Insta kill belch with counterspell protection and Painter's Grind backup plan.
I guess the plan is to use one shot mana sources to keep the cantrip train rolling until you get Paradoxical Outcome, then use that on your leftover rocks to draw into your combo and the extra mana rocks you need to cast it?
Why's there exactly one land? Figured it was unlikely to stop the belch and you needed extra mana? Is it just because land is generally good, but you didn't want to whiff on a draw by drawing a land when you used your land drop?
With paradoxical Outcome as a 4 of, do you hold off on sacrificing your 0 cost mana rocks?
CotW is a method for ranking cards in increasing order of printability.
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
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