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Is there a real-world indicator of rarity? http://862838.jrbdt8wd.asia/viewtopic.php?f=15&t=21328 |
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Author: | crispy_toast [ Mon Jun 18, 2018 2:47 pm ] |
Post subject: | Is there a real-world indicator of rarity? |
Is there a real-world indicator of rarity? I know price is half of that equation, but other factors go in. Is there another way to measure it? Does Wizards have numbers for us? Is there a way to "separate" the demand part of supply and demand? |
Author: | AzureShade [ Mon Jun 18, 2018 4:03 pm ] |
Post subject: | Re: Is there a real-world indicator of rarity? |
I'm not sure if this helps? Quote: suigenyukiouji asked: What's the reasoning behind reprinting Crucible and Scapeshift at Mythic instead of Rare? From what I've seen of how rarity is determined over my 9+ years of playing the game, it's mostly impact on draft/sealed (which these both have next to 0) and slightly mechanical complexity (which these both are not complex). markrosewater said: There are other factors. For instance, we have to balance giving players access to old cards while respecting the feelings of the players who currently have the cards. So it's sort of a numbers game, but likely more of a "feel" sort of soft math and not a real formulaic calculation. |
Author: | razorborne [ Tue Jun 19, 2018 1:13 pm ] |
Post subject: | Re: Is there a real-world indicator of rarity? |
crispy_toast wrote: Is there a real-world indicator of rarity? I know price is half of that equation, but other factors go in. Is there another way to measure it? Does Wizards have numbers for us? Is there a way to "separate" the demand part of supply and demand? I'm not entirely sure what you're asking here. do you want to know if there's a way to look at a card and know its rarity? if so, yes: the set symbol will be one of four colors. black means common, silver means uncommon, gold means rare, and a sort of reddish bronze means mythic rare. if you're asking about the differences between those rarities, they largely represent how many you get in a pack. it's been a while since I purchased Magic cards, but last I recall a pack had 10 commons, 3 uncommons, and then usually a rare but, 1 out of 8 times, a mythic instead. (it's a bit more complicated than that but it's a rough estimate.) anyway comparing that to Dominaria, there's 105 commons, 82 uncommons, 56 rares, and 17 mythics, which means that, with slightly lazy calculations, it takes 10 packs to find a given common, 27 to find an uncommon, 64 to find a rare, and 136 to find a mythic. if you're asking something else, could you clarify? |
Author: | TPmanW [ Tue Jun 19, 2018 2:37 pm ] |
Post subject: | Re: Is there a real-world indicator of rarity? |
I assume the question is about how a card's mechanics affect rarity. If that's the question then the answer's something like:
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Author: | Wahooney [ Wed Jun 20, 2018 8:36 am ] |
Post subject: | Re: Is there a real-world indicator of rarity? |
I was pretty sure the question was about knowing how many copies of a given card exist in the world. |
Author: | Knifethrower [ Thu Jun 21, 2018 7:11 pm ] |
Post subject: | Re: Is there a real-world indicator of rarity? |
I thought the question was about the difficulties in downsizing bloated government bureaucracies. Or maybe about synthesizing Newtonian and Einsteinian physics. |
Author: | CommanderJim [ Fri Jun 22, 2018 1:32 pm ] |
Post subject: | Re: Is there a real-world indicator of rarity? |
Is there a real-world indicator of what this question is about? |
Author: | sarah [ Sat Jul 14, 2018 3:54 am ] |
Post subject: | Re: Is there a real-world indicator of rarity? |
This thread is a real world indicator of what happens when you don't unpack a sentence before you type it. Okay, so rarity means just like how many things there are of something. Price going into it is a function of rarity, not the other way around. I can't get into a conversation about how the secondary market works right now, this is too wacky. I'm working on my capsitiliation though so [card=werebear]bear[/card[ with me. |
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