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 Post subject: Megamechanics
PostPosted: Mon Mar 02, 2015 11:35 pm 
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So Dragons of Tarkir brings us Megamorph, proving to us that the creative team (or whoever's responsible for naming mechanics) is not below using mega_____.

let's help them out by mapping all the other mechanics then, shall we?

I'll start, feel free to contribute!

megahaste: Rocket-Powered Turbo Slug gave us super haste, so you would expect megahaste to be faster than that. So -> "You may reveal this card from your opening hand. If you do, at the beginning of your first combat phase you may put it on the battlefield tapped and attacking. Return it to your hand at the end of your turn."

megaflying: "creatures with megaflying can only be blocked by creatures with megaflying or megareach." :| (possibly with the added line of "if a creature with megaflying loses megaflying, sacrifice it")

megatrample: trample + "If this creature deals lethal damage to a planeswalker or player, you may assign any remaining damage to another target planeswalker or opponent."

megadeathtouch: "any amount of damage this deals to a creature is enough to exile it, and the damage can't be prevented. Players dealt damage by megadeathtouch die."

megavigilance: "this creature cannot ever be tapped"

megaflash: "you may play cards with megaflash even when you don't have priority"

megamorbid: "if a creature died this game, ...."

megabands with other megas: I think we're crossing into pokemon territory here...

megacipher: "still doesn't do anything"

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 Post subject: Re: Megamechanics
PostPosted: Tue Mar 03, 2015 12:05 am 
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While the name of the ability is stupid, it's not dumber than "multi-kicker" or "double strike". Also, seeing that morph is terrible there is a good chance that all of these will be forgotten about forever (hopefully).

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 Post subject: Re: Megamechanics
PostPosted: Tue Mar 03, 2015 12:10 am 
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Mega undying: "When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with two +1/+1 counters on it."

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 Post subject: Re: Megamechanics
PostPosted: Tue Mar 03, 2015 12:52 am 
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Mega undying: "When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with two +1/+1 counters on it."

When this creature dies, if it had one or fewer +1/+1 counters on it, return it to the battlefield with an additional +1/+1 counter on it.

that wording probably doesn't work but oh well

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 Post subject: Re: Megamechanics
PostPosted: Tue Mar 03, 2015 1:08 am 
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megabanding (Any creatures with megabanding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with megabanding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking. But better.)

:duel:

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 Post subject: Re: Megamechanics
PostPosted: Tue Mar 03, 2015 1:37 am 
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It's MEGA morphing time!

I would add text to MEGAflying that lets megaflyers block regular flyers.
Instead of hitting other creatures/players I like the idea of MEGAtrample doing double trample damage.
Maybe MEGAdeathtouch could kill planeswalkers too? Now that I think about it, flavour really indicates regular deathtouch should do that.

razorborne wrote:
megabanding (Any creatures with MEGAbanding, and up to one without, can attack in a MEGAband. Bands are blocked as a group. If any creatures with megabanding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking. But better.)

:duel:

Fixed. As for making it better, maybe you can have an additional nonMEGAbander in your MEGAband?

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 Post subject: Re: Megamechanics
PostPosted: Tue Mar 03, 2015 2:23 am 
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Mega evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a number of +1/+1 counters on this creature equal to the difference.)

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Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: Megamechanics
PostPosted: Tue Mar 03, 2015 2:25 am 
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Megaecho (At the beginning of your upkeep, sacrifice ~ unless you pay its megaecho cost.)

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 Post subject: Re: Megamechanics
PostPosted: Tue Mar 03, 2015 2:37 am 
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Megasubstance().


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 Post subject: Re: Megamechanics
PostPosted: Tue Mar 03, 2015 2:41 am 
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Mega Extort

(Whenever you cast a spell, you may pay . If you do, target player loses 1 life and you gain 1 life. Also put a +1/+1 counter on target creature for no good reason)

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 Post subject: Re: Megamechanics
PostPosted: Tue Mar 03, 2015 2:50 am 
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Megasubstance().

this thread is over

:duel:

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 Post subject: Re: Megamechanics
PostPosted: Tue Mar 03, 2015 3:31 am 
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MegaUnleah (When this creature enters the battlefield, you may put 2 +1/+1 counter on it, if you do, it attacks each turn if able)

MegaScry 2 (Look at the top 3 cards of your library, you may put them on the top and bottom of your library in any order)

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 Post subject: Re: Megamechanics
PostPosted: Tue Mar 03, 2015 3:53 am 
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razorborne wrote:
megabanding (Any creatures with megabanding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with megabanding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking. But better.)

:duel:

Broadband?

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 Post subject: Re: Megamechanics
PostPosted: Tue Mar 03, 2015 1:40 pm 
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Megadenimwalk

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 Post subject: Re: Megamechanics
PostPosted: Tue Mar 03, 2015 2:11 pm 
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MegaSXLR (Equipped creature is now driving a a giant robot)


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 Post subject: Re: Megamechanics
PostPosted: Tue Mar 03, 2015 5:32 pm 
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Megadeathtouch is awesome but I think the part about killing players should be megainfect.

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