No Goblins Allowed
http://862838.jrbdt8wd.asia/

NGA Constructed Rules and Plugin (20 February 2018)
http://862838.jrbdt8wd.asia/viewtopic.php?f=15&t=4837
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Author:  chinkeeyong [ Thu Jul 17, 2014 5:00 am ]
Post subject:  NGA Constructed Rules and Plugin (20 February 2018)

Image

The format where only fanmade cards from the You Make the Card forums are legal.

Click here to download the Cockatrice plugin



NGA Constructed is a way to commemorate the creative work of the No Goblins Allowed community. In NGA Constructed, we can play with the cards designed by our talented YMtCers and experience the rich characters and locations of the Expanded Multiverse.

NGA Constructed is no longer being regularly updated. If you have any questions or requests, feel free to contact me and I will respond as soon as I am able.

I hope you enjoy exploring the rich culture of our Magic community!

The sets included

Full Plugin Contents


Banned cards

NGA Constructed bans cards to ensure a healthy and diverse format. The current guideline is no deck should be able to kill consistently before turn 4, and no deck should obsolete a wide variety of other decks.

If a card you designed is banned, you have the option of issuing power-level errata. PM me the changes and I'll reflect them in the next plugin update, and reconsider whether or not your card should remain on the banlist.

All Banned Cards


Changes for 20 February 2018

Changelog


Card Images and Artwork

NGA Constructed uses artwork provided by the following artists:

Artwork credits


Installing the plugin

To use this plugin with Cockatrice, download the XML file and change your card database and token database to point to it in the options menu. If you want to switch back to WOTC cards and tokens, you can change it back the same way.

If you're still confused, try this step-by-step walkthrough.

Related links

MSE to Cockatrice Export Template by Mown
Barkus.me - Draft simulator for NGA sets.
NGA Gatherer - Including autocard and advanced search functionality.
NGA Rules Q&A - Thread for rules questions.
NGA Constructed Duel Deck Anthology - A project to make Duel Decks for NGA Constructed.
Goblin 101 - Various articles for new players. (Outdated)
NGA Commander Deck Thread - Self-explanatory. (Outdated)
NGAC Combo Primer - Combo primer for NGA Constructed - Eternal. (Outdated)
NGA Gauntlet - Various decklists for NGA Constructed - Eternal. (Outdated)

Official events

Name | Format | Start date | End date | Organizer | Winner | Invitational card
Battle for Eldangard | Eldangard Block Constructed | 15 September 2014 | 16 October 2014 | chinkeeyong | TPmanW | City of Legend
Bloodied Streets Casefiles | Velicta/Bloodied Streets Sealed | 20 October 2014 | 24 November 2014 | chinkeeyong | Tevish Szat | Idol of Damnation
NGA Super League S1 | NGA Constructed | 12 March 2015 | 11 September 2015 | Popular Pariah | Popular Pariah | Summit
Fleets of Ossia Prerelease | Fleets of Ossia Sealed | 12 May 2015 | 7 June 2015 | razorborne | Hello World | Riftswimmer
NGA Commander League | Commander | 13 June 2015 | Cancelled | chinkeeyong | -- | --
NGA Super League S2 | NGA Constructed | 2 October 2015 | Cancelled | Popular Pariah | -- | --
The War for Ossia | Ossia Block Constructed | 19 January 2016 | 3 May 2016 | razorborne | Mown | Epithet of Seasons
Seasons Autumn 2016 | Autumn 2016 | 1 September 2016 | Cancelled | Mown | -- | --

Thanks to:
  • GobO_Welder, for maintaining NGA Gatherer,
  • Knight Otu, for catching errors in data entry,
  • Lunar Mystic, for helping with illustration,
  • Mown, for creating the MSE2 converter plugin,
  • Popular Pariah, for maintaining the banlist,
  • Shazzeh, for maintaining Barkus.me,
  • Everyone who's contributed to the format,
  • Everyone who's stress-tested the format,
  • ...and everyone else who plays NGA Constructed. Thank you!

The original post

Author:  Bounty Hunter [ Thu Jul 17, 2014 5:02 am ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

I dont even Magic that much anymore, but would have interest in these shenanigans.

Author:  GobO_Welder [ Thu Jul 17, 2014 4:23 pm ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

I think this is a very interesting idea. If there is any way I can help out please let me know!

Author:  rstnme [ Fri Jul 18, 2014 12:44 pm ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

My Operations-minded brain says:

Create the flavor of a set in a single thread, then in that thread create teams of people designated to work on a specific color, like three people per team, with one team lead reporting to a single or group of lead designers, or possibly just having 5 lead designers (one for each color, split the artifacts/lands, no legends) so voting is always odd.

Each team/color gets a thread. Each individual in a team submits a certain number of cards, probably half of what the entire team needs to submit, then all three vote on the cards that they want to include in the set until they have created a refined list of the right amount of commons, uncommons, rare, and mythic.

The final list is reviewed by the 5 lead designers, adjusting cards/color for power level, including pulling cards that may not have passed the colors team votes to make sure all the colors are balanced.

NGA Core Set (NGA1) has been created.

Pros: divides up the work, has a community feel to it, odd-numbered teams for colors and odd-numbered team leads means votes will be final and inarguable
Cons: the more people you add to a project, the longer it usually takes to complete by a factor of 7; no redundancy; flavor disagreements might turn people away; some people may dislike/resent being outvoted

Thoughts?

Author:  Cato [ Sat Jul 19, 2014 8:59 am ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

Well, obviously we should figure out what the mechanic(s) and theme(s) of the set are first.

Author:  chinkeeyong [ Sat Jul 19, 2014 12:07 pm ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

rstnme wrote:
Thoughts?
This is basically how the Big Card Projects and Community Sets in YMtC work. The biggest problem is that it takes incredibly long to finish – incredibly long – and large-scale community projects often run into hiccups and commitment issues. In addition, the proposed "NGA Masters" is really more of an archival and compilation project than a true set design. I'm planning to lead-design the set myself with input from the community, which I think will be much faster.

Author:  Cato [ Sat Jul 19, 2014 1:44 pm ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

Yeah, I like the "cky is a benevolent dictator" thing more. I want this to finish in my lifetime.

Author:  rstnme [ Mon Jul 21, 2014 9:27 am ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

rstnme wrote:
Thoughts?
This is basically how the Big Card Projects and Community Sets in YMtC work. The biggest problem is that it takes incredibly long to finish – incredibly long – and large-scale community projects often run into hiccups and commitment issues. In addition, the proposed "NGA Masters" is really more of an archival and compilation project than a true set design. I'm planning to lead-design the set myself with input from the community, which I think will be much faster.


Doing it all yourself would be much faster, true. I don't know diddly about card design, but if you're looking for an objective perspective from someone who's been playing the game for near 20 years I can give some feedback.

Author:  chinkeeyong [ Mon Jul 21, 2014 9:31 am ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

Sure! Feel free to give feedback at any time. When we playtest, it will also be open to all forumgoers.

Author:  Cato [ Fri Aug 01, 2014 3:58 pm ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

Is this still happening?

Author:  chinkeeyong [ Fri Aug 01, 2014 10:12 pm ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

Of course. Right now I'm finishing up the last few niggling bits of NGA Masters and discussing the possibility of a YMtC Gatherer with the NGA administration.

I want to get out a Cockatrice or LackeyCCG plugin soon, but I've been very busy and obviously entering everything by hand is out of the question. Knifethrower has made a script that exports MSE files to LackeyCCG here, but I don't have access to MSE right now. I understand that it's possible to copy-paste MSE data from one file to another.

This is the list I want to use initially for NGA Constructed:
- NGA Masters
- BCP1, 2 and 4
- Fallingman's Eldangard block
- Flopfoot's Exterminators block
- Riovard's Velicta
- My Solphos block
- Starstill
- Tevish's Taramir

If Riovard, Flopfoot, Fallingman, and Tevish have MSE files of their work, is it possible to combine everything we have so far into a plugin? If not, is anyone willing to help collaboratively transcribe their sets, as well as NGA Masters, BCP1, BCP2 and BCP4 into one file to be exported?

Author:  Tevish Szat [ Fri Aug 01, 2014 10:48 pm ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

No MSE from me, sorry. I do all my work in MS Word.

Also, hopefully we'll be able to say "Taramir Block" shortly there after (I have sketches of the two small sets). It'll be really fun to see some of these things interact.

Author:  chinkeeyong [ Sat Aug 02, 2014 12:39 am ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

I can already see it. Solphos and Taramir are going to skew the format so much.

Author:  Cato [ Sat Aug 02, 2014 12:40 am ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

We could just play on cockatrice, and look up any cards we weren't sure about.

Author:  chinkeeyong [ Sat Aug 02, 2014 12:58 am ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

There's still the problem of needing to import 1000+ cards into a Cockatrice plugin. I mean, I guess we could do it by hand and combine the results, but it would be much simpler if there was a way to export cards from MSE – or NGA Gatherer, if that ever gets done – into a plugin directly.

Author:  Cato [ Sat Aug 02, 2014 2:21 am ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

You can make and play a deck of cards on cockatrice even if they aren't part of the cards directory, they just won't have any images or rules text.

Author:  chinkeeyong [ Sat Aug 02, 2014 3:41 am ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

Hmm, I guess that eases the burden a little. It still makes bookkeeping very difficult though. I would prefer to have a proper plugin complete with rules text and card images if possible.

Author:  Cato [ Sat Aug 02, 2014 6:42 am ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

Does MSE make xml files?

Author:  LilyStorm [ Sat Aug 02, 2014 10:30 am ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

Pretty sure there's a way to expport mse into stuff coc can use.

Author:  chinkeeyong [ Sun Aug 03, 2014 1:54 am ]
Post subject:  Re: NGA Constructed Format: Concept Discussion

Then we're still faced with the problem of having to compile everything into one MSE file.

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