happens if I change my cyclers to their cycling cost so that it's more representative of the least I can do with things 9(like how my kicker spells are listed only at their cmc and not cmc+kicker) Creature/Instants and Sorceries/Non-Creature Permanents/Total 1-0/2/0/2 2-4/4/0/8 <-Inferno Jet 3-3/5/2/10 4-4/2/3/9 <-Deem Worthy 5-1/1/1/3 <-Jaya 6-1/1/1/3 <-Jaya's Immolating Inferno 7-0/1/0/1
average=3.385/3.188/4.143/3.444 eh....still not great. Actually it's not that far off from the total average of the first list I have, but the creatures have gone down while the non-creatures in both categories have gone up. That's not a terrible place to be considering my creatures want to be proactive about blocking and my spells reactive about removing.
Hm....comparing curves to my other 60 card decks I have on this forum it's definitely higher than my other 24-25 land decks and it's running about identical with my 26 land SOI gameday deck. I should probably take that as a sign and go up to 26 lands for this curve. Probably a good idea considering I want to consistently get to 5 mana for Jaya. What to cut though.
Deem Worthy seems an easy pull, but I'm wary about pulling any more instants and sorceries than that because that's what makes Jaya useful.
Actually, I think I know what to pull: Forerunner of the Empire. With only 4 dinos to trigger him out of a 59 card deck and only 3 of them have enrage, I don't know that he'll be a reliable source of damage and effects. And his tutor ability isn't even cardflow, it's just setting up my next draw. While finding Etali is no small feat I have plenty of other cardflow.
average=3.333/3.133/4.143/3.412 And now the curve values are all under what my SOI gameday deck used. Granted that deck was slow, but I know it worked.
Thoughts? On this version of the deck versus the previous? On anything about the deck?
Joined: Sep 25, 2013 Posts: 14139 Location: Kamloops, BC
Identity: Male
Yeah, I figured Glorious End was a long shot. Maybe the sort of thing you have in there just so you can pull it off once and then shelve it. I dunno. Too bad the dino theme didn't go too far. I really don't know much about the state of dinos. I think the latest version is a little more tightly themed, plus it has the cards I liked so it's obviously better.
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
Joined: Feb 05, 2014 Posts: 1347 Location: Berk
Identity: Dragon
Got some games in with Jaya this weekend and found I have stumbled into a hole that I seem to find often these days when building singleton decks: too many enablers, not enough power/finishers.
I've got so much burn that the Chronicler just isn't necessary Squee was literally only in there to help enable the casting of Jaya's Immolating Inferno, but after my games I'm finding that Jaya holds her ground just fine and Squee is just terrible otherwise. I don't even want to cast him from my graveyard after pitching him to Jaya. In fact, I believe he may have been a remnant from when Siege-Gang Commander was in the deck... Hazoret never turned on because I apparently am able to keep my hand stocked. Also Hazoret just dies to Hour of Devastation...whoopsie. I never got to cast Dynavolt Tower, but the one time I drew it I realized just how slow it would be to even get one activation out of since it is literally the only source of energy generation in the deck. As for what comes in, remember those giant dinos that I cut earlier?
In: 1 x Forerunner of the Empire 1 x Sun-Crowned Hunters 1 x Silverclad Ferocidons And beyond those three I found one more very on theme card: 1 x Wildfire Eternal Hopefully the eternal is more than just a cutesy thematic interaction, but it seems worth investigating. If the deck needs more oomph I can swap for some generally more powerful threats like Glorybringer or Combustible Gearhulk, but for right now I'd like to see how the dino tack plays out.
Oh and one more thing: since the banlist was modified I now have access to Ramunap Ruins. The price to include a desert package in my mana base seems pretty small in a mono-color deck. Out: 8 x Mountain
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