I think a Simic mechanic should still resolve around +1/+1 counters. UG is a color combination of resource production, and +1/+1 counters allow you to treat power and toughness as resources. Honestly, Adapt is a good Simic mechanic, though I'd renamed it to Augument or Grow or Develop. Or rather... it
would be a good Simic mechanic if is was treated as one.
That said, I DO have ideas.
Enhance
(, : Put a +1/+1 counter on a target creature that entered the battlefield this turn.)Hand-Made
(This creature enters the battlefield with a +1/+1 counter on it for each other card you played this turn. Lands and spells are cards.) Incubate X
(When this creature enters the battlefield, put X +1/+1 counters on it if you return a permanent you own to your hand.)If we're spitballing, I'm going to go with hybridizing our ideas.
Gene Splice [Cost] - As a creature enters the battlefield, you may reveal this card from your hand and pay its Gene Splice cost. If you do, the creature enters the battlefield with a number of additional +1/+1 counters equal this card's power and gains this card's abilities.
Birdomobea
Creature - Bird Ooze {U}
Flying
Gene Splice
(
As a creature enters the battlefield, you may reveal Birdomobea from your hand and pay . If you do, that creature enters the battlefield with an additional +1/+1 counter and gains Birdomobea's abilities.)
1/1
Yes I am aware that this could cause memory issues, but this didn't even take me five minutes.